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- // Copyright 2021 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #include "device/gamepad/test_support/fake_iraw_game_controller.h"
- #include "base/notreached.h"
- #include "base/strings/string_piece.h"
- #include "base/strings/string_piece_forward.h"
- #include "base/win/scoped_hstring.h"
- #include "device/gamepad/test_support/fake_winrt_wgi_environment.h"
- namespace device {
- FakeIRawGameController::FakeIRawGameController(int64_t gamepad_id,
- UINT16 hardware_product_id,
- UINT16 hardware_vendor_id,
- base::StringPiece display_name)
- : gamepad_id_(gamepad_id),
- hardware_product_id_(hardware_product_id),
- hardware_vendor_id_(hardware_vendor_id),
- display_name_(display_name) {}
- FakeIRawGameController::~FakeIRawGameController() = default;
- HRESULT WINAPI FakeIRawGameController::get_AxisCount(INT32* value) {
- NOTIMPLEMENTED();
- return E_NOTIMPL;
- }
- HRESULT WINAPI FakeIRawGameController::get_ButtonCount(INT32* value) {
- NOTIMPLEMENTED();
- return E_NOTIMPL;
- }
- HRESULT WINAPI FakeIRawGameController::get_ForceFeedbackMotors(
- ABI::Windows::Foundation::Collections::IVectorView<
- ABI::Windows::Gaming::Input::ForceFeedback::ForceFeedbackMotor*>**
- value) {
- NOTIMPLEMENTED();
- return E_NOTIMPL;
- }
- HRESULT WINAPI FakeIRawGameController::get_HardwareProductId(UINT16* value) {
- if (FakeWinrtWgiEnvironment::GetError() ==
- ErrorCode::kErrorWgiRawGameControllerGetHardwareProductIdFailed) {
- return E_FAIL;
- }
- *value = hardware_product_id_;
- return S_OK;
- }
- HRESULT WINAPI FakeIRawGameController::get_HardwareVendorId(UINT16* value) {
- if (FakeWinrtWgiEnvironment::GetError() ==
- ErrorCode::kErrorWgiRawGameControllerGetHardwareVendorIdFailed) {
- return E_FAIL;
- }
- *value = hardware_vendor_id_;
- return S_OK;
- }
- HRESULT WINAPI FakeIRawGameController::get_SwitchCount(INT32* value) {
- NOTIMPLEMENTED();
- return E_NOTIMPL;
- }
- HRESULT WINAPI FakeIRawGameController::GetButtonLabel(
- INT32 buttonIndex,
- ABI::Windows::Gaming::Input::GameControllerButtonLabel* value) {
- NOTIMPLEMENTED();
- return E_NOTIMPL;
- }
- HRESULT WINAPI FakeIRawGameController::GetCurrentReading(
- UINT32 buttonArrayLength,
- boolean* buttonArray,
- UINT32 switchArrayLength,
- ABI::Windows::Gaming::Input::GameControllerSwitchPosition* switchArray,
- UINT32 axisArrayLength,
- DOUBLE* axisArray,
- UINT64* timestamp) {
- NOTIMPLEMENTED();
- return E_NOTIMPL;
- }
- HRESULT WINAPI FakeIRawGameController::GetSwitchKind(
- INT32 switchIndex,
- ABI::Windows::Gaming::Input::GameControllerSwitchKind* value) {
- NOTIMPLEMENTED();
- return E_NOTIMPL;
- }
- HRESULT WINAPI FakeIRawGameController::get_SimpleHapticsControllers(
- ABI::Windows::Foundation::Collections::IVectorView<
- ABI::Windows::Devices::Haptics::SimpleHapticsController*>** value) {
- NOTIMPLEMENTED();
- return E_NOTIMPL;
- }
- HRESULT WINAPI FakeIRawGameController::get_NonRoamableId(HSTRING* value) {
- NOTIMPLEMENTED();
- return E_NOTIMPL;
- }
- HRESULT WINAPI FakeIRawGameController::get_DisplayName(HSTRING* value) {
- if (FakeWinrtWgiEnvironment::GetError() ==
- ErrorCode::kErrorWgiRawGameControllerGetDisplayNameFailed) {
- return E_FAIL;
- }
- *value = base::win::ScopedHString::Create(display_name_).release();
- return S_OK;
- }
- } // namespace device
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