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- // Copyright 2016 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #include <GLES2/gl2extchromium.h>
- #include "gpu/command_buffer/tests/gl_manager.h"
- #include "gpu/command_buffer/tests/gl_test_utils.h"
- #include "testing/gtest/include/gtest/gtest.h"
- namespace gpu {
- class GLDescheduleTest : public testing::Test {
- protected:
- void SetUp() override {
- GLManager::Options options;
- gl1_.Initialize(options);
- }
- void TearDown() override {
- gl1_.Destroy();
- }
- GLManager gl1_;
- };
- TEST_F(GLDescheduleTest, Deschedule) {
- gl1_.MakeCurrent();
- GLuint tex = 0;
- glGenTextures(1, &tex);
- glBindTexture(GL_TEXTURE_2D, tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- nullptr);
- GLuint fbo = 0;
- glGenFramebuffers(1, &fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- tex, 0);
- glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- glDescheduleUntilFinishedCHROMIUM();
- glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- glFlush();
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- glFlush();
- uint32_t result;
- glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
- &result);
- EXPECT_EQ(0xFF00FF00u, result);
- }
- } // namespace gpu
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