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- // Copyright 2016 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- //
- // This file is auto-generated from
- // ui/gl/generate_bindings.py
- // It's formatted by clang-format using chromium coding style:
- // clang-format -i -style=chromium filename
- // DO NOT EDIT!
- // Silence presubmit and Tricium warnings about include guards
- // no-include-guard-because-multiply-included
- // NOLINT(build/header_guard)
- MOCK_METHOD3(AcquireTexturesANGLE,
- void(GLuint numTextures,
- const GLuint* textures,
- const GLenum* layouts));
- MOCK_METHOD2(ActiveShaderProgram, void(GLuint pipeline, GLuint program));
- MOCK_METHOD1(ActiveTexture, void(GLenum texture));
- MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader));
- MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id));
- MOCK_METHOD1(BeginTransformFeedback, void(GLenum primitiveMode));
- MOCK_METHOD3(BindAttribLocation,
- void(GLuint program, GLuint index, const char* name));
- MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer));
- MOCK_METHOD3(BindBufferBase, void(GLenum target, GLuint index, GLuint buffer));
- MOCK_METHOD5(BindBufferRange,
- void(GLenum target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size));
- MOCK_METHOD3(BindFragDataLocation,
- void(GLuint program, GLuint colorNumber, const char* name));
- MOCK_METHOD4(
- BindFragDataLocationIndexed,
- void(GLuint program, GLuint colorNumber, GLuint index, const char* name));
- MOCK_METHOD3(BindFragmentInputLocationCHROMIUM,
- void(GLuint program, GLint location, const char* name));
- MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer));
- MOCK_METHOD7(BindImageTextureEXT,
- void(GLuint index,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLint format));
- MOCK_METHOD1(BindProgramPipeline, void(GLuint pipeline));
- MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer));
- MOCK_METHOD2(BindSampler, void(GLuint unit, GLuint sampler));
- MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture));
- MOCK_METHOD2(BindTransformFeedback, void(GLenum target, GLuint id));
- MOCK_METHOD3(BindUniformLocationCHROMIUM,
- void(GLuint program, GLint location, const char* name));
- MOCK_METHOD1(BindVertexArrayOES, void(GLuint array));
- MOCK_METHOD4(
- BindVertexBuffer,
- void(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride));
- MOCK_METHOD0(BlendBarrierKHR, void());
- MOCK_METHOD4(BlendColor,
- void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
- MOCK_METHOD1(BlendEquation, void(GLenum mode));
- MOCK_METHOD2(BlendEquationiOES, void(GLuint buf, GLenum mode));
- MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha));
- MOCK_METHOD3(BlendEquationSeparateiOES,
- void(GLuint buf, GLenum modeRGB, GLenum modeAlpha));
- MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor));
- MOCK_METHOD3(BlendFunciOES, void(GLuint buf, GLenum sfactor, GLenum dfactor));
- MOCK_METHOD4(
- BlendFuncSeparate,
- void(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha));
- MOCK_METHOD5(BlendFuncSeparateiOES,
- void(GLuint buf,
- GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha));
- MOCK_METHOD10(BlitFramebuffer,
- void(GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter));
- MOCK_METHOD4(
- BufferData,
- void(GLenum target, GLsizeiptr size, const void* data, GLenum usage));
- MOCK_METHOD4(
- BufferSubData,
- void(GLenum target, GLintptr offset, GLsizeiptr size, const void* data));
- MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target));
- MOCK_METHOD1(Clear, void(GLbitfield mask));
- MOCK_METHOD4(
- ClearBufferfi,
- void(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil));
- MOCK_METHOD3(ClearBufferfv,
- void(GLenum buffer, GLint drawbuffer, const GLfloat* value));
- MOCK_METHOD3(ClearBufferiv,
- void(GLenum buffer, GLint drawbuffer, const GLint* value));
- MOCK_METHOD3(ClearBufferuiv,
- void(GLenum buffer, GLint drawbuffer, const GLuint* value));
- MOCK_METHOD4(ClearColor,
- void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
- MOCK_METHOD1(ClearDepth, void(GLclampd depth));
- MOCK_METHOD1(ClearDepthf, void(GLclampf depth));
- MOCK_METHOD1(ClearStencil, void(GLint s));
- MOCK_METHOD5(ClearTexImage,
- void(GLuint texture,
- GLint level,
- GLenum format,
- GLenum type,
- const GLvoid* data));
- // TODO(zmo): crbug.com/456340
- // glClearTexSubImage cannot be mocked because it has 11 args.
- MOCK_METHOD3(ClientWaitSync,
- GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));
- MOCK_METHOD3(ClientWaitSyncAPPLE,
- GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));
- MOCK_METHOD4(
- ColorMask,
- void(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
- MOCK_METHOD5(ColorMaskiOES,
- void(GLuint buf,
- GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha));
- MOCK_METHOD1(CompileShader, void(GLuint shader));
- MOCK_METHOD8(CompressedTexImage2D,
- void(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void* data));
- MOCK_METHOD9(CompressedTexImage2DRobustANGLE,
- void(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- GLsizei dataSize,
- const void* data));
- MOCK_METHOD9(CompressedTexImage3D,
- void(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- const void* data));
- MOCK_METHOD10(CompressedTexImage3DRobustANGLE,
- void(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLsizei imageSize,
- GLsizei dataSize,
- const void* data));
- MOCK_METHOD9(CompressedTexSubImage2D,
- void(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void* data));
- MOCK_METHOD10(CompressedTexSubImage2DRobustANGLE,
- void(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- GLsizei dataSize,
- const void* data));
- // TODO(zmo): crbug.com/456340
- // glCompressedTexSubImage3D cannot be mocked because it has 11 args.
- // TODO(zmo): crbug.com/456340
- // glCompressedTexSubImage3DRobustANGLE cannot be mocked because it has 12 args.
- MOCK_METHOD5(CopyBufferSubData,
- void(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size));
- // TODO(zmo): crbug.com/456340
- // glCopySubTextureCHROMIUM cannot be mocked because it has 14 args.
