12345678910111213141516171819202122232425262728293031323334353637383940 |
- // Copyright (c) 2012 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #include "ui/gfx/geometry/point3_f.h"
- #include "base/strings/stringprintf.h"
- namespace gfx {
- std::string Point3F::ToString() const {
- return base::StringPrintf("%g,%g,%g", x_, y_, z_);
- }
- Point3F operator+(const Point3F& lhs, const Vector3dF& rhs) {
- float x = lhs.x() + rhs.x();
- float y = lhs.y() + rhs.y();
- float z = lhs.z() + rhs.z();
- return Point3F(x, y, z);
- }
- // Subtract a vector from a point, producing a new point offset by the vector's
- // inverse.
- Point3F operator-(const Point3F& lhs, const Vector3dF& rhs) {
- float x = lhs.x() - rhs.x();
- float y = lhs.y() - rhs.y();
- float z = lhs.z() - rhs.z();
- return Point3F(x, y, z);
- }
- // Subtract one point from another, producing a vector that represents the
- // distances between the two points along each axis.
- Vector3dF operator-(const Point3F& lhs, const Point3F& rhs) {
- float x = lhs.x() - rhs.x();
- float y = lhs.y() - rhs.y();
- float z = lhs.z() - rhs.z();
- return Vector3dF(x, y, z);
- }
- } // namespace gfx
|