/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkColorFilterShader_DEFINED #define SkColorFilterShader_DEFINED #include "include/core/SkColorFilter.h" #include "src/shaders/SkShaderBase.h" class SkArenaAlloc; class SkColorFilterShader : public SkShaderBase { public: SkColorFilterShader(sk_sp shader, sk_sp filter); #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor(const GrFPArgs&) const override; #endif protected: void flatten(SkWriteBuffer&) const override; bool onAppendStages(const SkStageRec&) const override; private: SK_FLATTENABLE_HOOKS(SkColorFilterShader) sk_sp fShader; sk_sp fFilter; typedef SkShaderBase INHERITED; }; #endif