vc4_packet.h 16 KB

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  1. /*
  2. * Copyright © 2014 Broadcom
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice (including the next
  12. * paragraph) shall be included in all copies or substantial portions of the
  13. * Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  18. * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. * IN THE SOFTWARE.
  22. */
  23. #ifndef VC4_PACKET_H
  24. #define VC4_PACKET_H
  25. #include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
  26. enum vc4_packet {
  27. VC4_PACKET_HALT = 0,
  28. VC4_PACKET_NOP = 1,
  29. VC4_PACKET_FLUSH = 4,
  30. VC4_PACKET_FLUSH_ALL = 5,
  31. VC4_PACKET_START_TILE_BINNING = 6,
  32. VC4_PACKET_INCREMENT_SEMAPHORE = 7,
  33. VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
  34. VC4_PACKET_BRANCH = 16,
  35. VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
  36. VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
  37. VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
  38. VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
  39. VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
  40. VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
  41. VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
  42. VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
  43. VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
  44. VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
  45. VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
  46. VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
  47. VC4_PACKET_GL_SHADER_STATE = 64,
  48. VC4_PACKET_NV_SHADER_STATE = 65,
  49. VC4_PACKET_VG_SHADER_STATE = 66,
  50. VC4_PACKET_CONFIGURATION_BITS = 96,
  51. VC4_PACKET_FLAT_SHADE_FLAGS = 97,
  52. VC4_PACKET_POINT_SIZE = 98,
  53. VC4_PACKET_LINE_WIDTH = 99,
  54. VC4_PACKET_RHT_X_BOUNDARY = 100,
  55. VC4_PACKET_DEPTH_OFFSET = 101,
  56. VC4_PACKET_CLIP_WINDOW = 102,
  57. VC4_PACKET_VIEWPORT_OFFSET = 103,
  58. VC4_PACKET_Z_CLIPPING = 104,
  59. VC4_PACKET_CLIPPER_XY_SCALING = 105,
  60. VC4_PACKET_CLIPPER_Z_SCALING = 106,
  61. VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
  62. VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
  63. VC4_PACKET_CLEAR_COLORS = 114,
  64. VC4_PACKET_TILE_COORDINATES = 115,
  65. /* Not an actual hardware packet -- this is what we use to put
  66. * references to GEM bos in the command stream, since we need the u32
  67. * int the actual address packet in order to store the offset from the
  68. * start of the BO.
  69. */
  70. VC4_PACKET_GEM_HANDLES = 254,
  71. } __attribute__ ((__packed__));
  72. #define VC4_PACKET_HALT_SIZE 1
  73. #define VC4_PACKET_NOP_SIZE 1
  74. #define VC4_PACKET_FLUSH_SIZE 1
  75. #define VC4_PACKET_FLUSH_ALL_SIZE 1
  76. #define VC4_PACKET_START_TILE_BINNING_SIZE 1
  77. #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
  78. #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
  79. #define VC4_PACKET_BRANCH_SIZE 5
  80. #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
  81. #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
  82. #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
  83. #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
  84. #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
  85. #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
  86. #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
  87. #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
  88. #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
  89. #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
  90. #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
  91. #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
  92. #define VC4_PACKET_GL_SHADER_STATE_SIZE 5
  93. #define VC4_PACKET_NV_SHADER_STATE_SIZE 5
  94. #define VC4_PACKET_VG_SHADER_STATE_SIZE 5
  95. #define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
  96. #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
  97. #define VC4_PACKET_POINT_SIZE_SIZE 5
  98. #define VC4_PACKET_LINE_WIDTH_SIZE 5
  99. #define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
  100. #define VC4_PACKET_DEPTH_OFFSET_SIZE 5
  101. #define VC4_PACKET_CLIP_WINDOW_SIZE 9
  102. #define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
  103. #define VC4_PACKET_Z_CLIPPING_SIZE 9
  104. #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
  105. #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
  106. #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
  107. #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
  108. #define VC4_PACKET_CLEAR_COLORS_SIZE 14
  109. #define VC4_PACKET_TILE_COORDINATES_SIZE 3
  110. #define VC4_PACKET_GEM_HANDLES_SIZE 9
  111. /* Number of multisamples supported. */
  112. #define VC4_MAX_SAMPLES 4
  113. /* Size of a full resolution color or Z tile buffer load/store. */
  114. #define VC4_TILE_BUFFER_SIZE (64 * 64 * 4)
  115. /** @{
  116. * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  117. * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
  118. */
  119. #define VC4_TILING_FORMAT_LINEAR 0
  120. #define VC4_TILING_FORMAT_T 1
  121. #define VC4_TILING_FORMAT_LT 2
  122. /** @} */
  123. /** @{
  124. *
  125. * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
  126. * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
  127. */
  128. #define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
  129. #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
  130. #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
