/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrShaderUtils_DEFINED #define GrShaderUtils_DEFINED #include "include/core/SkTypes.h" #include "include/gpu/GrContextOptions.h" #include "src/sksl/SkSLString.h" namespace GrShaderUtils { SkSL::String PrettyPrint(const SkSL::String& string); void PrintLineByLine(const char* header, const SkSL::String& text); GrContextOptions::ShaderErrorHandler* DefaultShaderErrorHandler(); } #endif