- MOCK_METHOD8(CopyTexImage2D,
- void(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border));
- MOCK_METHOD8(CopyTexSubImage2D,
- void(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height));
- MOCK_METHOD9(CopyTexSubImage3D,
- void(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height));
- MOCK_METHOD10(CopyTextureCHROMIUM,
- void(GLuint sourceId,
- GLint sourceLevel,
- GLenum destTarget,
- GLuint destId,
- GLint destLevel,
- GLint internalFormat,
- GLenum destType,
- GLboolean unpackFlipY,
- GLboolean unpackPremultiplyAlpha,
- GLboolean unpackUnmultiplyAlpha));
- MOCK_METHOD1(CoverageModulationNV, void(GLenum components));
- MOCK_METHOD7(CoverFillPathInstancedNV,
- void(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues));
- MOCK_METHOD2(CoverFillPathNV, void(GLuint path, GLenum coverMode));
- MOCK_METHOD7(CoverStrokePathInstancedNV,
- void(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues));
- MOCK_METHOD2(CoverStrokePathNV, void(GLuint name, GLenum coverMode));
- MOCK_METHOD2(CreateMemoryObjectsEXT, void(GLsizei n, GLuint* memoryObjects));
- MOCK_METHOD0(CreateProgram, GLuint());
- MOCK_METHOD1(CreateShader, GLuint(GLenum type));
- MOCK_METHOD3(CreateShaderProgramv,
- GLuint(GLenum type, GLsizei count, const char* const* strings));
- MOCK_METHOD1(CullFace, void(GLenum mode));
- MOCK_METHOD2(DebugMessageCallback,
- void(GLDEBUGPROC callback, const void* userParam));
- MOCK_METHOD6(DebugMessageControl,
- void(GLenum source,
- GLenum type,
- GLenum severity,
- GLsizei count,
- const GLuint* ids,
- GLboolean enabled));
- MOCK_METHOD6(DebugMessageInsert,
- void(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const char* buf));
- MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers));
- MOCK_METHOD2(DeleteFencesAPPLE, void(GLsizei n, const GLuint* fences));
- MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint* fences));
- MOCK_METHOD2(DeleteFramebuffersEXT,
- void(GLsizei n, const GLuint* framebuffers));
- MOCK_METHOD2(DeleteMemoryObjectsEXT,
- void(GLsizei n, const GLuint* memoryObjects));
- MOCK_METHOD2(DeletePathsNV, void(GLuint path, GLsizei range));
- MOCK_METHOD1(DeleteProgram, void(GLuint program));
- MOCK_METHOD2(DeleteProgramPipelines, void(GLsizei n, const GLuint* pipelines));
- MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids));
- MOCK_METHOD2(DeleteRenderbuffersEXT,
- void(GLsizei n, const GLuint* renderbuffers));
- MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers));
- MOCK_METHOD2(DeleteSemaphoresEXT, void(GLsizei n, const GLuint* semaphores));
- MOCK_METHOD1(DeleteShader, void(GLuint shader));
- MOCK_METHOD1(DeleteSync, void(GLsync sync));
- MOCK_METHOD1(DeleteSyncAPPLE, void(GLsync sync));
- MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures));
- MOCK_METHOD2(DeleteTransformFeedbacks, void(GLsizei n, const GLuint* ids));
- MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* arrays));
- MOCK_METHOD1(DepthFunc, void(GLenum func));
- MOCK_METHOD1(DepthMask, void(GLboolean flag));
- MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar));
- MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar));
- MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader));
- MOCK_METHOD1(Disable, void(GLenum cap));
- MOCK_METHOD1(DisableExtensionANGLE, void(const char* name));
- MOCK_METHOD2(DisableiOES, void(GLenum target, GLuint index));
- MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index));
- MOCK_METHOD3(DiscardFramebufferEXT,
- void(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments));
- MOCK_METHOD3(DispatchCompute,
- void(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ));
- MOCK_METHOD1(DispatchComputeIndirect, void(GLintptr indirect));
- MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count));
- MOCK_METHOD2(DrawArraysIndirect, void(GLenum mode, const void* indirect));
- MOCK_METHOD4(DrawArraysInstancedANGLE,
- void(GLenum mode, GLint first, GLsizei count, GLsizei primcount));
- MOCK_METHOD5(DrawArraysInstancedBaseInstanceANGLE,
- void(GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount,
- GLuint baseinstance));
- MOCK_METHOD1(DrawBuffer, void(GLenum mode));
- MOCK_METHOD2(DrawBuffersARB, void(GLsizei n, const GLenum* bufs));
- MOCK_METHOD4(
- DrawElements,
- void(GLenum mode, GLsizei count, GLenum type, const void* indices));
- MOCK_METHOD3(DrawElementsIndirect,
- void(GLenum mode, GLenum type, const void* indirect));
- MOCK_METHOD5(DrawElementsInstancedANGLE,
- void(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices,
- GLsizei primcount));
- MOCK_METHOD7(DrawElementsInstancedBaseVertexBaseInstanceANGLE,
- void(GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices,
- GLsizei primcount,
- GLint baseVertex,
- GLuint baseInstance));
- MOCK_METHOD6(DrawRangeElements,
- void(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const void* indices));
- MOCK_METHOD2(EGLImageTargetRenderbufferStorageOES,
- void(GLenum target, GLeglImageOES image));
- MOCK_METHOD2(EGLImageTargetTexture2DOES,
- void(GLenum target, GLeglImageOES image));
- MOCK_METHOD1(Enable, void(GLenum cap));
- MOCK_METHOD2(EnableiOES, void(GLenum target, GLuint index));
- MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));
- MOCK_METHOD1(EndQuery, void(GLenum target));
- MOCK_METHOD1(EndTilingQCOM, void(GLbitfield preserveMask));
- MOCK_METHOD0(EndTransformFeedback, void());
- MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags));
- MOCK_METHOD2(FenceSyncAPPLE, GLsync(GLenum condition, GLbitfield flags));
- MOCK_METHOD0(Finish, void());
- MOCK_METHOD1(FinishFenceAPPLE, void(GLuint fence));
- MOCK_METHOD1(FinishFenceNV, void(GLuint fence));
- MOCK_METHOD0(Flush, void());
- MOCK_METHOD3(FlushMappedBufferRange,
- void(GLenum target, GLintptr offset, GLsizeiptr length));
