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- // Copyright (c) 2012 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- // Define the default data fetcher that GamepadProvider will use if none is
- // supplied. (GamepadPlatformDataFetcher).
- #ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_
- #define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_
- #include "base/compiler_specific.h"
- #include "build/build_config.h"
- #include "device/gamepad/gamepad_data_fetcher.h"
- #include "device/gamepad/gamepad_data_fetcher_manager.h"
- #include "device/gamepad/public/cpp/gamepad_features.h"
- #if BUILDFLAG(IS_ANDROID)
- #include "device/gamepad/gamepad_platform_data_fetcher_android.h"
- #elif BUILDFLAG(IS_WIN)
- #include "base/win/windows_version.h"
- #include "device/gamepad/nintendo_data_fetcher.h"
- #include "device/gamepad/raw_input_data_fetcher_win.h"
- #include "device/gamepad/wgi_data_fetcher_win.h"
- #include "device/gamepad/xinput_data_fetcher_win.h"
- #elif BUILDFLAG(IS_MAC)
- #include "device/gamepad/game_controller_data_fetcher_mac.h"
- #include "device/gamepad/gamepad_platform_data_fetcher_mac.h"
- #include "device/gamepad/nintendo_data_fetcher.h"
- #include "device/gamepad/xbox_data_fetcher_mac.h"
- #elif (BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)) && defined(USE_UDEV)
- #include "device/gamepad/gamepad_platform_data_fetcher_linux.h"
- #include "device/gamepad/nintendo_data_fetcher.h"
- #endif
- namespace device {
- void AddGamepadPlatformDataFetchers(GamepadDataFetcherManager* manager) {
- #if BUILDFLAG(IS_ANDROID)
- manager->AddFactory(new GamepadPlatformDataFetcherAndroid::Factory());
- #elif BUILDFLAG(IS_WIN)
- // Windows.Gaming.Input is available in Windows 10.0.10240.0 and later.
- if (base::FeatureList::IsEnabled(
- features::kEnableWindowsGamingInputDataFetcher) &&
- base::win::GetVersion() >= base::win::Version::WIN10) {
- manager->AddFactory(new WgiDataFetcherWin::Factory());
- } else {
- manager->AddFactory(new XInputDataFetcherWin::Factory());
- }
- manager->AddFactory(new NintendoDataFetcher::Factory());
- manager->AddFactory(new RawInputDataFetcher::Factory());
- #elif BUILDFLAG(IS_MAC)
- manager->AddFactory(new GameControllerDataFetcherMac::Factory());
- manager->AddFactory(new GamepadPlatformDataFetcherMac::Factory());
- manager->AddFactory(new NintendoDataFetcher::Factory());
- manager->AddFactory(new XboxDataFetcher::Factory());
- #elif (BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)) && defined(USE_UDEV)
- manager->AddFactory(new GamepadPlatformDataFetcherLinux::Factory(
- base::SequencedTaskRunnerHandle::Get()));
- manager->AddFactory(new NintendoDataFetcher::Factory());
- #endif
- }
- } // namespace device
- #endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_
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