direct_layer_tree_frame_sink.h 4.8 KB

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  1. // Copyright 2014 The Chromium Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file.
  4. #ifndef UI_COMPOSITOR_TEST_DIRECT_LAYER_TREE_FRAME_SINK_H_
  5. #define UI_COMPOSITOR_TEST_DIRECT_LAYER_TREE_FRAME_SINK_H_
  6. #include "base/memory/raw_ptr.h"
  7. #include "base/memory/read_only_shared_memory_region.h"
  8. #include "base/task/single_thread_task_runner.h"
  9. #include "base/threading/thread_checker.h"
  10. #include "cc/trees/layer_tree_frame_sink.h"
  11. #include "components/viz/common/frame_sinks/begin_frame_source.h"
  12. #include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
  13. #include "components/viz/service/display/display_client.h"
  14. #include "components/viz/service/frame_sinks/compositor_frame_sink_support.h"
  15. #include "services/viz/public/mojom/compositing/compositor_frame_sink.mojom.h"
  16. namespace viz {
  17. class Display;
  18. class FrameSinkManagerImpl;
  19. } // namespace viz
  20. namespace ui {
  21. // This class submits compositor frames to an in-process Display, with the
  22. // client's frame being the root surface of the Display.
  23. class DirectLayerTreeFrameSink : public cc::LayerTreeFrameSink,
  24. public viz::mojom::CompositorFrameSinkClient,
  25. public viz::ExternalBeginFrameSourceClient,
  26. public viz::DisplayClient {
  27. public:
  28. // |frame_sink_manager| and |display| must outlive this class.
  29. DirectLayerTreeFrameSink(
  30. const viz::FrameSinkId& frame_sink_id,
  31. viz::FrameSinkManagerImpl* frame_sink_manager,
  32. viz::Display* display,
  33. scoped_refptr<viz::ContextProvider> context_provider,
  34. scoped_refptr<viz::RasterContextProvider> worker_context_provider,
  35. scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner,
  36. gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager);
  37. DirectLayerTreeFrameSink(const DirectLayerTreeFrameSink& other) = delete;
  38. DirectLayerTreeFrameSink& operator=(const DirectLayerTreeFrameSink& other) =
  39. delete;
  40. ~DirectLayerTreeFrameSink() override;
  41. // cc::LayerTreeFrameSink implementation.
  42. bool BindToClient(cc::LayerTreeFrameSinkClient* client) override;
  43. void DetachFromClient() override;
  44. void SubmitCompositorFrame(viz::CompositorFrame frame,
  45. bool hit_test_data_changed) override;
  46. void DidNotProduceFrame(const viz::BeginFrameAck& ack,
  47. cc::FrameSkippedReason reason) override;
  48. void DidAllocateSharedBitmap(base::ReadOnlySharedMemoryRegion region,
  49. const viz::SharedBitmapId& id) override;
  50. void DidDeleteSharedBitmap(const viz::SharedBitmapId& id) override;
  51. // viz::DisplayClient implementation.
  52. void DisplayOutputSurfaceLost() override;
  53. void DisplayWillDrawAndSwap(
  54. bool will_draw_and_swap,
  55. viz::AggregatedRenderPassList* render_passes) override;
  56. void DisplayDidDrawAndSwap() override {}
  57. void DisplayDidReceiveCALayerParams(
  58. const gfx::CALayerParams& ca_layer_params) override {}
  59. void DisplayDidCompleteSwapWithSize(const gfx::Size& pixel_size) override {}
  60. void SetWideColorEnabled(bool enabled) override {}
  61. void SetPreferredFrameInterval(base::TimeDelta interval) override {}
  62. base::TimeDelta GetPreferredFrameIntervalForFrameSinkId(
  63. const viz::FrameSinkId& id,
  64. viz::mojom::CompositorFrameSinkType* type) override;
  65. private:
  66. // viz::mojom::CompositorFrameSinkClient implementation:
  67. void DidReceiveCompositorFrameAck(
  68. std::vector<viz::ReturnedResource> resources) override;
  69. void OnBeginFrame(const viz::BeginFrameArgs& args,
  70. const viz::FrameTimingDetailsMap& timing_details) override;
  71. void ReclaimResources(std::vector<viz::ReturnedResource> resources) override;
  72. void OnBeginFramePausedChanged(bool paused) override;
  73. void OnCompositorFrameTransitionDirectiveProcessed(
  74. uint32_t sequence_id) override {}
  75. // viz::ExternalBeginFrameSourceClient implementation:
  76. void OnNeedsBeginFrames(bool needs_begin_frames) override;
  77. void DidReceiveCompositorFrameAckInternal(
  78. std::vector<viz::ReturnedResource> resources);
  79. // This class is only meant to be used on a single thread.
  80. THREAD_CHECKER(thread_checker_);
  81. std::unique_ptr<viz::CompositorFrameSinkSupport> support_;
  82. bool needs_begin_frames_ = false;
  83. const viz::FrameSinkId frame_sink_id_;
  84. raw_ptr<viz::FrameSinkManagerImpl> frame_sink_manager_;
  85. viz::ParentLocalSurfaceIdAllocator parent_local_surface_id_allocator_;
  86. raw_ptr<viz::Display> display_;
  87. gfx::Size last_swap_frame_size_;
  88. float device_scale_factor_ = 1.f;
  89. bool is_lost_ = false;
  90. std::unique_ptr<viz::ExternalBeginFrameSource> begin_frame_source_;
  91. viz::HitTestRegionList last_hit_test_data_;
  92. base::WeakPtrFactory<DirectLayerTreeFrameSink> weak_factory_{this};
  93. };
  94. } // namespace ui
  95. #endif // UI_COMPOSITOR_TEST_DIRECT_LAYER_TREE_FRAME_SINK_H_