- MOCK_METHOD3(FramebufferParameteri,
- void(GLenum target, GLenum pname, GLint param));
- MOCK_METHOD4(FramebufferRenderbufferEXT,
- void(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer));
- MOCK_METHOD5(FramebufferTexture2DEXT,
- void(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level));
- MOCK_METHOD6(FramebufferTexture2DMultisampleEXT,
- void(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level,
- GLsizei samples));
- MOCK_METHOD5(FramebufferTextureLayer,
- void(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint layer));
- MOCK_METHOD6(FramebufferTextureMultiviewOVR,
- void(GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level,
- GLint baseViewIndex,
- GLsizei numViews));
- MOCK_METHOD1(FrontFace, void(GLenum mode));
- MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers));
- MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target));
- MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences));
- MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences));
- MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
- MOCK_METHOD1(GenPathsNV, GLuint(GLsizei range));
- MOCK_METHOD2(GenProgramPipelines, GLuint(GLsizei n, GLuint* pipelines));
- MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids));
- MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
- MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers));
- MOCK_METHOD2(GenSemaphoresEXT, void(GLsizei n, GLuint* semaphores));
- MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
- MOCK_METHOD2(GenTransformFeedbacks, void(GLsizei n, GLuint* ids));
- MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* arrays));
- MOCK_METHOD7(GetActiveAttrib,
- void(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name));
- MOCK_METHOD7(GetActiveUniform,
- void(GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name));
- MOCK_METHOD4(GetActiveUniformBlockiv,
- void(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint* params));
- MOCK_METHOD6(GetActiveUniformBlockivRobustANGLE,
- void(GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD5(GetActiveUniformBlockName,
- void(GLuint program,
- GLuint uniformBlockIndex,
- GLsizei bufSize,
- GLsizei* length,
- char* uniformBlockName));
- MOCK_METHOD5(GetActiveUniformsiv,
- void(GLuint program,
- GLsizei uniformCount,
- const GLuint* uniformIndices,
- GLenum pname,
- GLint* params));
- MOCK_METHOD4(
- GetAttachedShaders,
- void(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders));
- MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name));
- MOCK_METHOD3(GetBooleani_v, void(GLenum target, GLuint index, GLboolean* data));
- MOCK_METHOD5(GetBooleani_vRobustANGLE,
- void(GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLboolean* data));
- MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params));
- MOCK_METHOD4(
- GetBooleanvRobustANGLE,
- void(GLenum pname, GLsizei bufSize, GLsizei* length, GLboolean* data));
- MOCK_METHOD5(GetBufferParameteri64vRobustANGLE,
- void(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint64* params));
- MOCK_METHOD3(GetBufferParameteriv,
- void(GLenum target, GLenum pname, GLint* params));
- MOCK_METHOD5(GetBufferParameterivRobustANGLE,
- void(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD5(GetBufferPointervRobustANGLE,
- void(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- void** params));
- MOCK_METHOD8(GetDebugMessageLog,
- GLuint(GLuint count,
- GLsizei bufSize,
- GLenum* sources,
- GLenum* types,
- GLuint* ids,
- GLenum* severities,
- GLsizei* lengths,
- char* messageLog));
- MOCK_METHOD0(GetError, GLenum());
- MOCK_METHOD3(GetFenceivNV, void(GLuint fence, GLenum pname, GLint* params));
- MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params));
- MOCK_METHOD4(
- GetFloatvRobustANGLE,
- void(GLenum pname, GLsizei bufSize, GLsizei* length, GLfloat* data));
- MOCK_METHOD2(GetFragDataIndex, GLint(GLuint program, const char* name));
- MOCK_METHOD2(GetFragDataLocation, GLint(GLuint program, const char* name));
- MOCK_METHOD4(
- GetFramebufferAttachmentParameterivEXT,
- void(GLenum target, GLenum attachment, GLenum pname, GLint* params));
- MOCK_METHOD6(GetFramebufferAttachmentParameterivRobustANGLE,
- void(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD3(GetFramebufferParameteriv,
- void(GLenum target, GLenum pname, GLint* params));
- MOCK_METHOD5(GetFramebufferParameterivRobustANGLE,
- void(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD0(GetGraphicsResetStatusARB, GLenum());
- MOCK_METHOD3(GetInteger64i_v, void(GLenum target, GLuint index, GLint64* data));
- MOCK_METHOD5(GetInteger64i_vRobustANGLE,
- void(GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLint64* data));
- MOCK_METHOD2(GetInteger64v, void(GLenum pname, GLint64* params));
- MOCK_METHOD4(
- GetInteger64vRobustANGLE,
- void(GLenum pname, GLsizei bufSize, GLsizei* length, GLint64* data));
- MOCK_METHOD3(GetIntegeri_v, void(GLenum target, GLuint index, GLint* data));
- MOCK_METHOD5(GetIntegeri_vRobustANGLE,
- void(GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLint* data));
- MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params));
- MOCK_METHOD4(GetIntegervRobustANGLE,
- void(GLenum pname, GLsizei bufSize, GLsizei* length, GLint* data));
- MOCK_METHOD5(GetInternalformativ,
- void(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint* params));
- MOCK_METHOD6(GetInternalformativRobustANGLE,
- void(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD6(GetInternalformatSampleivNV,
- void(GLenum target,
- GLenum internalformat,
- GLsizei samples,
- GLenum pname,
- GLsizei bufSize,
- GLint* params));
- MOCK_METHOD3(GetMultisamplefv, void(GLenum pname, GLuint index, GLfloat* val));
- MOCK_METHOD5(GetMultisamplefvRobustANGLE,
