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- // Copyright 2014 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef UI_COMPOSITOR_TEST_DIRECT_LAYER_TREE_FRAME_SINK_H_
- #define UI_COMPOSITOR_TEST_DIRECT_LAYER_TREE_FRAME_SINK_H_
- #include "base/memory/raw_ptr.h"
- #include "base/memory/read_only_shared_memory_region.h"
- #include "base/task/single_thread_task_runner.h"
- #include "base/threading/thread_checker.h"
- #include "cc/trees/layer_tree_frame_sink.h"
- #include "components/viz/common/frame_sinks/begin_frame_source.h"
- #include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
- #include "components/viz/service/display/display_client.h"
- #include "components/viz/service/frame_sinks/compositor_frame_sink_support.h"
- #include "services/viz/public/mojom/compositing/compositor_frame_sink.mojom.h"
- namespace viz {
- class Display;
- class FrameSinkManagerImpl;
- } // namespace viz
- namespace ui {
- // This class submits compositor frames to an in-process Display, with the
- // client's frame being the root surface of the Display.
- class DirectLayerTreeFrameSink : public cc::LayerTreeFrameSink,
- public viz::mojom::CompositorFrameSinkClient,
- public viz::ExternalBeginFrameSourceClient,
- public viz::DisplayClient {
- public:
- // |frame_sink_manager| and |display| must outlive this class.
- DirectLayerTreeFrameSink(
- const viz::FrameSinkId& frame_sink_id,
- viz::FrameSinkManagerImpl* frame_sink_manager,
- viz::Display* display,
- scoped_refptr<viz::ContextProvider> context_provider,
- scoped_refptr<viz::RasterContextProvider> worker_context_provider,
- scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner,
- gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager);
- DirectLayerTreeFrameSink(const DirectLayerTreeFrameSink& other) = delete;
- DirectLayerTreeFrameSink& operator=(const DirectLayerTreeFrameSink& other) =
- delete;
- ~DirectLayerTreeFrameSink() override;
- // cc::LayerTreeFrameSink implementation.
- bool BindToClient(cc::LayerTreeFrameSinkClient* client) override;
- void DetachFromClient() override;
- void SubmitCompositorFrame(viz::CompositorFrame frame,
- bool hit_test_data_changed) override;
- void DidNotProduceFrame(const viz::BeginFrameAck& ack,
- cc::FrameSkippedReason reason) override;
- void DidAllocateSharedBitmap(base::ReadOnlySharedMemoryRegion region,
- const viz::SharedBitmapId& id) override;
- void DidDeleteSharedBitmap(const viz::SharedBitmapId& id) override;
- // viz::DisplayClient implementation.
- void DisplayOutputSurfaceLost() override;
- void DisplayWillDrawAndSwap(
- bool will_draw_and_swap,
- viz::AggregatedRenderPassList* render_passes) override;
- void DisplayDidDrawAndSwap() override {}
- void DisplayDidReceiveCALayerParams(
- const gfx::CALayerParams& ca_layer_params) override {}
- void DisplayDidCompleteSwapWithSize(const gfx::Size& pixel_size) override {}
- void SetWideColorEnabled(bool enabled) override {}
- void SetPreferredFrameInterval(base::TimeDelta interval) override {}
- base::TimeDelta GetPreferredFrameIntervalForFrameSinkId(
- const viz::FrameSinkId& id,
- viz::mojom::CompositorFrameSinkType* type) override;
- private:
- // viz::mojom::CompositorFrameSinkClient implementation:
- void DidReceiveCompositorFrameAck(
- std::vector<viz::ReturnedResource> resources) override;
- void OnBeginFrame(const viz::BeginFrameArgs& args,
- const viz::FrameTimingDetailsMap& timing_details) override;
- void ReclaimResources(std::vector<viz::ReturnedResource> resources) override;
- void OnBeginFramePausedChanged(bool paused) override;
- void OnCompositorFrameTransitionDirectiveProcessed(
- uint32_t sequence_id) override {}
- // viz::ExternalBeginFrameSourceClient implementation:
- void OnNeedsBeginFrames(bool needs_begin_frames) override;
- void DidReceiveCompositorFrameAckInternal(
- std::vector<viz::ReturnedResource> resources);
- // This class is only meant to be used on a single thread.
- THREAD_CHECKER(thread_checker_);
- std::unique_ptr<viz::CompositorFrameSinkSupport> support_;
- bool needs_begin_frames_ = false;
- const viz::FrameSinkId frame_sink_id_;
- raw_ptr<viz::FrameSinkManagerImpl> frame_sink_manager_;
- viz::ParentLocalSurfaceIdAllocator parent_local_surface_id_allocator_;
- raw_ptr<viz::Display> display_;
- gfx::Size last_swap_frame_size_;
- float device_scale_factor_ = 1.f;
- bool is_lost_ = false;
- std::unique_ptr<viz::ExternalBeginFrameSource> begin_frame_source_;
- viz::HitTestRegionList last_hit_test_data_;
- base::WeakPtrFactory<DirectLayerTreeFrameSink> weak_factory_{this};
- };
- } // namespace ui
- #endif // UI_COMPOSITOR_TEST_DIRECT_LAYER_TREE_FRAME_SINK_H_
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