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- /*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #ifndef GrPathProcessor_DEFINED
- #define GrPathProcessor_DEFINED
- #include "src/gpu/GrPrimitiveProcessor.h"
- /*
- * The path equivalent of the GP. For now this just manages color. In the long term we plan on
- * extending this class to handle all nvpr uniform / varying / program work.
- */
- class GrPathProcessor : public GrPrimitiveProcessor {
- public:
- static GrPathProcessor* Create(const SkPMColor4f& color,
- const SkMatrix& viewMatrix = SkMatrix::I(),
- const SkMatrix& localMatrix = SkMatrix::I()) {
- return new GrPathProcessor(color, viewMatrix, localMatrix);
- }
- const char* name() const override { return "PathProcessor"; }
- const SkPMColor4f& color() const { return fColor; }
- const SkMatrix& viewMatrix() const { return fViewMatrix; }
- const SkMatrix& localMatrix() const { return fLocalMatrix; }
- bool willUseGeoShader() const override { return false; }
- virtual void getGLSLProcessorKey(const GrShaderCaps& caps,
- GrProcessorKeyBuilder* b) const override;
- virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override;
- virtual bool isPathRendering() const override { return true; }
- private:
- GrPathProcessor(const SkPMColor4f&, const SkMatrix& viewMatrix, const SkMatrix& localMatrix);
- SkPMColor4f fColor;
- const SkMatrix fViewMatrix;
- const SkMatrix fLocalMatrix;
- typedef GrPrimitiveProcessor INHERITED;
- };
- #endif
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