- void(GLenum pname,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLfloat* val));
- MOCK_METHOD5(GetnUniformfvRobustANGLE,
- void(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei* length,
- GLfloat* params));
- MOCK_METHOD5(GetnUniformivRobustANGLE,
- void(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD5(GetnUniformuivRobustANGLE,
- void(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei* length,
- GLuint* params));
- MOCK_METHOD5(GetObjectLabel,
- void(GLenum identifier,
- GLuint name,
- GLsizei bufSize,
- GLsizei* length,
- char* label));
- MOCK_METHOD4(GetObjectPtrLabel,
- void(void* ptr, GLsizei bufSize, GLsizei* length, char* label));
- MOCK_METHOD2(GetPointerv, void(GLenum pname, void** params));
- MOCK_METHOD4(
- GetPointervRobustANGLERobustANGLE,
- void(GLenum pname, GLsizei bufSize, GLsizei* length, void** params));
- MOCK_METHOD5(GetProgramBinary,
- void(GLuint program,
- GLsizei bufSize,
- GLsizei* length,
- GLenum* binaryFormat,
- GLvoid* binary));
- MOCK_METHOD4(
- GetProgramInfoLog,
- void(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog));
- MOCK_METHOD4(
- GetProgramInterfaceiv,
- void(GLuint program, GLenum programInterface, GLenum pname, GLint* params));
- MOCK_METHOD6(GetProgramInterfaceivRobustANGLE,
- void(GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params));
- MOCK_METHOD5(GetProgramivRobustANGLE,
- void(GLuint program,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD4(
- GetProgramPipelineInfoLog,
- void(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog));
- MOCK_METHOD3(GetProgramPipelineiv,
- void(GLuint pipeline, GLenum pname, GLint* params));
- MOCK_METHOD3(GetProgramResourceIndex,
- GLuint(GLuint program,
- GLenum programInterface,
- const GLchar* name));
- MOCK_METHOD8(GetProgramResourceiv,
- void(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum* props,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD3(GetProgramResourceLocation,
- GLint(GLuint program, GLenum programInterface, const char* name));
- MOCK_METHOD6(GetProgramResourceName,
- void(GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLchar* name));
- MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params));
- MOCK_METHOD5(GetQueryivRobustANGLE,
- void(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD3(GetQueryObjecti64v,
- void(GLuint id, GLenum pname, GLint64* params));
- MOCK_METHOD5(GetQueryObjecti64vRobustANGLE,
- void(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint64* params));
- MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params));
- MOCK_METHOD5(GetQueryObjectivRobustANGLE,
- void(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD3(GetQueryObjectui64v,
- void(GLuint id, GLenum pname, GLuint64* params));
- MOCK_METHOD5(GetQueryObjectui64vRobustANGLE,
- void(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLuint64* params));
- MOCK_METHOD3(GetQueryObjectuiv, void(GLuint id, GLenum pname, GLuint* params));
- MOCK_METHOD5(GetQueryObjectuivRobustANGLE,
- void(GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLuint* params));
- MOCK_METHOD3(GetRenderbufferParameterivEXT,
- void(GLenum target, GLenum pname, GLint* params));
- MOCK_METHOD5(GetRenderbufferParameterivRobustANGLE,
- void(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD3(GetSamplerParameterfv,
- void(GLuint sampler, GLenum pname, GLfloat* params));
- MOCK_METHOD5(GetSamplerParameterfvRobustANGLE,
- void(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLfloat* params));
- MOCK_METHOD5(GetSamplerParameterIivRobustANGLE,
- void(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD5(GetSamplerParameterIuivRobustANGLE,
- void(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLuint* params));
- MOCK_METHOD3(GetSamplerParameteriv,
- void(GLuint sampler, GLenum pname, GLint* params));
- MOCK_METHOD5(GetSamplerParameterivRobustANGLE,
- void(GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD4(
- GetShaderInfoLog,
- void(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog));
- MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params));
- MOCK_METHOD5(GetShaderivRobustANGLE,
- void(GLuint shader,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD4(GetShaderPrecisionFormat,
- void(GLenum shadertype,
- GLenum precisiontype,
- GLint* range,
- GLint* precision));
- MOCK_METHOD4(
- GetShaderSource,
- void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
- MOCK_METHOD1(GetString, const GLubyte*(GLenum name));
- MOCK_METHOD2(GetStringi, const GLubyte*(GLenum name, GLuint index));
- MOCK_METHOD5(GetSynciv,
- void(GLsync sync,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* values));
- MOCK_METHOD4(GetTexLevelParameterfv,
- void(GLenum target, GLint level, GLenum pname, GLfloat* params));
- MOCK_METHOD6(GetTexLevelParameterfvRobustANGLE,
- void(GLenum target,
- GLint level,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLfloat* params));
- MOCK_METHOD4(GetTexLevelParameteriv,
- void(GLenum target, GLint level, GLenum pname, GLint* params));
- MOCK_METHOD6(GetTexLevelParameterivRobustANGLE,
- void(GLenum target,
- GLint level,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD3(GetTexParameterfv,
- void(GLenum target, GLenum pname, GLfloat* params));
- MOCK_METHOD5(GetTexParameterfvRobustANGLE,
- void(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLfloat* params));
- MOCK_METHOD5(GetTexParameterIivRobustANGLE,
- void(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD5(GetTexParameterIuivRobustANGLE,
- void(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLuint* params));
- MOCK_METHOD3(GetTexParameteriv,
- void(GLenum target, GLenum pname, GLint* params));
- MOCK_METHOD5(GetTexParameterivRobustANGLE,
