/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLocalMatrixShader_DEFINED #define SkLocalMatrixShader_DEFINED #include "src/core/SkReadBuffer.h" #include "src/core/SkWriteBuffer.h" #include "src/shaders/SkShaderBase.h" class GrFragmentProcessor; class SkArenaAlloc; class SkLocalMatrixShader final : public SkShaderBase { public: SkLocalMatrixShader(sk_sp proxy, const SkMatrix& localMatrix) : INHERITED(&localMatrix) , fProxyShader(std::move(proxy)) {} GradientType asAGradient(GradientInfo* info) const override { return fProxyShader->asAGradient(info); } #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor(const GrFPArgs&) const override; #endif sk_sp makeAsALocalMatrixShader(SkMatrix* localMatrix) const override { if (localMatrix) { *localMatrix = this->getLocalMatrix(); } return fProxyShader; } SkPicture* isAPicture(SkMatrix*, SkTileMode[2], SkRect* tile) const override; protected: void flatten(SkWriteBuffer&) const override; #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; #endif SkImage* onIsAImage(SkMatrix* matrix, SkTileMode* mode) const override; bool onAppendStages(const SkStageRec&) const override; private: SK_FLATTENABLE_HOOKS(SkLocalMatrixShader) sk_sp fProxyShader; typedef SkShaderBase INHERITED; }; #endif