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- // Copyright 2016 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #include "ui/events/keyboard_event_counter.h"
- #include <memory>
- #include "base/run_loop.h"
- #include "build/build_config.h"
- #include "testing/gmock/include/gmock/gmock.h"
- #include "testing/gtest/include/gtest/gtest.h"
- namespace ui {
- TEST(KeyboardEventCounterTest, KeyPressCounter) {
- KeyboardEventCounter counter;
- EXPECT_EQ(0u, counter.GetKeyPressCount());
- counter.OnKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0);
- EXPECT_EQ(1u, counter.GetKeyPressCount());
- // Holding the same key without releasing it does not increase the count.
- counter.OnKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0);
- EXPECT_EQ(1u, counter.GetKeyPressCount());
- // Releasing the key does not affect the total count.
- counter.OnKeyboardEvent(ui::ET_KEY_RELEASED, ui::VKEY_0);
- EXPECT_EQ(1u, counter.GetKeyPressCount());
- counter.OnKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0);
- counter.OnKeyboardEvent(ui::ET_KEY_RELEASED, ui::VKEY_0);
- EXPECT_EQ(2u, counter.GetKeyPressCount());
- }
- } // namespace ui
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