- void(GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD7(GetTransformFeedbackVarying,
- void(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei* length,
- GLsizei* size,
- GLenum* type,
- char* name));
- MOCK_METHOD4(
- GetTranslatedShaderSourceANGLE,
- void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
- MOCK_METHOD2(GetUniformBlockIndex,
- GLuint(GLuint program, const char* uniformBlockName));
- MOCK_METHOD3(GetUniformfv,
- void(GLuint program, GLint location, GLfloat* params));
- MOCK_METHOD5(GetUniformfvRobustANGLE,
- void(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei* length,
- GLfloat* params));
- MOCK_METHOD4(GetUniformIndices,
- void(GLuint program,
- GLsizei uniformCount,
- const char* const* uniformNames,
- GLuint* uniformIndices));
- MOCK_METHOD3(GetUniformiv, void(GLuint program, GLint location, GLint* params));
- MOCK_METHOD5(GetUniformivRobustANGLE,
- void(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name));
- MOCK_METHOD3(GetUniformuiv,
- void(GLuint program, GLint location, GLuint* params));
- MOCK_METHOD5(GetUniformuivRobustANGLE,
- void(GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei* length,
- GLuint* params));
- MOCK_METHOD3(GetVertexAttribfv,
- void(GLuint index, GLenum pname, GLfloat* params));
- MOCK_METHOD5(GetVertexAttribfvRobustANGLE,
- void(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLfloat* params));
- MOCK_METHOD5(GetVertexAttribIivRobustANGLE,
- void(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD5(GetVertexAttribIuivRobustANGLE,
- void(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLuint* params));
- MOCK_METHOD3(GetVertexAttribiv,
- void(GLuint index, GLenum pname, GLint* params));
- MOCK_METHOD5(GetVertexAttribivRobustANGLE,
- void(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* params));
- MOCK_METHOD3(GetVertexAttribPointerv,
- void(GLuint index, GLenum pname, void** pointer));
- MOCK_METHOD5(GetVertexAttribPointervRobustANGLE,
- void(GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- void** pointer));
- MOCK_METHOD2(Hint, void(GLenum target, GLenum mode));
- MOCK_METHOD4(ImportMemoryFdEXT,
- void(GLuint memory, GLuint64 size, GLenum handleType, GLint fd));
- MOCK_METHOD4(
- ImportMemoryWin32HandleEXT,
- void(GLuint memory, GLuint64 size, GLenum handleType, void* handle));
- MOCK_METHOD4(
- ImportMemoryZirconHandleANGLE,
- void(GLuint memory, GLuint64 size, GLenum handleType, GLuint handle));
- MOCK_METHOD3(ImportSemaphoreFdEXT,
- void(GLuint semaphore, GLenum handleType, GLint fd));
- MOCK_METHOD3(ImportSemaphoreWin32HandleEXT,
- void(GLuint semaphore, GLenum handleType, void* handle));
- MOCK_METHOD3(ImportSemaphoreZirconHandleANGLE,
- void(GLuint semaphore, GLenum handleType, GLuint handle));
- MOCK_METHOD2(InsertEventMarkerEXT, void(GLsizei length, const char* marker));
- MOCK_METHOD3(InvalidateFramebuffer,
- void(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments));
- MOCK_METHOD7(InvalidateSubFramebuffer,
- void(GLenum target,
- GLsizei numAttachments,
- const GLenum* attachments,
- GLint x,
- GLint y,
- GLint width,
- GLint height));
- MOCK_METHOD1(InvalidateTextureANGLE, void(GLenum target));
- MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer));
- MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap));
- MOCK_METHOD2(IsEnablediOES, GLboolean(GLenum target, GLuint index));
- MOCK_METHOD1(IsFenceAPPLE, GLboolean(GLuint fence));
- MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence));
- MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
- MOCK_METHOD1(IsPathNV, GLboolean(GLuint path));
- MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
- MOCK_METHOD1(IsProgramPipeline, GLboolean(GLuint pipeline));
- MOCK_METHOD1(IsQuery, GLboolean(GLuint query));
- MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
- MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler));
- MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
- MOCK_METHOD1(IsSync, GLboolean(GLsync sync));
- MOCK_METHOD1(IsSyncAPPLE, GLboolean(GLsync sync));
- MOCK_METHOD1(IsTexture, GLboolean(GLuint texture));
- MOCK_METHOD1(IsTransformFeedback, GLboolean(GLuint id));
- MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint array));
- MOCK_METHOD1(LineWidth, void(GLfloat width));
- MOCK_METHOD1(LinkProgram, void(GLuint program));
- MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access));
- MOCK_METHOD4(MapBufferRange,
- void*(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access));
- MOCK_METHOD2(MatrixLoadfEXT, void(GLenum matrixMode, const GLfloat* m));
- MOCK_METHOD1(MatrixLoadIdentityEXT, void(GLenum matrixMode));
- MOCK_METHOD1(MaxShaderCompilerThreadsKHR, void(GLuint count));
- MOCK_METHOD1(MemoryBarrierByRegion, void(GLbitfield barriers));
- MOCK_METHOD1(MemoryBarrierEXT, void(GLbitfield barriers));
- MOCK_METHOD3(MemoryObjectParameterivEXT,
- void(GLuint memoryObject, GLenum pname, const GLint* param));
- MOCK_METHOD1(MinSampleShading, void(GLfloat value));
- MOCK_METHOD4(MultiDrawArraysANGLE,
- void(GLenum mode,
- const GLint* firsts,
- const GLsizei* counts,
- GLsizei drawcount));
- MOCK_METHOD5(MultiDrawArraysInstancedANGLE,
- void(GLenum mode,
- const GLint* firsts,
- const GLsizei* counts,
- const GLsizei* instanceCounts,
- GLsizei drawcount));
- MOCK_METHOD6(MultiDrawArraysInstancedBaseInstanceANGLE,
- void(GLenum mode,
- const GLint* firsts,
- const GLsizei* counts,
- const GLsizei* instanceCounts,
- const GLuint* baseInstances,
- GLsizei drawcount));
- MOCK_METHOD5(MultiDrawElementsANGLE,
- void(GLenum mode,
- const GLsizei* counts,
- GLenum type,
- const GLvoid* const* indices,
- GLsizei drawcount));
- MOCK_METHOD6(MultiDrawElementsInstancedANGLE,
- void(GLenum mode,
- const GLsizei* counts,
- GLenum type,
- const GLvoid* const* indices,
