solid_color_layer_impl_unittest.cc 11 KB

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  1. // Copyright 2012 The Chromium Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file.
  4. #include "cc/layers/solid_color_layer_impl.h"
  5. #include <stddef.h>
  6. #include <utility>
  7. #include <vector>
  8. #include "cc/animation/animation_host.h"
  9. #include "cc/layers/append_quads_data.h"
  10. #include "cc/layers/solid_color_layer.h"
  11. #include "cc/test/layer_tree_impl_test_base.h"
  12. #include "components/viz/common/quads/solid_color_draw_quad.h"
  13. #include "testing/gmock/include/gmock/gmock.h"
  14. #include "testing/gtest/include/gtest/gtest.h"
  15. namespace cc {
  16. namespace {
  17. class SolidColorLayerImplTest : public LayerTreeImplTestBase,
  18. public ::testing::Test {};
  19. TEST_F(SolidColorLayerImplTest, VerifyTilingCompleteAndNoOverlap) {
  20. auto render_pass = viz::CompositorRenderPass::Create();
  21. gfx::Size layer_size = gfx::Size(800, 600);
  22. gfx::Rect visible_layer_rect = gfx::Rect(layer_size);
  23. root_layer()->SetBounds(layer_size);
  24. auto* layer = AddLayer<SolidColorLayerImpl>();
  25. layer->SetBounds(layer_size);
  26. layer->SetDrawsContent(true);
  27. layer->SetBackgroundColor(SkColors::kRed);
  28. CopyProperties(root_layer(), layer);
  29. CreateEffectNode(layer).render_surface_reason = RenderSurfaceReason::kTest;
  30. UpdateActiveTreeDrawProperties();
  31. AppendQuadsData data;
  32. layer->AppendQuads(render_pass.get(), &data);
  33. VerifyQuadsExactlyCoverRect(render_pass->quad_list, visible_layer_rect);
  34. }
  35. TEST_F(SolidColorLayerImplTest, VerifyCorrectBackgroundColorInQuad) {
  36. // TODO(crbug.com/1308932): Somewhere along the path this gets cast to an int
  37. // so the test fails if the values are not x/255. This should not be the case
  38. // when the SkColor4f project is completed.
  39. SkColor4f test_color{165.0f / 255.0f, 90.0f / 255.0f, 1.0f, 1.0f};
  40. auto render_pass = viz::CompositorRenderPass::Create();
  41. gfx::Size layer_size = gfx::Size(100, 100);
  42. gfx::Rect visible_layer_rect = gfx::Rect(layer_size);
  43. root_layer()->SetBounds(layer_size);
  44. auto* layer = AddLayer<SolidColorLayerImpl>();
  45. layer->SetBounds(layer_size);
  46. layer->SetDrawsContent(true);
  47. layer->SetBackgroundColor(test_color);
  48. CopyProperties(root_layer(), layer);
  49. CreateEffectNode(layer).render_surface_reason = RenderSurfaceReason::kTest;
  50. UpdateActiveTreeDrawProperties();
  51. EXPECT_EQ(visible_layer_rect, layer->draw_properties().visible_layer_rect);
  52. AppendQuadsData data;
  53. layer->AppendQuads(render_pass.get(), &data);
  54. ASSERT_EQ(render_pass->quad_list.size(), 1U);
  55. EXPECT_EQ(
  56. viz::SolidColorDrawQuad::MaterialCast(render_pass->quad_list.front())
  57. ->color,
  58. test_color);
  59. }
  60. TEST_F(SolidColorLayerImplTest, VerifyCorrectOpacityInQuad) {
  61. const float opacity = 0.5f;
  62. auto render_pass = viz::CompositorRenderPass::Create();
  63. gfx::Size layer_size = gfx::Size(100, 100);
  64. auto* layer = AddLayer<SolidColorLayerImpl>();
  65. layer->SetDrawsContent(true);
  66. layer->SetBounds(layer_size);
  67. layer->SetBackgroundColor(SkColors::kRed);
  68. CopyProperties(root_layer(), layer);
  69. auto& effect_node = CreateEffectNode(layer);
  70. effect_node.opacity = opacity;
  71. UpdateActiveTreeDrawProperties();
  72. EXPECT_EQ(opacity, layer->draw_properties().opacity);
  73. AppendQuadsData data;
  74. layer->AppendQuads(render_pass.get(), &data);
  75. ASSERT_EQ(render_pass->quad_list.size(), 1U);
  76. EXPECT_EQ(opacity, viz::SolidColorDrawQuad::MaterialCast(
  77. render_pass->quad_list.front())
  78. ->shared_quad_state->opacity);
  79. EXPECT_TRUE(render_pass->quad_list.front()->ShouldDrawWithBlending());
  80. }
  81. TEST_F(SolidColorLayerImplTest, VerifyCorrectRenderSurfaceOpacityInQuad) {
  82. const float opacity = 0.5f;
  83. auto render_pass = viz::CompositorRenderPass::Create();
  84. gfx::Size layer_size = gfx::Size(100, 100);
  85. auto* layer = AddLayer<SolidColorLayerImpl>();
  86. layer->SetDrawsContent(true);
  87. layer->SetBounds(layer_size);
  88. layer->SetBackgroundColor(SkColors::kRed);
  89. CopyProperties(root_layer(), layer);
  90. auto& effect_node = CreateEffectNode(layer);
  91. effect_node.render_surface_reason = RenderSurfaceReason::kTest;
  92. effect_node.opacity = opacity;
  93. UpdateActiveTreeDrawProperties();
  94. // Opacity is applied on render surface, so the layer doesn't have opacity.
