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- /*
- * Copyright (C) 2021 Alibaba Group Holding Limited
- * Author: LuChongzhi <chongzhi.lcz@alibaba-inc.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License version 2 as
- * published by the Free Software Foundation.
- */
- #include <stdio.h>
- #include <stdlib.h>
- #include <stdint.h>
- #include <unistd.h>
- #include <string.h>
- #include "ra_common.h"
- #define REG_BASE 0x5300
- static const reg_field_s reg_desc[] = {
- /* structure field order
- reg_name, offset,reset_value,msb,lsb, field_name, field_desc */
- {"ISP_DENOISE3D2_CTRL", "Denoise3D2 ctrl",
- 0x00005300, 0x00000000, 12, 12, "denoise3d_v20_soft_rst", "Denoise3D2:soft reset bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 11, 11, "denoise3d_v20_invgamma_en", "Denoise3D2: inv gamma enable bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 10, 10, "denoise3d_v20_pregamma_en", "Denoise3D2: pregamma enable bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 9, 9, "denoise3d_v20_erode_en", "Denoise3D2: motion erosion enable bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 8, 8, "denoise3d_v20_motion_conv_en", "Denoise3D2: motion convergence enable bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 7, 7, "denoise3d_v20_inv_dgain_en", "Denoise3D2: inv digital gain enable bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 6, 6, "denoise3d_v20_inv_awb_gain_en", "Denoise3D2: inv awb gain enable bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 5, 5, "denoise3d_v20_comp_luma_en", "Denoise3D2: luma compensation enable bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 4, 4, "denoise3d_v20_ref_reset", "Denoise3D2: soft reset bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 3, 3, "denoise3d_v20_motion_dilate_enable", "Denoise3D2: motion dilation enable bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 2, 2, "denoise3d_v20_nlm_enable", "Denoise3D2: 2dnr enable bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 1, 1, "denoise3d_v20_tnr_enable", "Denoise3D2: tnr enable bit"},
- {NULL, NULL, 0x00005300, 0x00000000, 0, 0, "denoise3d_v20_enable", "Denoise3D2: enable bit"},
- {"ISP_DENOISE3D2_PREGAMMA_Y_0", "Denoise3D2 Pregamma Y LUT Register",
- 0x00005400, 0x00000FFF, 29, 24, "denoise3d2_pregamma_y_2_a", "Denoise 3DV2 Pregamma Y 2 [11:6]"},
- {NULL, NULL, 0x00005400, 0x00000FFF, 23, 12, "denoise3d2_pregamma_y_1", "Denoise 3DV2 Pregamma Y 1"},
- {NULL, NULL, 0x00005400, 0x00000FFF, 11, 0, "denoise3d2_pregamma_y_0", "Denoise 3DV2 Pregamma Y 0"},
- };
- int light_isp_denoise3d2_reg_dump(reg_analyzer_info_s *ra_info)
- {
- uint32_t count = sizeof(reg_desc) / sizeof(reg_desc[0]);
- return ra_dump_reg_fields(ra_info, reg_desc, count);
- }
- int light_isp_denoise3d2_reg_define(reg_analyzer_info_s *ra_info)
- {
- uint32_t count = sizeof(reg_desc) / sizeof(reg_desc[0]);
- return ra_dump_reg_define(ra_info, reg_desc, count);
- }
- int light_isp_denoise3d2_reg_find(reg_analyzer_info_s *ra_info)
- {
- uint32_t count = sizeof(reg_desc) / sizeof(reg_desc[0]);
- return ra_dump_reg_find(ra_info, reg_desc, count);
- }
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