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- <html>
- <head>
- <script>
- var urls = [
- "file:///does not exist oh noes/test.mp4",
- "../LayoutTests/media/content/test-25fps.mp4"
- ];
- var kickoffFunctions = [
- "load",
- "play"
- ];
- var mediaElementHolder = [];
- function releaseAndAddMediaElements() {
- for (var i = 0; i < mediaElementHolder.length; ++i)
- mediaElementHolder[i].src = "";
- mediaElementHolder = [];
- for (var i = 0; i < 5; ++i) {
- for (var url in urls) {
- for (var kickoffFunction in kickoffFunctions) {
- var a = document.createElement('video');
- a.controls = "controls";
- a.src = urls[url];
- eval("a." + kickoffFunctions[kickoffFunction] + "();");
- mediaElementHolder.push(a);
- }
- }
- }
- }
- </script>
- </head>
- <body onload="setInterval('releaseAndAddMediaElements()', 100)">
- Test that media players aren't leaked on error.
- Load this page and verify the number of threads used by the browser doesn't
- seem unreasonable (e.g. chrome uses 4-5 threads per video tag so staying
- under 100 threads is "success", since this instantiates 20 <video> elements).
- </body>
- </html>
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