Hard_Light.cpp 673 B

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  1. // Copyright 2019 Google LLC.
  2. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
  3. #include "tools/fiddle/examples.h"
  4. // HASH=ac2fe555e2196e15863ea4ce74db3d54
  5. REG_FIDDLE(Hard_Light, 256, 256, false, 3) {
  6. void draw(SkCanvas* canvas) {
  7. canvas->drawImage(image, 0, 0);
  8. const SkColor colors[] = { 0xFFFFFFFF, 0x00000000 };
  9. SkPaint paint;
  10. paint.setBlendMode(SkBlendMode::kHardLight);
  11. paint.setShader(SkGradientShader::MakeRadial({ 128, 128}, 100, colors,
  12. nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp));
  13. canvas->clipRect({0, 128, 256, 256});
  14. canvas->drawPaint(paint);
  15. }
  16. } // END FIDDLE