  131. #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
  132. /** @{
  133. *
  134. * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
  135. * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
  136. */
  137. #define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
  138. #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
  139. #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
  140. #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
  141. /** @{
  142. *
  143. * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  144. * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
  145. */
  146. #define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3)
  147. #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
  148. #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1)
  149. #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0)
  150. /** @} */
  151. /** @{
  152. *
  153. * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  154. * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
  155. */
  156. #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
  157. #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14)
  158. #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13)
  159. #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12)
  160. #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
  161. #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
  162. #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
  163. #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
  164. #define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
  165. /** @} */
  166. /** @{
  167. *
  168. * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  169. * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
  170. */
  171. #define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
  172. #define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
  173. #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
  174. #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
  175. #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
  176. /** The values of the field are VC4_TILING_FORMAT_* */
  177. #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
  178. #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
  179. #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
  180. #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
  181. #define VC4_LOADSTORE_TILE_BUFFER_NONE 0
  182. #define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
  183. #define VC4_LOADSTORE_TILE_BUFFER_ZS 2
  184. #define VC4_LOADSTORE_TILE_BUFFER_Z 3
  185. #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
  186. #define VC4_LOADSTORE_TILE_BUFFER_FULL 5
  187. /** @} */
  188. #define VC4_INDEX_BUFFER_U8 (0 << 4)
  189. #define VC4_INDEX_BUFFER_U16 (1 << 4)
  190. /* This flag is only present in NV shader state. */
  191. #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3)
  192. #define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2)
  193. #define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1)
  194. #define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0)
  195. /** @{ byte 2 of config bits. */
  196. #define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1)
  197. #define VC4_CONFIG_BITS_EARLY_Z BIT(0)
  198. /** @} */
  199. /** @{ byte 1 of config bits. */
  200. #define VC4_CONFIG_BITS_Z_UPDATE BIT(7)
  201. /** same values in this 3-bit field as PIPE_FUNC_* */
  202. #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
  203. #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3)
  204. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
  205. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
  206. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
  207. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
  208. #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0)
  209. /** @} */
  210. /** @{ byte 0 of config bits. */
  211. #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
  212. #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
  213. #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
  214. #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4)
  215. #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3)
  216. #define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2)
  217. #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1)
  218. #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0)
  219. /** @} */
  220. /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
  221. #define VC4_BIN_CONFIG_DB_NON_MS BIT(7)
  222. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
  223. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
  224. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
  225. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
  226. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
  227. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
  228. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
  229. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
  230. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
  231. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
  232. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
  233. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
  234. #define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2)
  235. #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1)
  236. #define VC4_BIN_CONFIG_MS_MODE_4X BIT(0)
  237. /** @} */
