Window_android.cpp 2.4 KB

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  1. /*
  2. * Copyright 2016 Google Inc.
  3. *
  4. * Use of this source code is governed by a BSD-style license that can be
  5. * found in the LICENSE file.
  6. */
  7. #include "tools/sk_app/WindowContext.h"
  8. #include "tools/sk_app/android/WindowContextFactory_android.h"
  9. #include "tools/sk_app/android/Window_android.h"
  10. namespace sk_app {
  11. Window* Window::CreateNativeWindow(void* platformData) {
  12. Window_android* window = new Window_android();
  13. if (!window->init((SkiaAndroidApp*)platformData)) {
  14. delete window;
  15. return nullptr;
  16. }
  17. return window;
  18. }
  19. bool Window_android::init(SkiaAndroidApp* skiaAndroidApp) {
  20. SkASSERT(skiaAndroidApp);
  21. fSkiaAndroidApp = skiaAndroidApp;
  22. fSkiaAndroidApp->fWindow = this;
  23. return true;
  24. }
  25. void Window_android::setTitle(const char* title) {
  26. fSkiaAndroidApp->setTitle(title);
  27. }
  28. void Window_android::setUIState(const char* state) {
  29. fSkiaAndroidApp->setUIState(state);
  30. }
  31. bool Window_android::attach(BackendType attachType) {
  32. fBackendType = attachType;
  33. // We delay the creation of fWindowContext until Android informs us that
  34. // the native window is ready to use.
  35. // The creation will be done in initDisplay, which is initiated by kSurfaceCreated event.
  36. return true;
  37. }
  38. void Window_android::initDisplay(ANativeWindow* window) {
  39. SkASSERT(window);
  40. switch (fBackendType) {
  41. case kNativeGL_BackendType:
  42. default:
  43. fWindowContext = window_context_factory::NewGLForAndroid(window,
  44. fRequestedDisplayParams);
  45. break;
  46. case kRaster_BackendType:
  47. fWindowContext = window_context_factory::NewRasterForAndroid(window,
  48. fRequestedDisplayParams);
  49. break;
  50. #ifdef SK_VULKAN
  51. case kVulkan_BackendType:
  52. fWindowContext = window_context_factory::NewVulkanForAndroid(window,
  53. fRequestedDisplayParams);
  54. break;
  55. #endif
  56. }
  57. this->onBackendCreated();
  58. }
  59. void Window_android::onDisplayDestroyed() {
  60. detach();
  61. }
  62. void Window_android::onInval() {
  63. fSkiaAndroidApp->postMessage(Message(kContentInvalidated));
  64. }
  65. void Window_android::paintIfNeeded() {
  66. if (fWindowContext) { // Check if initDisplay has already been called
  67. onPaint();
  68. } else {
  69. markInvalProcessed();
  70. }
  71. }
  72. } // namespace sk_app