/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ops/GrStencilPathOp.h" #include "include/private/GrRecordingContext.h" #include "src/gpu/GrGpu.h" #include "src/gpu/GrMemoryPool.h" #include "src/gpu/GrOpFlushState.h" #include "src/gpu/GrRecordingContextPriv.h" #include "src/gpu/GrRenderTargetPriv.h" std::unique_ptr GrStencilPathOp::Make(GrRecordingContext* context, const SkMatrix& viewMatrix, bool useHWAA, GrPathRendering::FillType fillType, bool hasStencilClip, const GrScissorState& scissor, const GrPath* path) { GrOpMemoryPool* pool = context->priv().opMemoryPool(); return pool->allocate(viewMatrix, useHWAA, fillType, hasStencilClip, scissor, path); } void GrStencilPathOp::onExecute(GrOpFlushState* state, const SkRect& chainBounds) { GrRenderTarget* rt = state->drawOpArgs().renderTarget(); SkASSERT(rt); int numStencilBits = rt->renderTargetPriv().numStencilBits(); GrStencilSettings stencil(GrPathRendering::GetStencilPassSettings(fFillType), fHasStencilClip, numStencilBits); GrPathRendering::StencilPathArgs args(fUseHWAA, state->drawOpArgs().fProxy, &fViewMatrix, &fScissor, &stencil); state->gpu()->pathRendering()->stencilPath(args, fPath.get()); }