  238. /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
  239. #define VC4_RENDER_CONFIG_DB_NON_MS BIT(12)
  240. #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
  241. #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10)
  242. #define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9)
  243. #define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8)
  244. /** The values of the field are VC4_TILING_FORMAT_* */
  245. #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
  246. #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
  247. #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
  248. #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
  249. #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
  250. #define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
  251. #define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
  252. #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
  253. #define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
  254. #define VC4_RENDER_CONFIG_FORMAT_BGR565 2
  255. #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1)
  256. #define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0)
  257. #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
  258. #define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
  259. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
  260. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
  261. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
  262. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
  263. enum vc4_texture_data_type {
  264. VC4_TEXTURE_TYPE_RGBA8888 = 0,
  265. VC4_TEXTURE_TYPE_RGBX8888 = 1,
  266. VC4_TEXTURE_TYPE_RGBA4444 = 2,
  267. VC4_TEXTURE_TYPE_RGBA5551 = 3,
  268. VC4_TEXTURE_TYPE_RGB565 = 4,
  269. VC4_TEXTURE_TYPE_LUMINANCE = 5,
  270. VC4_TEXTURE_TYPE_ALPHA = 6,
  271. VC4_TEXTURE_TYPE_LUMALPHA = 7,
  272. VC4_TEXTURE_TYPE_ETC1 = 8,
  273. VC4_TEXTURE_TYPE_S16F = 9,
  274. VC4_TEXTURE_TYPE_S8 = 10,
  275. VC4_TEXTURE_TYPE_S16 = 11,
  276. VC4_TEXTURE_TYPE_BW1 = 12,
  277. VC4_TEXTURE_TYPE_A4 = 13,
  278. VC4_TEXTURE_TYPE_A1 = 14,
  279. VC4_TEXTURE_TYPE_RGBA64 = 15,
  280. VC4_TEXTURE_TYPE_RGBA32R = 16,
  281. VC4_TEXTURE_TYPE_YUV422R = 17,
  282. };
  283. #define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
  284. #define VC4_TEX_P0_OFFSET_SHIFT 12
  285. #define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
  286. #define VC4_TEX_P0_CSWIZ_SHIFT 10
  287. #define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
  288. #define VC4_TEX_P0_CMMODE_SHIFT 9
  289. #define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
  290. #define VC4_TEX_P0_FLIPY_SHIFT 8
  291. #define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
  292. #define VC4_TEX_P0_TYPE_SHIFT 4
  293. #define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
  294. #define VC4_TEX_P0_MIPLVLS_SHIFT 0
  295. #define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
  296. #define VC4_TEX_P1_TYPE4_SHIFT 31
  297. #define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
  298. #define VC4_TEX_P1_HEIGHT_SHIFT 20
  299. #define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
  300. #define VC4_TEX_P1_ETCFLIP_SHIFT 19
  301. #define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
  302. #define VC4_TEX_P1_WIDTH_SHIFT 8
  303. #define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
  304. #define VC4_TEX_P1_MAGFILT_SHIFT 7
  305. # define VC4_TEX_P1_MAGFILT_LINEAR 0
  306. # define VC4_TEX_P1_MAGFILT_NEAREST 1
  307. #define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
  308. #define VC4_TEX_P1_MINFILT_SHIFT 4
  309. # define VC4_TEX_P1_MINFILT_LINEAR 0
  310. # define VC4_TEX_P1_MINFILT_NEAREST 1
  311. # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
  312. # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
  313. # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
  314. # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
  315. #define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
  316. #define VC4_TEX_P1_WRAP_T_SHIFT 2
  317. #define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
  318. #define VC4_TEX_P1_WRAP_S_SHIFT 0
  319. # define VC4_TEX_P1_WRAP_REPEAT 0
  320. # define VC4_TEX_P1_WRAP_CLAMP 1
  321. # define VC4_TEX_P1_WRAP_MIRROR 2
  322. # define VC4_TEX_P1_WRAP_BORDER 3
  323. #define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
  324. #define VC4_TEX_P2_PTYPE_SHIFT 30
  325. # define VC4_TEX_P2_PTYPE_IGNORED 0
  326. # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
  327. # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
  328. # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
  329. /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
  330. #define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
  331. #define VC4_TEX_P2_CMST_SHIFT 12
  332. #define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
  333. #define VC4_TEX_P2_BSLOD_SHIFT 0
  334. /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
  335. #define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
  336. #define VC4_TEX_P2_CHEIGHT_SHIFT 12
  337. #define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
  338. #define VC4_TEX_P2_CWIDTH_SHIFT 0
  339. /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
  340. #define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
  341. #define VC4_TEX_P2_CYOFF_SHIFT 12
  342. #define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
  343. #define VC4_TEX_P2_CXOFF_SHIFT 0
  344. #endif /* VC4_PACKET_H */