- const GLsizei* instanceCounts,
- GLsizei drawcount));
- MOCK_METHOD8(MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE,
- void(GLenum mode,
- const GLsizei* counts,
- GLenum type,
- const GLvoid* const* indices,
- const GLsizei* instanceCounts,
- const GLint* baseVertices,
- const GLuint* baseInstances,
- GLsizei drawcount));
- MOCK_METHOD4(
- ObjectLabel,
- void(GLenum identifier, GLuint name, GLsizei length, const char* label));
- MOCK_METHOD3(ObjectPtrLabel,
- void(void* ptr, GLsizei length, const char* label));
- MOCK_METHOD2(PatchParameteri, void(GLenum pname, GLint value));
- MOCK_METHOD6(PathCommandsNV,
- void(GLuint path,
- GLsizei numCommands,
- const GLubyte* commands,
- GLsizei numCoords,
- GLenum coordType,
- const GLvoid* coords));
- MOCK_METHOD3(PathParameterfNV, void(GLuint path, GLenum pname, GLfloat value));
- MOCK_METHOD3(PathParameteriNV, void(GLuint path, GLenum pname, GLint value));
- MOCK_METHOD3(PathStencilFuncNV, void(GLenum func, GLint ref, GLuint mask));
- MOCK_METHOD0(PauseTransformFeedback, void());
- MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
- MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param));
- MOCK_METHOD2(PolygonMode, void(GLenum face, GLenum mode));
- MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
- MOCK_METHOD0(PopDebugGroup, void());
- MOCK_METHOD0(PopGroupMarkerEXT, void());
- MOCK_METHOD1(PrimitiveRestartIndex, void(GLuint index));
- MOCK_METHOD4(ProgramBinary,
- void(GLuint program,
- GLenum binaryFormat,
- const GLvoid* binary,
- GLsizei length));
- MOCK_METHOD3(ProgramParameteri,
- void(GLuint program, GLenum pname, GLint value));
- MOCK_METHOD5(ProgramPathFragmentInputGenNV,
- void(GLuint program,
- GLint location,
- GLenum genMode,
- GLint components,
- const GLfloat* coeffs));
- MOCK_METHOD3(ProgramUniform1f,
- void(GLuint program, GLint location, GLfloat v0));
- MOCK_METHOD4(
- ProgramUniform1fv,
- void(GLuint program, GLint location, GLsizei count, const GLfloat* value));
- MOCK_METHOD3(ProgramUniform1i, void(GLuint program, GLint location, GLint v0));
- MOCK_METHOD4(
- ProgramUniform1iv,
- void(GLuint program, GLint location, GLsizei count, const GLint* value));
- MOCK_METHOD3(ProgramUniform1ui,
- void(GLuint program, GLint location, GLuint v0));
- MOCK_METHOD4(
- ProgramUniform1uiv,
- void(GLuint program, GLint location, GLsizei count, const GLuint* value));
- MOCK_METHOD4(ProgramUniform2f,
- void(GLuint program, GLint location, GLfloat v0, GLfloat v1));
- MOCK_METHOD4(
- ProgramUniform2fv,
- void(GLuint program, GLint location, GLsizei count, const GLfloat* value));
- MOCK_METHOD4(ProgramUniform2i,
- void(GLuint program, GLint location, GLint v0, GLint v1));
- MOCK_METHOD4(
- ProgramUniform2iv,
- void(GLuint program, GLint location, GLsizei count, const GLint* value));
- MOCK_METHOD4(ProgramUniform2ui,
- void(GLuint program, GLint location, GLuint v0, GLuint v1));
- MOCK_METHOD4(
- ProgramUniform2uiv,
- void(GLuint program, GLint location, GLsizei count, const GLuint* value));
- MOCK_METHOD5(
- ProgramUniform3f,
- void(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2));
- MOCK_METHOD4(
- ProgramUniform3fv,
- void(GLuint program, GLint location, GLsizei count, const GLfloat* value));
- MOCK_METHOD5(
- ProgramUniform3i,
- void(GLuint program, GLint location, GLint v0, GLint v1, GLint v2));
- MOCK_METHOD4(
- ProgramUniform3iv,
- void(GLuint program, GLint location, GLsizei count, const GLint* value));
- MOCK_METHOD5(
- ProgramUniform3ui,
- void(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2));
- MOCK_METHOD4(
- ProgramUniform3uiv,
- void(GLuint program, GLint location, GLsizei count, const GLuint* value));
- MOCK_METHOD6(ProgramUniform4f,
- void(GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1,
- GLfloat v2,
- GLfloat v3));
- MOCK_METHOD4(
- ProgramUniform4fv,
- void(GLuint program, GLint location, GLsizei count, const GLfloat* value));
- MOCK_METHOD6(ProgramUniform4i,
- void(GLuint program,
- GLint location,
- GLint v0,
- GLint v1,
- GLint v2,
- GLint v3));
- MOCK_METHOD4(
- ProgramUniform4iv,
- void(GLuint program, GLint location, GLsizei count, const GLint* value));
- MOCK_METHOD6(ProgramUniform4ui,
- void(GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3));
- MOCK_METHOD4(
- ProgramUniform4uiv,
- void(GLuint program, GLint location, GLsizei count, const GLuint* value));
- MOCK_METHOD5(ProgramUniformMatrix2fv,
- void(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD5(ProgramUniformMatrix2x3fv,
- void(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD5(ProgramUniformMatrix2x4fv,
- void(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD5(ProgramUniformMatrix3fv,
- void(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD5(ProgramUniformMatrix3x2fv,
- void(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD5(ProgramUniformMatrix3x4fv,
- void(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD5(ProgramUniformMatrix4fv,
- void(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD5(ProgramUniformMatrix4x2fv,
- void(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD5(ProgramUniformMatrix4x3fv,
- void(GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD4(
- PushDebugGroup,
- void(GLenum source, GLuint id, GLsizei length, const char* message));
- MOCK_METHOD2(PushGroupMarkerEXT, void(GLsizei length, const char* marker));
- MOCK_METHOD2(QueryCounter, void(GLuint id, GLenum target));
- MOCK_METHOD1(ReadBuffer, void(GLenum src));
- // TODO(zmo): crbug.com/456340
- // glReadnPixelsRobustANGLE cannot be mocked because it has 11 args.
- MOCK_METHOD7(ReadPixels,
- void(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void* pixels));
- // TODO(zmo): crbug.com/456340
- // glReadPixelsRobustANGLE cannot be mocked because it has 11 args.
