thead_admin 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
..
angle2 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
cpu-features 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
dawn 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
dng_sdk 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
etc1 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
expat 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
externals 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
freetype2 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
gif 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
harfbuzz 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
icu 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
imgui 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
libjpeg-turbo 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
libmicrohttpd 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
libpng 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
libsdl 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
libwebp 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
lua 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
native_app_glue 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
opencl 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
piex 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
sfntly 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
skcms 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
spirv-headers 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
spirv-tools 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
vulkanmemoryallocator 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
wuffs 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
zlib 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
BUILD.gn 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
README 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago
third_party.gni 6aab0fd6f1 Linux_SDK_V0.9.5 1 year ago

README

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.

Some of these dependencies reside within the Skia repo, while others are pulled
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms. The
license for each project should be included in the source itself via a license
header or file. If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.