  95. EXPECT_EQ(1.f, layer->draw_properties().opacity);
  96. AppendQuadsData data;
  97. layer->AppendQuads(render_pass.get(), &data);
  98. ASSERT_EQ(render_pass->quad_list.size(), 1U);
  99. // Opacity is applied on render surface, so the quad doesn't have opacity.
  100. EXPECT_EQ(
  101. 1.f, viz::SolidColorDrawQuad::MaterialCast(render_pass->quad_list.front())
  102. ->shared_quad_state->opacity);
  103. EXPECT_FALSE(render_pass->quad_list.front()->ShouldDrawWithBlending());
  104. }
  105. TEST_F(SolidColorLayerImplTest, VerifyEliminateTransparentAlpha) {
  106. SkColor4f test_color = SkColors::kTransparent;
  107. auto render_pass = viz::CompositorRenderPass::Create();
  108. gfx::Size layer_size = gfx::Size(100, 100);
  109. auto* layer = AddLayer<SolidColorLayerImpl>();
  110. layer->SetBounds(layer_size);
  111. layer->SetDrawsContent(true);
  112. layer->SetBackgroundColor(test_color);
  113. CopyProperties(root_layer(), layer);
  114. CreateEffectNode(layer).render_surface_reason = RenderSurfaceReason::kTest;
  115. UpdateActiveTreeDrawProperties();
  116. AppendQuadsData data;
  117. layer->AppendQuads(render_pass.get(), &data);
  118. EXPECT_EQ(render_pass->quad_list.size(), 0U);
  119. }
  120. TEST_F(SolidColorLayerImplTest, VerifyEliminateTransparentOpacity) {
  121. SkColor4f test_color{0.5f, 0.8f, 1.0f, 1.0f};
  122. auto render_pass = viz::CompositorRenderPass::Create();
  123. gfx::Size layer_size = gfx::Size(100, 100);
  124. auto* layer = AddLayer<SolidColorLayerImpl>();
  125. layer->SetBounds(layer_size);
  126. layer->SetDrawsContent(true);
  127. layer->SetBackgroundColor(test_color);
  128. CopyProperties(root_layer(), layer);
  129. auto& effect_node = CreateEffectNode(layer);
  130. effect_node.render_surface_reason = RenderSurfaceReason::kTest;
  131. effect_node.opacity = 0.f;
  132. UpdateActiveTreeDrawProperties();
  133. AppendQuadsData data;
  134. layer->AppendQuads(render_pass.get(), &data);
  135. EXPECT_EQ(render_pass->quad_list.size(), 0U);
  136. }
  137. TEST_F(SolidColorLayerImplTest, VerifyNeedsBlending) {
  138. gfx::Size layer_size = gfx::Size(100, 100);
  139. scoped_refptr<SolidColorLayer> layer = SolidColorLayer::Create();
  140. layer->SetBounds(layer_size);
  141. layer->SetForceRenderSurfaceForTesting(true);
  142. scoped_refptr<Layer> root = Layer::Create();
  143. root->AddChild(layer);
  144. FakeLayerTreeHostClient client;
  145. TestTaskGraphRunner task_graph_runner;
  146. auto animation_host = AnimationHost::CreateForTesting(ThreadInstance::MAIN);
  147. std::unique_ptr<FakeLayerTreeHost> host = FakeLayerTreeHost::Create(
  148. &client, &task_graph_runner, animation_host.get());
  149. host->CreateFakeLayerTreeHostImpl();
  150. host->SetRootLayer(root);
  151. UpdateDrawProperties(host.get());
  152. EXPECT_FALSE(layer->contents_opaque());
  153. layer->SetBackgroundColor({0.2f, 0.3f, 0.4f, 1.0f});
  154. EXPECT_TRUE(layer->contents_opaque());
  155. auto& unsafe_state = host->GetUnsafeStateForCommit();
  156. auto completion_event_ptr = std::make_unique<CompletionEvent>(
  157. base::WaitableEvent::ResetPolicy::MANUAL);
  158. auto* completion_event = completion_event_ptr.get();
  159. std::unique_ptr<CommitState> commit_state =
  160. host->WillCommit(std::move(completion_event_ptr), /*has_updates=*/true);
  161. {
  162. DebugScopedSetImplThread scoped_impl_thread(host->GetTaskRunnerProvider());
  163. host->host_impl()->FinishCommit(*commit_state, unsafe_state);
  164. LayerImpl* layer_impl =
  165. host->host_impl()->active_tree()->LayerById(layer->id());
  166. // The impl layer should call itself opaque as well.