- MOCK_METHOD0(ReleaseShaderCompiler, void());
- MOCK_METHOD3(ReleaseTexturesANGLE,
- void(GLuint numTextures, const GLuint* textures, GLenum* layouts));
- MOCK_METHOD4(
- RenderbufferStorageEXT,
- void(GLenum target, GLenum internalformat, GLsizei width, GLsizei height));
- MOCK_METHOD5(RenderbufferStorageMultisample,
- void(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height));
- MOCK_METHOD6(RenderbufferStorageMultisampleAdvancedAMD,
- void(GLenum target,
- GLsizei samples,
- GLsizei storageSamples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height));
- MOCK_METHOD5(RenderbufferStorageMultisampleEXT,
- void(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height));
- MOCK_METHOD1(RequestExtensionANGLE, void(const char* name));
- MOCK_METHOD0(ResumeTransformFeedback, void());
- MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert));
- MOCK_METHOD2(SampleMaski, void(GLuint maskNumber, GLbitfield mask));
- MOCK_METHOD3(SamplerParameterf,
- void(GLuint sampler, GLenum pname, GLfloat param));
- MOCK_METHOD3(SamplerParameterfv,
- void(GLuint sampler, GLenum pname, const GLfloat* params));
- MOCK_METHOD4(
- SamplerParameterfvRobustANGLE,
- void(GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat* param));
- MOCK_METHOD3(SamplerParameteri,
- void(GLuint sampler, GLenum pname, GLint param));
- MOCK_METHOD4(
- SamplerParameterIivRobustANGLE,
- void(GLuint sampler, GLenum pname, GLsizei bufSize, const GLint* param));
- MOCK_METHOD4(
- SamplerParameterIuivRobustANGLE,
- void(GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint* param));
- MOCK_METHOD3(SamplerParameteriv,
- void(GLuint sampler, GLenum pname, const GLint* params));
- MOCK_METHOD4(
- SamplerParameterivRobustANGLE,
- void(GLuint sampler, GLenum pname, GLsizei bufSize, const GLint* param));
- MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height));
- MOCK_METHOD1(SetFenceAPPLE, void(GLuint fence));
- MOCK_METHOD2(SetFenceNV, void(GLuint fence, GLenum condition));
- MOCK_METHOD5(ShaderBinary,
- void(GLsizei n,
- const GLuint* shaders,
- GLenum binaryformat,
- const void* binary,
- GLsizei length));
- MOCK_METHOD4(ShaderSource,
- void(GLuint shader,
- GLsizei count,
- const char* const* str,
- const GLint* length));
- MOCK_METHOD6(SignalSemaphoreEXT,
- void(GLuint semaphore,
- GLuint numBufferBarriers,
- const GLuint* buffers,
- GLuint numTextureBarriers,
- const GLuint* textures,
- const GLenum* dstLayouts));
- MOCK_METHOD5(StartTilingQCOM,
- void(GLuint x,
- GLuint y,
- GLuint width,
- GLuint height,
- GLbitfield preserveMask));
- MOCK_METHOD8(StencilFillPathInstancedNV,
- void(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum transformType,
- const GLfloat* transformValues));
- MOCK_METHOD3(StencilFillPathNV,
- void(GLuint path, GLenum fillMode, GLuint mask));
- MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask));
- MOCK_METHOD4(StencilFuncSeparate,
- void(GLenum face, GLenum func, GLint ref, GLuint mask));
- MOCK_METHOD1(StencilMask, void(GLuint mask));
- MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask));
- MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass));
- MOCK_METHOD4(StencilOpSeparate,
- void(GLenum face, GLenum fail, GLenum zfail, GLenum zpass));
- MOCK_METHOD8(StencilStrokePathInstancedNV,
- void(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLint ref,
- GLuint mask,
- GLenum transformType,
- const GLfloat* transformValues));
- MOCK_METHOD3(StencilStrokePathNV,
- void(GLuint path, GLint reference, GLuint mask));
- MOCK_METHOD9(StencilThenCoverFillPathInstancedNV,
- void(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLenum fillMode,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues));
- MOCK_METHOD4(StencilThenCoverFillPathNV,
- void(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode));
- MOCK_METHOD9(StencilThenCoverStrokePathInstancedNV,
- void(GLsizei numPaths,
- GLenum pathNameType,
- const void* paths,
- GLuint pathBase,
- GLint ref,
- GLuint mask,
- GLenum coverMode,
- GLenum transformType,
- const GLfloat* transformValues));
- MOCK_METHOD4(StencilThenCoverStrokePathNV,
- void(GLuint path, GLint reference, GLuint mask, GLenum coverMode));
- MOCK_METHOD1(TestFenceAPPLE, GLboolean(GLuint fence));
- MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence));
- MOCK_METHOD3(TexBuffer,
- void(GLenum target, GLenum internalformat, GLuint buffer));
- MOCK_METHOD5(TexBufferRange,
- void(GLenum target,
- GLenum internalformat,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size));
- MOCK_METHOD9(TexImage2D,
- void(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels));
- MOCK_METHOD8(TexImage2DExternalANGLE,
- void(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type));
- MOCK_METHOD10(TexImage2DRobustANGLE,
- void(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void* pixels));
- MOCK_METHOD10(TexImage3D,
- void(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels));
- // TODO(zmo): crbug.com/456340
- // glTexImage3DRobustANGLE cannot be mocked because it has 11 args.
- MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param));
- MOCK_METHOD3(TexParameterfv,
- void(GLenum target, GLenum pname, const GLfloat* params));
- MOCK_METHOD4(
- TexParameterfvRobustANGLE,
- void(GLenum target, GLenum pname, GLsizei bufSize, const GLfloat* params));
- MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param));
- MOCK_METHOD4(
- TexParameterIivRobustANGLE,
- void(GLenum target, GLenum pname, GLsizei bufSize, const GLint* params));
- MOCK_METHOD4(
- TexParameterIuivRobustANGLE,
- void(GLenum target, GLenum pname, GLsizei bufSize, const GLuint* params));
- MOCK_METHOD3(TexParameteriv,
- void(GLenum target, GLenum pname, const GLint* params));
- MOCK_METHOD4(
- TexParameterivRobustANGLE,
- void(GLenum target, GLenum pname, GLsizei bufSize, const GLint* params));
- MOCK_METHOD5(TexStorage2DEXT,
- void(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height));
- MOCK_METHOD6(TexStorage2DMultisample,
- void(GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLboolean fixedsamplelocations));
- MOCK_METHOD6(TexStorage3D,
- void(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLsizei depth));
- MOCK_METHOD7(TexStorageMem2DEXT,
- void(GLenum target,
- GLsizei levels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLuint memory,
- GLuint64 offset));
- MOCK_METHOD10(TexStorageMemFlags2DANGLE,
- void(GLenum target,
- GLsizei levels,
- GLenum internalFormat,
- GLsizei width,
- GLsizei height,
- GLuint memory,
- GLuint64 offset,
- GLbitfield createFlags,
- GLbitfield usageFlags,
- const void* imageCreateInfoPNext));
- MOCK_METHOD9(TexSubImage2D,
- void(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void* pixels));
- MOCK_METHOD10(TexSubImage2DRobustANGLE,
- void(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- const void* pixels));
- // TODO(zmo): crbug.com/456340
- // glTexSubImage3D cannot be mocked because it has 11 args.
