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- /*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #include "src/gpu/vk/GrVkPipelineStateDataManager.h"
- #include "src/gpu/vk/GrVkGpu.h"
- #include "src/gpu/vk/GrVkUniformBuffer.h"
- GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArray& uniforms,
- uint32_t geometryUniformSize,
- uint32_t fragmentUniformSize)
- : fGeometryUniformSize(geometryUniformSize)
- , fFragmentUniformSize(fragmentUniformSize)
- , fGeometryUniformsDirty(false)
- , fFragmentUniformsDirty(false) {
- fGeometryUniformData.reset(geometryUniformSize);
- fFragmentUniformData.reset(fragmentUniformSize);
- int count = uniforms.count();
- fUniforms.push_back_n(count);
- // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already
- // owned by other objects will still match up here.
- for (int i = 0; i < count; i++) {
- Uniform& uniform = fUniforms[i];
- const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];
- SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
- uniformInfo.fVariable.getArrayCount() > 0);
- SkDEBUGCODE(
- uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
- uniform.fType = uniformInfo.fVariable.getType();
- )
- if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) {
- uniform.fBinding = GrVkUniformHandler::kGeometryBinding;
- } else {
- SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility);
- uniform.fBinding = GrVkUniformHandler::kFragBinding;
- }
- uniform.fOffset = uniformInfo.fUBOffset;
- }
- }
- void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const {
- void* buffer;
- if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) {
- buffer = fGeometryUniformData.get();
- fGeometryUniformsDirty = true;
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- fFragmentUniformsDirty = true;
- }
- buffer = static_cast<char*>(buffer)+uni.fOffset;
- return buffer;
- }
- void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType);
- SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- memcpy(buffer, &i, sizeof(int32_t));
- }
- void GrVkPipelineStateDataManager::set1iv(UniformHandle u,
- int arrayCount,
- const int32_t v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(int32_t) == 4);
- for (int i = 0; i < arrayCount; ++i) {
- const int32_t* curVec = &v[i];
- memcpy(buffer, curVec, sizeof(int32_t));
- buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t);
- }
- }
- void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType);
- SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(float) == 4);
- memcpy(buffer, &v0, sizeof(float));
- }
- void GrVkPipelineStateDataManager::set1fv(UniformHandle u,
- int arrayCount,
- const float v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(float) == 4);
- for (int i = 0; i < arrayCount; ++i) {
- const float* curVec = &v[i];
- memcpy(buffer, curVec, sizeof(float));
- buffer = static_cast<char*>(buffer) + 4*sizeof(float);
- }
- }
- void GrVkPipelineStateDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType);
- SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- int32_t v[2] = { i0, i1 };
- memcpy(buffer, v, 2 * sizeof(int32_t));
- }
- void GrVkPipelineStateDataManager::set2iv(UniformHandle u,
- int arrayCount,
- const int32_t v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(int32_t) == 4);
- for (int i = 0; i < arrayCount; ++i) {
- const int32_t* curVec = &v[2 * i];
- memcpy(buffer, curVec, 2 * sizeof(int32_t));
- buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t);
- }
- }
- void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType);
- SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(float) == 4);
- float v[2] = { v0, v1 };
- memcpy(buffer, v, 2 * sizeof(float));
- }
- void GrVkPipelineStateDataManager::set2fv(UniformHandle u,
- int arrayCount,
- const float v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(float) == 4);
- for (int i = 0; i < arrayCount; ++i) {
- const float* curVec = &v[2 * i];
- memcpy(buffer, curVec, 2 * sizeof(float));
- buffer = static_cast<char*>(buffer) + 4*sizeof(float);
- }
- }
- void GrVkPipelineStateDataManager::set3i(UniformHandle u,
- int32_t i0,
- int32_t i1,
- int32_t i2) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType);
- SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- int32_t v[3] = { i0, i1, i2 };
- memcpy(buffer, v, 3 * sizeof(int32_t));
- }
- void GrVkPipelineStateDataManager::set3iv(UniformHandle u,
- int arrayCount,
- const int32_t v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(int32_t) == 4);
- for (int i = 0; i < arrayCount; ++i) {
- const int32_t* curVec = &v[3 * i];
- memcpy(buffer, curVec, 3 * sizeof(int32_t));
- buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t);
- }
- }
- void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
- SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(float) == 4);
- float v[3] = { v0, v1, v2 };
- memcpy(buffer, v, 3 * sizeof(float));
- }
- void GrVkPipelineStateDataManager::set3fv(UniformHandle u,
- int arrayCount,
- const float v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(float) == 4);
- for (int i = 0; i < arrayCount; ++i) {
- const float* curVec = &v[3 * i];
- memcpy(buffer, curVec, 3 * sizeof(float));
- buffer = static_cast<char*>(buffer) + 4*sizeof(float);
- }
- }
- void GrVkPipelineStateDataManager::set4i(UniformHandle u,
- int32_t i0,
- int32_t i1,
- int32_t i2,
- int32_t i3) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType);
- SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- int32_t v[4] = { i0, i1, i2, i3 };
- memcpy(buffer, v, 4 * sizeof(int32_t));
- }
- void GrVkPipelineStateDataManager::set4iv(UniformHandle u,
- int arrayCount,
- const int32_t v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(int32_t) == 4);
- for (int i = 0; i < arrayCount; ++i) {
- const int32_t* curVec = &v[4 * i];
- memcpy(buffer, curVec, 4 * sizeof(int32_t));
- buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t);
- }
- }
- void GrVkPipelineStateDataManager::set4f(UniformHandle u,
- float v0,
- float v1,
- float v2,
- float v3) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
- SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(float) == 4);
- float v[4] = { v0, v1, v2, v3 };
- memcpy(buffer, v, 4 * sizeof(float));
- }
- void GrVkPipelineStateDataManager::set4fv(UniformHandle u,
- int arrayCount,
- const float v[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
- void* buffer = this->getBufferPtrAndMarkDirty(uni);
- SkASSERT(sizeof(float) == 4);
- memcpy(buffer, v, arrayCount * 4 * sizeof(float));
- }
- void GrVkPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
- this->setMatrices<2>(u, 1, matrix);
- }
- void GrVkPipelineStateDataManager::setMatrix2fv(UniformHandle u,
- int arrayCount,
- const float m[]) const {
- this->setMatrices<2>(u, arrayCount, m);
- }
- void GrVkPipelineStateDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
- this->setMatrices<3>(u, 1, matrix);
- }
- void GrVkPipelineStateDataManager::setMatrix3fv(UniformHandle u,
- int arrayCount,
- const float m[]) const {
- this->setMatrices<3>(u, arrayCount, m);
- }
- void GrVkPipelineStateDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
- this->setMatrices<4>(u, 1, matrix);
- }
- void GrVkPipelineStateDataManager::setMatrix4fv(UniformHandle u,
- int arrayCount,
- const float m[]) const {
- this->setMatrices<4>(u, arrayCount, m);
- }
- template<int N> struct set_uniform_matrix;
- template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHandle u,
- int arrayCount,
- const float matrices[]) const {
- const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kFloat2x2_GrSLType + (N - 2) ||
- uni.fType == kHalf2x2_GrSLType + (N - 2));
- SkASSERT(arrayCount > 0);
- SkASSERT(arrayCount <= uni.fArrayCount ||
- (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
- void* buffer;
- if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) {
- buffer = fGeometryUniformData.get();
- fGeometryUniformsDirty = true;
- } else {
- SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
- buffer = fFragmentUniformData.get();
- fFragmentUniformsDirty = true;
- }
- set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices);
- }
- template<int N> struct set_uniform_matrix {
- inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
- GR_STATIC_ASSERT(sizeof(float) == 4);
- buffer = static_cast<char*>(buffer) + uniformOffset;
- for (int i = 0; i < count; ++i) {
- const float* matrix = &matrices[N * N * i];
- for (int j = 0; j < N; ++j) {
- memcpy(buffer, &matrix[j * N], N * sizeof(float));
- buffer = static_cast<char*>(buffer) + 4 * sizeof(float);
- }
- }
- }
- };
- template<> struct set_uniform_matrix<4> {
- inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
- GR_STATIC_ASSERT(sizeof(float) == 4);
- buffer = static_cast<char*>(buffer) + uniformOffset;
- memcpy(buffer, matrices, count * 16 * sizeof(float));
- }
- };
- bool GrVkPipelineStateDataManager::uploadUniformBuffers(GrVkGpu* gpu,
- GrVkUniformBuffer* geometryBuffer,
- GrVkUniformBuffer* fragmentBuffer) const {
- bool updatedBuffer = false;
- if (geometryBuffer && fGeometryUniformsDirty) {
- SkAssertResult(geometryBuffer->updateData(gpu, fGeometryUniformData.get(),
- fGeometryUniformSize, &updatedBuffer));
- fGeometryUniformsDirty = false;
- }
- if (fragmentBuffer && fFragmentUniformsDirty) {
- SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(),
- fFragmentUniformSize, &updatedBuffer));
- fFragmentUniformsDirty = false;
- }
- return updatedBuffer;
- }
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