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- STRINGIFY(
- // defines built-in interfaces supported by SkiaSL fragment shaders
- layout(builtin=15) in float4 sk_FragCoord;
- layout(builtin=3) float sk_ClipDistance[1];
- // 9999 is a temporary value that causes us to ignore these declarations beyond
- // adding them to the symbol table. This works fine in GLSL (where they do not
- // require any further handling) but will fail in SPIR-V. We'll have a better
- // solution for this soon.
- layout(builtin=9999) float4 gl_LastFragData[1];
- layout(builtin=9999) half4 gl_LastFragColor;
- layout(builtin=9999) half4 gl_LastFragColorARM;
- layout(builtin=9999) int gl_SampleMaskIn[1];
- layout(builtin=9999) out int gl_SampleMask[1];
- layout(builtin=9999) half4 gl_SecondaryFragColorEXT;
- layout(builtin=10003) half4 sk_InColor;
- layout(builtin=10004) out half4 sk_OutColor;
- layout(builtin=10005) float2[] sk_TransformedCoords2D;
- layout(builtin=10006) sampler2D[] sk_TextureSamplers;
- layout(builtin=10011) half sk_Width;
- layout(builtin=10012) half sk_Height;
- half4 process(fragmentProcessor fp);
- half4 process(fragmentProcessor fp, half4 input);
- half4 process(fragmentProcessor? fp);
- half4 process(fragmentProcessor? fp, half4 input);
- )
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