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- // Copyright 2016 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_
- #define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_
- #include <vector>
- #include "build/build_config.h"
- #include "gpu/config/gpu_driver_bug_workaround_type.h"
- #include "gpu/gpu_export.h"
- // Forwardly declare a few GL types to avoid including GL header files.
- typedef int GLint;
- namespace gpu {
- class GPU_EXPORT GpuDriverBugWorkarounds {
- public:
- GpuDriverBugWorkarounds();
- explicit GpuDriverBugWorkarounds(const std::vector<int32_t>&);
- GpuDriverBugWorkarounds(const GpuDriverBugWorkarounds& other);
- ~GpuDriverBugWorkarounds();
- // For boolean members, || is applied.
- // For int members, the min() is applied if both are non-zero; if one is
- // zero, then the other is applied.
- void Append(const GpuDriverBugWorkarounds& extra);
- std::vector<int32_t> ToIntSet() const;
- #define GPU_OP(type, name) bool name = false;
- GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
- #undef GPU_OP
- // Note: 0 here means use driver limit.
- GLint webgl_or_caps_max_texture_size = 0;
- GLint max_3d_array_texture_size = 0;
- GLint max_copy_texture_chromium_size = 0;
- };
- } // namespace gpu
- #endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_
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