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- /*
- * Copyright 2018 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- // Should have height = 1px, horizontal axis represents t = 0 to 1
- in uniform sampler2D gradient;
- @samplerParams(gradient) {
- GrSamplerState::ClampBilerp()
- }
- void main() {
- half2 coord = half2(sk_InColor.x, 0.5);
- sk_OutColor = texture(gradient, coord);
- }
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