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- // Copyright 2021 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef COMPONENTS_VIZ_TEST_TEST_SURFACE_ID_ALLOCATOR_H_
- #define COMPONENTS_VIZ_TEST_TEST_SURFACE_ID_ALLOCATOR_H_
- #include "components/viz/common/surfaces/frame_sink_id.h"
- #include "components/viz/common/surfaces/local_surface_id.h"
- #include "components/viz/common/surfaces/surface_id.h"
- namespace viz {
- // A SurfaceId allocator for ease of allocating and incrementing SurfaceIds in
- // tests. Avoids boilerplate associated with ParentLocalSurfaceIdAllocator. The
- // LocalSurfaceId is initially valid and can be changed via Increment().
- // Will implicitly convert to a SurfaceId so it can be used interchangeably with
- // one.
- class TestSurfaceIdAllocator {
- public:
- explicit TestSurfaceIdAllocator(const FrameSinkId& frame_sink_id);
- const FrameSinkId& frame_sink_id() const {
- return surface_id_.frame_sink_id();
- }
- const LocalSurfaceId& local_surface_id() const {
- return surface_id_.local_surface_id();
- }
- const SurfaceId& Get() const { return surface_id_; }
- operator SurfaceId() const { return surface_id_; }
- // Increments the child sequence number.
- void Increment();
- private:
- SurfaceId surface_id_;
- };
- } // namespace viz
- #endif // COMPONENTS_VIZ_TEST_TEST_SURFACE_ID_ALLOCATOR_H_
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