  167. EXPECT_TRUE(layer_impl->contents_opaque());
  168. // Impl layer has 1 opacity, and the color is opaque, so the needs_blending
  169. // should be the false.
  170. layer_impl->draw_properties().opacity = 1;
  171. auto render_pass = viz::CompositorRenderPass::Create();
  172. AppendQuadsData data;
  173. layer_impl->AppendQuads(render_pass.get(), &data);
  174. ASSERT_EQ(render_pass->quad_list.size(), 1U);
  175. EXPECT_FALSE(render_pass->quad_list.front()->needs_blending);
  176. EXPECT_TRUE(
  177. render_pass->quad_list.front()->shared_quad_state->are_contents_opaque);
  178. completion_event->Signal();
  179. }
  180. host->CommitComplete({base::TimeTicks(), base::TimeTicks::Now()});
  181. EXPECT_TRUE(layer->contents_opaque());
  182. layer->SetBackgroundColor({0.2f, 0.3f, 0.4f, 0.9f});
  183. EXPECT_FALSE(layer->contents_opaque());
  184. completion_event_ptr = std::make_unique<CompletionEvent>(
  185. base::WaitableEvent::ResetPolicy::MANUAL);
  186. completion_event = completion_event_ptr.get();
  187. commit_state =
  188. host->WillCommit(std::move(completion_event_ptr), /*has_updates=*/true);
  189. {
  190. DebugScopedSetImplThread scoped_impl_thread(host->GetTaskRunnerProvider());
  191. host->host_impl()->FinishCommit(*commit_state, unsafe_state);
  192. completion_event->Signal();
  193. LayerImpl* layer_impl =
  194. host->host_impl()->active_tree()->LayerById(layer->id());
  195. // The impl layer should not call itself opaque anymore.
  196. EXPECT_FALSE(layer_impl->contents_opaque());
  197. // Impl layer has 1 opacity, but the color is not opaque, so the
  198. // needs_blending should be true.
  199. layer_impl->draw_properties().opacity = 1;
  200. auto render_pass = viz::CompositorRenderPass::Create();
  201. AppendQuadsData data;
  202. layer_impl->AppendQuads(render_pass.get(), &data);
  203. ASSERT_EQ(render_pass->quad_list.size(), 1U);
  204. EXPECT_TRUE(render_pass->quad_list.front()->needs_blending);
  205. EXPECT_FALSE(
  206. render_pass->quad_list.front()->shared_quad_state->are_contents_opaque);
  207. }
  208. host->CommitComplete({base::TimeTicks(), base::TimeTicks::Now()});
  209. }
  210. TEST_F(SolidColorLayerImplTest, Occlusion) {
  211. gfx::Size layer_size(1000, 1000);
  212. gfx::Size viewport_size(1000, 1000);
  213. auto* solid_color_layer_impl = AddLayer<SolidColorLayerImpl>();
  214. solid_color_layer_impl->SetBackgroundColor({0.1f, 0.2f, 0.3f, 1.0f});
  215. solid_color_layer_impl->SetBounds(layer_size);
  216. solid_color_layer_impl->SetDrawsContent(true);
  217. CopyProperties(root_layer(), solid_color_layer_impl);
  218. CalcDrawProps(viewport_size);
  219. {
  220. SCOPED_TRACE("No occlusion");
  221. gfx::Rect occluded;
  222. AppendQuadsWithOcclusion(solid_color_layer_impl, occluded);
  223. VerifyQuadsExactlyCoverRect(quad_list(), gfx::Rect(layer_size));
  224. EXPECT_EQ(1u, quad_list().size());
  225. }
  226. {
  227. SCOPED_TRACE("Full occlusion");
  228. gfx::Rect occluded(solid_color_layer_impl->visible_layer_rect());
  229. AppendQuadsWithOcclusion(solid_color_layer_impl, occluded);
  230. VerifyQuadsExactlyCoverRect(quad_list(), gfx::Rect());
  231. EXPECT_EQ(quad_list().size(), 0u);
  232. }
  233. {
  234. SCOPED_TRACE("Partial occlusion");
  235. gfx::Rect occluded(200, 0, 800, 1000);
  236. AppendQuadsWithOcclusion(solid_color_layer_impl, occluded);
  237. size_t partially_occluded_count = 0;
  238. VerifyQuadsAreOccluded(quad_list(), occluded, &partially_occluded_count);
  239. // 4 quads are completely occluded, 8 are partially occluded.
  240. EXPECT_EQ(1u, quad_list().size());
  241. EXPECT_EQ(1u, partially_occluded_count);
  242. }
  243. }
  244. } // namespace
  245. } // namespace cc