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- /*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #include "gm/gm.h"
- #include "include/core/SkCanvas.h"
- #include "include/core/SkColor.h"
- #include "include/core/SkPaint.h"
- #include "include/core/SkPoint.h"
- #include "include/core/SkScalar.h"
- #include "include/core/SkShader.h"
- #include "include/core/SkTileMode.h"
- #include "include/core/SkTypes.h"
- #include "include/effects/SkGradientShader.h"
- // All we're looking for here is that we see a smooth gradient.
- DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
- SkPoint center = {1000, 1000};
- SkScalar radius = 40;
- SkColor colors[] = {SK_ColorBLACK, SK_ColorGREEN};
- SkPaint p;
- p.setShader(SkGradientShader::MakeRadial(center, radius,
- colors, nullptr, SK_ARRAY_COUNT(colors),
- SkTileMode::kRepeat));
- canvas->drawPaint(p);
- }
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