- // TODO(zmo): crbug.com/456340
- // glTexSubImage3DRobustANGLE cannot be mocked because it has 12 args.
- MOCK_METHOD4(TransformFeedbackVaryings,
- void(GLuint program,
- GLsizei count,
- const char* const* varyings,
- GLenum bufferMode));
- MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x));
- MOCK_METHOD3(Uniform1fv, void(GLint location, GLsizei count, const GLfloat* v));
- MOCK_METHOD2(Uniform1i, void(GLint location, GLint x));
- MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v));
- MOCK_METHOD2(Uniform1ui, void(GLint location, GLuint v0));
- MOCK_METHOD3(Uniform1uiv, void(GLint location, GLsizei count, const GLuint* v));
- MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y));
- MOCK_METHOD3(Uniform2fv, void(GLint location, GLsizei count, const GLfloat* v));
- MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y));
- MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v));
- MOCK_METHOD3(Uniform2ui, void(GLint location, GLuint v0, GLuint v1));
- MOCK_METHOD3(Uniform2uiv, void(GLint location, GLsizei count, const GLuint* v));
- MOCK_METHOD4(Uniform3f, void(GLint location, GLfloat x, GLfloat y, GLfloat z));
- MOCK_METHOD3(Uniform3fv, void(GLint location, GLsizei count, const GLfloat* v));
- MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z));
- MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v));
- MOCK_METHOD4(Uniform3ui, void(GLint location, GLuint v0, GLuint v1, GLuint v2));
- MOCK_METHOD3(Uniform3uiv, void(GLint location, GLsizei count, const GLuint* v));
- MOCK_METHOD5(Uniform4f,
- void(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
- MOCK_METHOD3(Uniform4fv, void(GLint location, GLsizei count, const GLfloat* v));
- MOCK_METHOD5(Uniform4i,
- void(GLint location, GLint x, GLint y, GLint z, GLint w));
- MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v));
- MOCK_METHOD5(Uniform4ui,
- void(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3));
- MOCK_METHOD3(Uniform4uiv, void(GLint location, GLsizei count, const GLuint* v));
- MOCK_METHOD3(UniformBlockBinding,
- void(GLuint program,
- GLuint uniformBlockIndex,
- GLuint uniformBlockBinding));
- MOCK_METHOD4(UniformMatrix2fv,
- void(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD4(UniformMatrix2x3fv,
- void(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD4(UniformMatrix2x4fv,
- void(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD4(UniformMatrix3fv,
- void(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD4(UniformMatrix3x2fv,
- void(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD4(UniformMatrix3x4fv,
- void(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD4(UniformMatrix4fv,
- void(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD4(UniformMatrix4x2fv,
- void(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD4(UniformMatrix4x3fv,
- void(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value));
- MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target));
- MOCK_METHOD1(UseProgram, void(GLuint program));
- MOCK_METHOD3(UseProgramStages,
- void(GLuint pipeline, GLbitfield stages, GLuint program));
- MOCK_METHOD1(ValidateProgram, void(GLuint program));
- MOCK_METHOD1(ValidateProgramPipeline, void(GLuint pipeline));
- MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x));
- MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values));
- MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y));
- MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values));
- MOCK_METHOD4(VertexAttrib3f,
- void(GLuint indx, GLfloat x, GLfloat y, GLfloat z));
- MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values));
- MOCK_METHOD5(VertexAttrib4f,
- void(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
- MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values));
- MOCK_METHOD2(VertexAttribBinding,
- void(GLuint attribindex, GLuint bindingindex));
- MOCK_METHOD2(VertexAttribDivisorANGLE, void(GLuint index, GLuint divisor));
- MOCK_METHOD5(VertexAttribFormat,
- void(GLuint attribindex,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLuint relativeoffset));
- MOCK_METHOD5(VertexAttribI4i,
- void(GLuint indx, GLint x, GLint y, GLint z, GLint w));
- MOCK_METHOD2(VertexAttribI4iv, void(GLuint indx, const GLint* values));
- MOCK_METHOD5(VertexAttribI4ui,
- void(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w));
- MOCK_METHOD2(VertexAttribI4uiv, void(GLuint indx, const GLuint* values));
- MOCK_METHOD4(
- VertexAttribIFormat,
- void(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset));
- MOCK_METHOD5(VertexAttribIPointer,
- void(GLuint indx,
- GLint size,
- GLenum type,
- GLsizei stride,
- const void* ptr));
- MOCK_METHOD6(VertexAttribPointer,
- void(GLuint indx,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void* ptr));
- MOCK_METHOD2(VertexBindingDivisor, void(GLuint bindingindex, GLuint divisor));
- MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height));
- MOCK_METHOD6(WaitSemaphoreEXT,
- void(GLuint semaphore,
- GLuint numBufferBarriers,
- const GLuint* buffers,
- GLuint numTextureBarriers,
- const GLuint* textures,
- const GLenum* srcLayouts));
- MOCK_METHOD3(WaitSync, void(GLsync sync, GLbitfield flags, GLuint64 timeout));
- MOCK_METHOD3(WaitSyncAPPLE,
- void(GLsync sync, GLbitfield flags, GLuint64 timeout));
- MOCK_METHOD3(WindowRectanglesEXT,
- void(GLenum mode, GLsizei n, const GLint* box));
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