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- // Copyright 2013 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #include "cc/layers/ui_resource_layer_impl.h"
- #include <memory>
- #include <utility>
- #include "cc/layers/append_quads_data.h"
- #include "cc/resources/ui_resource_bitmap.h"
- #include "cc/resources/ui_resource_client.h"
- #include "cc/test/fake_impl_task_runner_provider.h"
- #include "cc/test/fake_layer_tree_frame_sink.h"
- #include "cc/test/fake_layer_tree_host_impl.h"
- #include "cc/test/fake_ui_resource_layer_tree_host_impl.h"
- #include "cc/test/layer_tree_impl_test_base.h"
- #include "cc/test/test_task_graph_runner.h"
- #include "cc/trees/single_thread_proxy.h"
- #include "components/viz/common/quads/draw_quad.h"
- #include "testing/gmock/include/gmock/gmock.h"
- #include "testing/gtest/include/gtest/gtest.h"
- #include "ui/gfx/geometry/transform.h"
- namespace cc {
- namespace {
- UIResourceLayerImpl* GenerateUIResourceLayer(
- FakeUIResourceLayerTreeHostImpl* host_impl,
- const gfx::Size& bitmap_size,
- const gfx::Size& layer_size,
- bool opaque,
- UIResourceId uid) {
- gfx::Rect visible_layer_rect(layer_size);
- std::unique_ptr<UIResourceLayerImpl> layer =
- UIResourceLayerImpl::Create(host_impl->active_tree(), 1);
- layer->draw_properties().visible_layer_rect = visible_layer_rect;
- layer->SetBounds(layer_size);
- UIResourceBitmap bitmap(bitmap_size, opaque);
- host_impl->CreateUIResource(uid, bitmap);
- layer->SetUIResourceId(uid);
- host_impl->active_tree()->property_trees()->clear();
- auto* layer_ptr = layer.get();
- SetupRootProperties(layer_ptr);
- host_impl->active_tree()->SetRootLayerForTesting(std::move(layer));
- UpdateDrawProperties(host_impl->active_tree());
- return layer_ptr;
- }
- void QuadSizeTest(FakeUIResourceLayerTreeHostImpl* host_impl,
- UIResourceLayerImpl* layer,
- size_t expected_quad_size) {
- auto render_pass = viz::CompositorRenderPass::Create();
- AppendQuadsData data;
- host_impl->active_tree()->root_layer()->AppendQuads(render_pass.get(), &data);
- // Verify quad rects
- const viz::QuadList& quads = render_pass->quad_list;
- EXPECT_EQ(expected_quad_size, quads.size());
- host_impl->active_tree()->DetachLayers();
- }
- TEST(UIResourceLayerImplTest, VerifyDrawQuads) {
- FakeImplTaskRunnerProvider task_runner_provider;
- TestTaskGraphRunner task_graph_runner;
- std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
- FakeLayerTreeFrameSink::Create3d();
- FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider,
- &task_graph_runner);
- host_impl.SetVisible(true);
- host_impl.InitializeFrameSink(layer_tree_frame_sink.get());
- // Make sure we're appending quads when there are valid values.
- gfx::Size bitmap_size(100, 100);
- gfx::Size layer_size(100, 100);
- size_t expected_quad_size = 1;
- bool opaque = true;
- UIResourceId uid = 1;
- auto* layer =
- GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid);
- QuadSizeTest(&host_impl, layer, expected_quad_size);
- host_impl.DeleteUIResource(uid);
- // Make sure we're not appending quads when there are invalid values.
- expected_quad_size = 0;
- uid = 0;
- layer = GenerateUIResourceLayer(&host_impl,
- bitmap_size,
- layer_size,
- opaque,
- uid);
- QuadSizeTest(&host_impl, layer, expected_quad_size);
- host_impl.DeleteUIResource(uid);
- }
- void NeedsBlendingTest(FakeUIResourceLayerTreeHostImpl* host_impl,
- UIResourceLayerImpl* layer,
- bool needs_blending) {
- auto render_pass = viz::CompositorRenderPass::Create();
- AppendQuadsData data;
- host_impl->active_tree()->root_layer()->AppendQuads(render_pass.get(), &data);
- // Verify needs_blending is set appropriately.
