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- /*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #include "src/gpu/glsl/GrGLSLProgramDataManager.h"
- #include "include/core/SkMatrix.h"
- #include "include/core/SkMatrix44.h"
- void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
- float mt[] = {
- matrix.get(SkMatrix::kMScaleX),
- matrix.get(SkMatrix::kMSkewY),
- matrix.get(SkMatrix::kMPersp0),
- matrix.get(SkMatrix::kMSkewX),
- matrix.get(SkMatrix::kMScaleY),
- matrix.get(SkMatrix::kMPersp1),
- matrix.get(SkMatrix::kMTransX),
- matrix.get(SkMatrix::kMTransY),
- matrix.get(SkMatrix::kMPersp2),
- };
- this->setMatrix3f(u, mt);
- }
- void GrGLSLProgramDataManager::setSkMatrix44(UniformHandle u, const SkMatrix44& matrix) const {
- float mt[16];
- matrix.asColMajorf(mt);
- this->setMatrix4f(u, mt);
- }
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