default_renderer_factory.cc 5.1 KB

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  1. // Copyright 2014 The Chromium Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file.
  4. #include "media/renderers/default_renderer_factory.h"
  5. #include <memory>
  6. #include <utility>
  7. #include "base/bind.h"
  8. #include "build/build_config.h"
  9. #include "media/base/audio_buffer.h"
  10. #include "media/base/decoder_factory.h"
  11. #include "media/renderers/audio_renderer_impl.h"
  12. #include "media/renderers/renderer_impl.h"
  13. #include "media/renderers/video_renderer_impl.h"
  14. #include "media/video/gpu_memory_buffer_video_frame_pool.h"
  15. #include "media/video/gpu_video_accelerator_factories.h"
  16. namespace media {
  17. #if BUILDFLAG(IS_ANDROID)
  18. DefaultRendererFactory::DefaultRendererFactory(
  19. MediaLog* media_log,
  20. DecoderFactory* decoder_factory,
  21. const GetGpuFactoriesCB& get_gpu_factories_cb)
  22. : media_log_(media_log),
  23. decoder_factory_(decoder_factory),
  24. get_gpu_factories_cb_(get_gpu_factories_cb) {
  25. DCHECK(decoder_factory_);
  26. }
  27. #else
  28. DefaultRendererFactory::DefaultRendererFactory(
  29. MediaLog* media_log,
  30. DecoderFactory* decoder_factory,
  31. const GetGpuFactoriesCB& get_gpu_factories_cb,
  32. std::unique_ptr<SpeechRecognitionClient> speech_recognition_client)
  33. : media_log_(media_log),
  34. decoder_factory_(decoder_factory),
  35. get_gpu_factories_cb_(get_gpu_factories_cb),
  36. speech_recognition_client_(std::move(speech_recognition_client)) {
  37. DCHECK(decoder_factory_);
  38. }
  39. #endif
  40. DefaultRendererFactory::~DefaultRendererFactory() = default;
  41. std::vector<std::unique_ptr<AudioDecoder>>
  42. DefaultRendererFactory::CreateAudioDecoders(
  43. const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner) {
  44. // Create our audio decoders and renderer.
  45. std::vector<std::unique_ptr<AudioDecoder>> audio_decoders;
  46. decoder_factory_->CreateAudioDecoders(media_task_runner, media_log_,
  47. &audio_decoders);
  48. return audio_decoders;
  49. }
  50. std::vector<std::unique_ptr<VideoDecoder>>
  51. DefaultRendererFactory::CreateVideoDecoders(
  52. const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
  53. RequestOverlayInfoCB request_overlay_info_cb,
  54. const gfx::ColorSpace& target_color_space,
  55. GpuVideoAcceleratorFactories* gpu_factories) {
  56. // Create our video decoders and renderer.
  57. std::vector<std::unique_ptr<VideoDecoder>> video_decoders;
  58. decoder_factory_->CreateVideoDecoders(
  59. media_task_runner, gpu_factories, media_log_,
  60. std::move(request_overlay_info_cb), target_color_space, &video_decoders);
  61. return video_decoders;
  62. }
  63. std::unique_ptr<Renderer> DefaultRendererFactory::CreateRenderer(
  64. const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
  65. const scoped_refptr<base::TaskRunner>& worker_task_runner,
  66. AudioRendererSink* audio_renderer_sink,
  67. VideoRendererSink* video_renderer_sink,
  68. RequestOverlayInfoCB request_overlay_info_cb,
  69. const gfx::ColorSpace& target_color_space) {
  70. DCHECK(audio_renderer_sink);
  71. std::unique_ptr<AudioRenderer> audio_renderer(new AudioRendererImpl(
  72. media_task_runner, audio_renderer_sink,
  73. // Unretained is safe here, because the RendererFactory is guaranteed to
  74. // outlive the RendererImpl. The RendererImpl is destroyed when WMPI
  75. // destructor calls pipeline_controller_.Stop() -> PipelineImpl::Stop() ->
  76. // RendererWrapper::Stop -> RendererWrapper::DestroyRenderer(). And the
  77. // RendererFactory is owned by WMPI and gets called after WMPI destructor
  78. // finishes.
  79. base::BindRepeating(&DefaultRendererFactory::CreateAudioDecoders,
  80. base::Unretained(this), media_task_runner),
  81. #if BUILDFLAG(IS_ANDROID)
  82. media_log_));
  83. #else
  84. media_log_, speech_recognition_client_.get()));
  85. #endif
  86. GpuVideoAcceleratorFactories* gpu_factories = nullptr;
  87. if (get_gpu_factories_cb_)
  88. gpu_factories = get_gpu_factories_cb_.Run();
  89. std::unique_ptr<GpuMemoryBufferVideoFramePool> gmb_pool;
  90. if (gpu_factories && gpu_factories->ShouldUseGpuMemoryBuffersForVideoFrames(
  91. false /* for_media_stream */)) {
  92. gmb_pool = std::make_unique<GpuMemoryBufferVideoFramePool>(
  93. media_task_runner, std::move(worker_task_runner), gpu_factories);
  94. }
  95. std::unique_ptr<VideoRenderer> video_renderer(new VideoRendererImpl(
  96. media_task_runner, video_renderer_sink,
  97. // Unretained is safe here, because the RendererFactory is guaranteed to
  98. // outlive the RendererImpl. The RendererImpl is destroyed when WMPI
  99. // destructor calls pipeline_controller_.Stop() -> PipelineImpl::Stop() ->
  100. // RendererWrapper::Stop -> RendererWrapper::DestroyRenderer(). And the
  101. // RendererFactory is owned by WMPI and gets called after WMPI destructor
  102. // finishes.
  103. base::BindRepeating(&DefaultRendererFactory::CreateVideoDecoders,
  104. base::Unretained(this), media_task_runner,
  105. std::move(request_overlay_info_cb),
  106. target_color_space, gpu_factories),
  107. true, media_log_, std::move(gmb_pool)));
  108. return std::make_unique<RendererImpl>(
  109. media_task_runner, std::move(audio_renderer), std::move(video_renderer));
  110. }
  111. } // namespace media