- const viz::QuadList& quads = render_pass->quad_list;
- EXPECT_GE(quads.size(), (size_t)0);
- EXPECT_EQ(needs_blending, quads.front()->needs_blending);
- EXPECT_EQ(quads.front()->needs_blending,
- !quads.front()->shared_quad_state->are_contents_opaque);
- host_impl->active_tree()->DetachLayers();
- }
- TEST(UIResourceLayerImplTest, VerifySetOpaqueOnSkBitmap) {
- FakeImplTaskRunnerProvider task_runner_provider;
- TestTaskGraphRunner task_graph_runner;
- std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
- FakeLayerTreeFrameSink::Create3d();
- FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider,
- &task_graph_runner);
- host_impl.SetVisible(true);
- host_impl.InitializeFrameSink(layer_tree_frame_sink.get());
- gfx::Size bitmap_size(100, 100);
- gfx::Size layer_size(100, 100);
- bool opaque = false;
- UIResourceId uid = 1;
- auto* layer =
- GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid);
- NeedsBlendingTest(&host_impl, layer, !opaque);
- host_impl.DeleteUIResource(uid);
- opaque = true;
- layer = GenerateUIResourceLayer(&host_impl,
- bitmap_size,
- layer_size,
- opaque,
- uid);
- NeedsBlendingTest(&host_impl, layer, !opaque);
- host_impl.DeleteUIResource(uid);
- }
- TEST(UIResourceLayerImplTest, VerifySetOpaqueOnLayer) {
- FakeImplTaskRunnerProvider task_runner_provider;
- TestTaskGraphRunner task_graph_runner;
- std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
- FakeLayerTreeFrameSink::Create3d();
- FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider,
- &task_graph_runner);
- host_impl.SetVisible(true);
- host_impl.InitializeFrameSink(layer_tree_frame_sink.get());
- gfx::Size bitmap_size(100, 100);
- gfx::Size layer_size(100, 100);
- bool skbitmap_opaque = false;
- UIResourceId uid = 1;
- auto* layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size,
- skbitmap_opaque, uid);
- bool opaque = false;
- layer->SetContentsOpaque(opaque);
- NeedsBlendingTest(&host_impl, layer, !opaque);
- host_impl.DeleteUIResource(uid);
- opaque = true;
- layer = GenerateUIResourceLayer(
- &host_impl, bitmap_size, layer_size, skbitmap_opaque, uid);
- layer->SetContentsOpaque(true);
- NeedsBlendingTest(&host_impl, layer, !opaque);
- host_impl.DeleteUIResource(uid);
- }
- TEST(UIResourceLayerImplTest, Occlusion) {
- gfx::Size layer_size(1000, 1000);
- gfx::Size viewport_size(1000, 1000);
- LayerTreeImplTestBase impl;
- SkBitmap sk_bitmap;
- sk_bitmap.allocN32Pixels(10, 10);
- sk_bitmap.setImmutable();
- UIResourceId uid = 5;
- UIResourceBitmap bitmap(sk_bitmap);
- impl.host_impl()->CreateUIResource(uid, bitmap);
- UIResourceLayerImpl* ui_resource_layer_impl =
- impl.AddLayer<UIResourceLayerImpl>();
- ui_resource_layer_impl->SetBounds(layer_size);
- ui_resource_layer_impl->SetDrawsContent(true);
- ui_resource_layer_impl->SetUIResourceId(uid);
- CopyProperties(impl.root_layer(), ui_resource_layer_impl);
- impl.CalcDrawProps(viewport_size);
- {
- SCOPED_TRACE("No occlusion");
- gfx::Rect occluded;
- impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
- VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect(layer_size));
- EXPECT_EQ(1u, impl.quad_list().size());
- }
- {
- SCOPED_TRACE("Full occlusion");
- gfx::Rect occluded(ui_resource_layer_impl->visible_layer_rect());
- impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
- VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect());
- EXPECT_EQ(impl.quad_list().size(), 0u);
- }
- {
- SCOPED_TRACE("Partial occlusion");
- gfx::Rect occluded(200, 0, 800, 1000);
- impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
- size_t partially_occluded_count = 0;
- VerifyQuadsAreOccluded(impl.quad_list(), occluded,
- &partially_occluded_count);
- // The layer outputs one quad, which is partially occluded.
- EXPECT_EQ(1u, impl.quad_list().size());
- EXPECT_EQ(1u, partially_occluded_count);
- }
- }
- } // namespace
- } // namespace cc
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