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- /*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #ifndef FenceSync_DEFINED
- #define FenceSync_DEFINED
- #include "include/core/SkTypes.h"
- namespace sk_gpu_test {
- using PlatformFence = uint64_t;
- static constexpr PlatformFence kInvalidFence = 0;
- /*
- * This class provides an interface to interact with fence syncs. A fence sync is an object that the
- * client can insert into the GPU command stream, and then at any future time, wait until all
- * commands that were issued before the fence have completed.
- */
- class FenceSync {
- public:
- virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
- virtual bool waitFence(PlatformFence) const = 0;
- virtual void deleteFence(PlatformFence) const = 0;
- virtual bool validate() const { return true; }
- virtual ~FenceSync() {}
- };
- } // namespace sk_gpu_test
- #endif
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