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- /*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #ifndef SKSL_CPP
- #define SKSL_CPP
- // functions used by CPP programs created by skslc
- #include <cmath>
- #include "include/core/SkPoint.h"
- #include "include/core/SkRect.h"
- using std::abs;
- struct Float4 {
- Float4(float x, float y, float z, float w)
- : fX(x)
- , fY(y)
- , fZ(z)
- , fW(w) {}
- operator SkRect() const {
- return SkRect::MakeLTRB(fX, fY, fZ, fW);
- }
- private:
- float fX;
- float fY;
- float fZ;
- float fW;
- };
- // macros to make sk_Caps.<cap name> work from C++ code
- #define sk_Caps (*args.fShaderCaps)
- #define floatIs32Bits floatIs32Bits()
- // functions to make GLSL constructors work from C++ code
- inline SkPoint float2(float xy) { return SkPoint::Make(xy, xy); }
- inline SkPoint float2(float x, float y) { return SkPoint::Make(x, y); }
- inline Float4 float4(float xyzw) { return Float4(xyzw, xyzw, xyzw, xyzw); }
- inline Float4 float4(float x, float y, float z, float w) { return Float4(x, y, z, w); }
- #define half2 float2
- #define half3 float3
- #define half4 float4
- #endif
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