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- // Copyright 2014 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef UI_GFX_MAC_COORDINATE_CONVERSION_H_
- #define UI_GFX_MAC_COORDINATE_CONVERSION_H_
- #import <Foundation/Foundation.h>
- #include "ui/gfx/gfx_export.h"
- namespace gfx {
- class Point;
- class Rect;
- // Convert a gfx::Rect specified with the origin at the top left of the primary
- // display into AppKit secreen coordinates (origin at the bottom left).
- GFX_EXPORT NSRect ScreenRectToNSRect(const Rect& rect);
- // Convert an AppKit NSRect with origin in the bottom left of the primary
- // display into a gfx::Rect with origin at the top left of the primary display.
- GFX_EXPORT Rect ScreenRectFromNSRect(const NSRect& point);
- // Convert a gfx::Point specified with the origin at the top left of the primary
- // display into AppKit screen coordinates (origin at the bottom left).
- GFX_EXPORT NSPoint ScreenPointToNSPoint(const Point& point);
- // Convert an AppKit NSPoint with origin in the bottom left of the primary
- // display into a gfx::Point with origin at the top left of the primary display.
- GFX_EXPORT Point ScreenPointFromNSPoint(const NSPoint& point);
- } // namespace gfx
- #endif // UI_GFX_MAC_COORDINATE_CONVERSION_H_
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