gamepad_platform_data_fetcher_android.h 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. // Copyright 2014 The Chromium Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file.
  4. // Define the data fetcher that GamepadProvider will use for android port.
  5. // (GamepadPlatformDataFetcher).
  6. #ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_
  7. #define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_
  8. #include <jni.h>
  9. #include "base/android/jni_android.h"
  10. #include "device/gamepad/gamepad_data_fetcher.h"
  11. #include "device/gamepad/gamepad_provider.h"
  12. #include "device/gamepad/gamepad_standard_mappings.h"
  13. #include "device/gamepad/haptic_gamepad_android.h"
  14. #include "device/gamepad/public/cpp/gamepads.h"
  15. namespace device {
  16. class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher {
  17. public:
  18. typedef GamepadDataFetcherFactoryImpl<GamepadPlatformDataFetcherAndroid,
  19. GAMEPAD_SOURCE_ANDROID>
  20. Factory;
  21. GamepadPlatformDataFetcherAndroid();
  22. GamepadPlatformDataFetcherAndroid(GamepadPlatformDataFetcherAndroid&&) =
  23. delete;
  24. GamepadPlatformDataFetcherAndroid& operator=(
  25. GamepadPlatformDataFetcherAndroid&&) = delete;
  26. ~GamepadPlatformDataFetcherAndroid() override;
  27. // wrap java setVibration method.
  28. static void SetVibration(int device_index,
  29. double strong_magnitude,
  30. double weak_magnitude);
  31. // wrap java setZeroVibration method.
  32. static void SetZeroVibration(int device_index);
  33. GamepadSource source() override;
  34. void PauseHint(bool paused) override;
  35. void GetGamepadData(bool devices_changed_hint) override;
  36. void PlayEffect(
  37. int source_id,
  38. mojom::GamepadHapticEffectType type,
  39. mojom::GamepadEffectParametersPtr params,
  40. mojom::GamepadHapticsManager::PlayVibrationEffectOnceCallback callback,
  41. scoped_refptr<base::SequencedTaskRunner> callback_runner) override;
  42. void ResetVibration(
  43. int source_id,
  44. mojom::GamepadHapticsManager::ResetVibrationActuatorCallback callback,
  45. scoped_refptr<base::SequencedTaskRunner> callback_runner) override;
  46. void SetDualRumbleVibrationActuator(int source_id);
  47. void TryShutdownDualRumbleVibrationActuator(int source_id);
  48. private:
  49. using VibrationActuatorMap =
  50. base::flat_map<int, std::unique_ptr<HapticGamepadAndroid>>;
  51. void OnAddedToProvider() override;
  52. VibrationActuatorMap vibration_actuators_;
  53. };
  54. } // namespace device
  55. #endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_