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- /** @file
- Definitions for the Platform Runtime Mechanism (PRM) data buffer structures.
- Copyright (c) Microsoft Corporation
- SPDX-License-Identifier: BSD-2-Clause-Patent
- **/
- #ifndef PRM_DATA_BUFFER_H_
- #define PRM_DATA_BUFFER_H_
- #include <Uefi.h>
- #define PRM_DATA_BUFFER_HEADER_SIGNATURE SIGNATURE_32('P','R','M','D')
- #pragma pack(push, 1)
- ///
- /// A generic header that describes the PRM data buffer.
- ///
- typedef struct {
- ///
- /// PRM Data Buffer signature.
- ///
- UINT32 Signature;
- ///
- /// Length of the entire data buffer, including the size of the header.
- ///
- UINT32 Length;
- } PRM_DATA_BUFFER_HEADER;
- ///
- /// A PRM data buffer is a generic header followed by variable length arbitrary data.
- ///
- typedef struct {
- ///
- /// The header is required at the beginning of every PRM data buffer.
- ///
- PRM_DATA_BUFFER_HEADER Header;
- ///
- /// The beginning of data immediately follows the header.
- ///
- UINT8 Data[1];
- } PRM_DATA_BUFFER;
- #pragma pack(pop)
- #endif
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