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- // Copyright (c) 2012 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef DEVICE_GAMEPAD_GAMEPAD_USER_GESTURE_H_
- #define DEVICE_GAMEPAD_GAMEPAD_USER_GESTURE_H_
- namespace device {
- class Gamepads;
- // Returns true if any of the gamepads have a button pressed or axis moved
- // that would be considered a user gesture for interaction.
- bool GamepadsHaveUserGesture(const Gamepads& gamepads);
- } // namespace device
- #endif // DEVICE_GAMEPAD_GAMEPAD_USER_GESTURE_H_
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