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- // Copyright 2013 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef CC_LAYERS_UI_RESOURCE_LAYER_IMPL_H_
- #define CC_LAYERS_UI_RESOURCE_LAYER_IMPL_H_
- #include <memory>
- #include <string>
- #include "base/memory/ptr_util.h"
- #include "cc/cc_export.h"
- #include "cc/layers/layer_impl.h"
- #include "cc/resources/ui_resource_client.h"
- #include "ui/gfx/geometry/rect.h"
- #include "ui/gfx/geometry/size.h"
- namespace viz {
- class ClientResourceProvider;
- }
- namespace cc {
- class CC_EXPORT UIResourceLayerImpl : public LayerImpl {
- public:
- static std::unique_ptr<UIResourceLayerImpl> Create(LayerTreeImpl* tree_impl,
- int id) {
- return base::WrapUnique(new UIResourceLayerImpl(tree_impl, id));
- }
- UIResourceLayerImpl(const UIResourceLayerImpl&) = delete;
- ~UIResourceLayerImpl() override;
- UIResourceLayerImpl& operator=(const UIResourceLayerImpl&) = delete;
- void SetUIResourceId(UIResourceId uid);
- void SetImageBounds(const gfx::Size& image_bounds);
- // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1).
- void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right);
- // Sets an opacity value per vertex. It will be multiplied by the layer
- // opacity value.
- void SetVertexOpacity(const float vertex_opacity[4]);
- std::unique_ptr<LayerImpl> CreateLayerImpl(
- LayerTreeImpl* tree_impl) const override;
- void PushPropertiesTo(LayerImpl* layer) override;
- bool WillDraw(DrawMode draw_mode,
- viz::ClientResourceProvider* resource_provider) override;
- void AppendQuads(viz::CompositorRenderPass* render_pass,
- AppendQuadsData* append_quads_data) override;
- void AsValueInto(base::trace_event::TracedValue* state) const override;
- protected:
- UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id);
- // The size of the resource bitmap in pixels.
- gfx::Size image_bounds_;
- UIResourceId ui_resource_id_;
- gfx::PointF uv_top_left_;
- gfx::PointF uv_bottom_right_;
- float vertex_opacity_[4];
- private:
- const char* LayerTypeAsString() const override;
- };
- } // namespace cc
- #endif // CC_LAYERS_UI_RESOURCE_LAYER_IMPL_H_
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