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- // Copyright 2014 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef CC_INPUT_LAYER_SELECTION_BOUND_H_
- #define CC_INPUT_LAYER_SELECTION_BOUND_H_
- #include "cc/cc_export.h"
- #include "components/viz/common/quads/selection.h"
- #include "ui/gfx/geometry/point.h"
- #include "ui/gfx/selection_bound.h"
- namespace cc {
- // Marker for a selection end-point attached to a specific layer.
- // TODO(fsamuel): This could be unified with gfx::SelectionBound.
- struct CC_EXPORT LayerSelectionBound {
- LayerSelectionBound();
- ~LayerSelectionBound();
- gfx::SelectionBound::Type type;
- gfx::Point edge_start;
- gfx::Point edge_end;
- int layer_id;
- // Whether this bound is hidden (clipped out/occluded) within the painted
- // content of the layer (as opposed to being outside of the layer's bounds).
- bool hidden;
- std::string ToString() const;
- bool operator==(const LayerSelectionBound& other) const;
- bool operator!=(const LayerSelectionBound& other) const;
- };
- using LayerSelection = viz::Selection<LayerSelectionBound>;
- } // namespace cc
- #endif // CC_INPUT_LAYER_SELECTION_BOUND_H_
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