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- // Copyright (c) 2017 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef GPU_CONFIG_GPU_FEATURE_INFO_H_
- #define GPU_CONFIG_GPU_FEATURE_INFO_H_
- #include <string>
- #include <vector>
- #include "gpu/config/gpu_feature_type.h"
- #include "gpu/gpu_export.h"
- namespace gfx {
- enum class BufferFormat;
- }
- namespace gl {
- class GLContext;
- } // namespace gl
- namespace gpu {
- // Flags indicating the status of a GPU feature (see gpu_feature_type.h).
- enum GpuFeatureStatus {
- kGpuFeatureStatusEnabled,
- kGpuFeatureStatusBlocklisted,
- kGpuFeatureStatusDisabled,
- kGpuFeatureStatusSoftware,
- kGpuFeatureStatusUndefined,
- kGpuFeatureStatusMax
- };
- struct GPU_EXPORT GpuFeatureInfo {
- GpuFeatureInfo();
- GpuFeatureInfo(const GpuFeatureInfo&);
- GpuFeatureInfo(GpuFeatureInfo&&);
- ~GpuFeatureInfo();
- // Set the GL workarounds and disabled GL extensions to the context.
- void ApplyToGLContext(gl::GLContext* context) const;
- bool IsWorkaroundEnabled(int32_t workaround) const;
- // Return true if GpuFeatureInfo is computed.
- bool IsInitialized() const;
- GpuFeatureInfo& operator=(const GpuFeatureInfo&);
- GpuFeatureInfo& operator=(GpuFeatureInfo&&);
- // A vector of GpuFeatureStatus values, one per GpuFeatureType.
- // By default, all features are disabled.
- GpuFeatureStatus status_values[NUMBER_OF_GPU_FEATURE_TYPES];
- // Active gpu driver bug workaround IDs.
- // See gpu/config/gpu_driver_bug_workaround_type.h for ID mappings.
- std::vector<int32_t> enabled_gpu_driver_bug_workarounds;
- // Disabled extensions separated by whitespaces.
- std::string disabled_extensions;
- // Disabled WebGL extensions separated by whitespaces.
- std::string disabled_webgl_extensions;
- // Applied gpu blocklist entry indices.
- std::vector<uint32_t> applied_gpu_blocklist_entries;
- // Applied gpu driver bug list entry indices.
- std::vector<uint32_t> applied_gpu_driver_bug_list_entries;
- // BufferFormats that can be allocated and then bound, if known and provided
- // by the platform.
- std::vector<gfx::BufferFormat>
- supported_buffer_formats_for_allocation_and_texturing;
- };
- } // namespace gpu
- #endif // GPU_CONFIG_GPU_FEATURE_INFO_H_
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