/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRTShader_DEFINED #define SkRTShader_DEFINED #include "include/core/SkString.h" #include "include/private/SkMutex.h" #include "src/shaders/SkShaderBase.h" #include "src/sksl/SkSLByteCode.h" #if SK_SUPPORT_GPU #include "src/gpu/GrFragmentProcessor.h" #endif class SkData; class SkMatrix; class SkRTShader : public SkShaderBase { public: SkRTShader(SkString sksl, sk_sp inputs, const SkMatrix* localMatrix, bool isOpaque); bool isOpaque() const override { return fIsOpaque; } #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor(const GrFPArgs&) const override; #endif protected: void flatten(SkWriteBuffer&) const override; bool onAppendStages(const SkStageRec& rec) const override; private: SK_FLATTENABLE_HOOKS(SkRTShader) SkString fSkSL; sk_sp fInputs; const uint32_t fUniqueID; const bool fIsOpaque; mutable SkMutex fByteCodeMutex; mutable std::unique_ptr fByteCode; typedef SkShaderBase INHERITED; }; #endif