gl_angle_util_win.cc 1.9 KB

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  1. // Copyright 2016 The Chromium Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file.
  4. #include "ui/gl/gl_angle_util_win.h"
  5. #include <objbase.h>
  6. #include "base/trace_event/trace_event.h"
  7. #include "third_party/angle/include/EGL/egl.h"
  8. #include "third_party/angle/include/EGL/eglext.h"
  9. #include "ui/gl/gl_bindings.h"
  10. #include "ui/gl/gl_surface_egl.h"
  11. namespace gl {
  12. void* QueryDeviceObjectFromANGLE(int object_type) {
  13. TRACE_EVENT0("gpu", "QueryDeviceObjectFromANGLE");
  14. EGLDisplay egl_display = gl::GLSurfaceEGL::GetGLDisplayEGL()->GetDisplay();
  15. if (egl_display == EGL_NO_DISPLAY) {
  16. DVLOG(1) << "Failed to retrieve EGLDisplay";
  17. return nullptr;
  18. }
  19. if (!gl::g_driver_egl.client_ext.b_EGL_EXT_device_query) {
  20. DVLOG(1) << "EGL_EXT_device_query not supported";
  21. return nullptr;
  22. }
  23. intptr_t egl_device = 0;
  24. if (!eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &egl_device)) {
  25. DVLOG(1) << "eglQueryDisplayAttribEXT failed";
  26. return nullptr;
  27. }
  28. if (!egl_device) {
  29. DVLOG(1) << "Failed to retrieve EGLDeviceEXT";
  30. return nullptr;
  31. }
  32. intptr_t device = 0;
  33. if (!eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(egl_device),
  34. object_type, &device)) {
  35. DVLOG(1) << "eglQueryDeviceAttribEXT failed";
  36. return nullptr;
  37. }
  38. return reinterpret_cast<void*>(device);
  39. }
  40. Microsoft::WRL::ComPtr<ID3D11Device> QueryD3D11DeviceObjectFromANGLE() {
  41. Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device;
  42. d3d11_device = reinterpret_cast<ID3D11Device*>(
  43. QueryDeviceObjectFromANGLE(EGL_D3D11_DEVICE_ANGLE));
  44. return d3d11_device;
  45. }
  46. Microsoft::WRL::ComPtr<IDirect3DDevice9> QueryD3D9DeviceObjectFromANGLE() {
  47. Microsoft::WRL::ComPtr<IDirect3DDevice9> d3d9_device;
  48. d3d9_device = reinterpret_cast<IDirect3DDevice9*>(
  49. QueryDeviceObjectFromANGLE(EGL_D3D9_DEVICE_ANGLE));
  50. return d3d9_device;
  51. }
  52. } // namespace gl