123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 |
- /*
- * Copyright 2019 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #include "src/sksl/SkSLCompiler.h"
- #include "tests/Test.h"
- static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings,
- const char* expected, SkSL::Program::Inputs* inputs,
- SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
- SkSL::Compiler compiler;
- SkSL::String output;
- std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
- settings);
- if (!program) {
- SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
- }
- REPORTER_ASSERT(r, program);
- *inputs = program->fInputs;
- REPORTER_ASSERT(r, compiler.toMetal(*program, &output));
- if (program) {
- SkSL::String skExpected(expected);
- if (output != skExpected) {
- SkDebugf("MSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
- expected, output.c_str());
- }
- REPORTER_ASSERT(r, output == skExpected);
- }
- }
- static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
- const char* expected, SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
- SkSL::Program::Settings settings;
- settings.fCaps = ∩︀
- SkSL::Program::Inputs inputs;
- test(r, src, settings, expected, &inputs, kind);
- }
- DEF_TEST(SkSLMetalHelloWorld, r) {
- test(r,
- "void main() { sk_FragColor = half4(0.75); }",
- *SkSL::ShaderCapsFactory::Default(),
- "#include <metal_stdlib>\n"
- "#include <simd/simd.h>\n"
- "using namespace metal;\n"
- "struct Inputs {\n"
- "};\n"
- "struct Outputs {\n"
- " float4 sk_FragColor [[color(0)]];\n"
- "};\n"
- "fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {\n"
- " Outputs _outputStruct;\n"
- " thread Outputs* _out = &_outputStruct;\n"
- " _out->sk_FragColor = float4(0.75);\n"
- " return *_out;\n"
- "}\n");
- }
- DEF_TEST(SkSLMetalMatrices, r) {
- test(r,
- "void main() {"
- "float2x2 m1 = float2x2(float4(1, 2, 3, 4));"
- "float2x2 m2 = float2x2(float4(0));"
- "float2x2 m3 = float2x2(m1);"
- "float2x2 m4 = float2x2(1);"
- "float2x2 m5 = float2x2(m1[0][0]);"
- "float2x2 m6 = float2x2(1, 2, 3, 4);"
- "float2x2 m7 = float2x2(5, 6, 7, 8);"
- "float3x3 m8 = float3x3(1);"
- "float3x3 m9 = float3x3(2);"
- "float4x4 m10 = float4x4(1);"
- "float4x4 m11 = float4x4(2);"
- "sk_FragColor = half4(half(m1[0][0] + m2[0][0] + m3[0][0] + m4[0][0] + m5[0][0] + "
- "m6[0][0] + m7[0][0] + m8[0][0] + m9[0][0] + m10[0][0] + m11[0][0]));"
- "}",
- *SkSL::ShaderCapsFactory::Default(),
- "#include <metal_stdlib>\n"
- "#include <simd/simd.h>\n"
- "using namespace metal;\n"
- "struct Inputs {\n"
- "};\n"
- "struct Outputs {\n"
- " float4 sk_FragColor [[color(0)]];\n"
- "};\n"
- "float2x2 float2x2_from_float(float x) {\n"
- " return float2x2(float2(x, 0), float2(0, x));\n"
- "}\n"
- "float2x2 float2x2_from_float4(float4 v) {\n"
- " return float2x2(float2(v[0], v[1]), float2(v[2], v[3]));\n"
- "}\n"
- "float2x2 float2x2_from_float(float x) {\n"
- " return float2x2(float2(x, 0), float2(0, x));\n"
- "}\n"
- "float3x3 float3x3_from_float(float x) {\n"
- " return float3x3(float3(x, 0, 0), float3(0, x, 0), float3(0, 0, x));\n"
- "}\n"
- "float4x4 float4x4_from_float(float x) {\n"
- " return float4x4(float4(x, 0, 0, 0), float4(0, x, 0, 0), float4(0, 0, x, 0), float4(0, 0, 0, x));\n"
- "}\n"
- "fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {\n"
- " Outputs _outputStruct;\n"
- " thread Outputs* _out = &_outputStruct;\n"
- " float2x2 m5 = float2x2_from_float(float2x2_from_float4(float4(1.0, 2.0, 3.0, 4.0))[0][0]);\n"
- " _out->sk_FragColor = float4((((((((((float2x2_from_float4(float4(1.0, 2.0, 3.0, 4.0))[0][0] + float2x2_from_float4(float4(0.0))[0][0]) + float2x2_from_float4(float4(1.0, 2.0, 3.0, 4.0))[0][0]) + float2x2_from_float(1.0)[0][0]) + m5[0][0]) + float2x2(float2(1.0, 2.0), float2(3.0, 4.0))[0][0]) + float2x2(float2(5.0, 6.0), float2(7.0, 8.0))[0][0]) + float3x3_from_float(1.0)[0][0]) + float3x3_from_float(2.0)[0][0]) + float4x4_from_float(1.0)[0][0]) + float4x4_from_float(2.0)[0][0]);\n"
- " return *_out;\n"
- "}\n");
- }
- DEF_TEST(SkSLMetalConstantSwizzle, r) {
- test(r,
- "void main() {"
- "sk_FragColor = half4(0.5).rgb1;"
- "}",
- *SkSL::ShaderCapsFactory::Default(),
- "#include <metal_stdlib>\n"
- "#include <simd/simd.h>\n"
- "using namespace metal;\n"
- "struct Inputs {\n"
- "};\n"
- "struct Outputs {\n"
- " float4 sk_FragColor [[color(0)]];\n"
- "};\n"
- "fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {\n"
- " Outputs _outputStruct;\n"
- " thread Outputs* _out = &_outputStruct;\n"
- " _out->sk_FragColor = float4(float4(0.5).xyz, 1);\n"
- " return *_out;\n"
- "}\n");
- }
|