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- /*
- * Copyright 2019 Google, LLC
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #include "src/gpu/GrShaderCaps.h"
- #include "src/sksl/SkSLCompiler.h"
- #include "fuzz/Fuzz.h"
- bool FuzzSKSL2GLSL(sk_sp<SkData> bytes) {
- SkSL::Compiler compiler;
- SkSL::String output;
- SkSL::Program::Settings settings;
- sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
- settings.fCaps = caps.get();
- std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
- SkSL::Program::kFragment_Kind,
- SkSL::String((const char*) bytes->data(),
- bytes->size()),
- settings);
- if (!program || !compiler.toGLSL(*program, &output)) {
- return false;
- }
- return true;
- }
- #if defined(IS_FUZZING_WITH_LIBFUZZER)
- extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
- auto bytes = SkData::MakeWithoutCopy(data, size);
- FuzzSKSL2GLSL(bytes);
- return 0;
- }
- #endif
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