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- // Copyright (c) 2012 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #include "ash/public/cpp/shell_window_ids.h"
- #include "ash/shell.h"
- #include "ash/test/ash_test_base.h"
- #include "ash/test/test_window_builder.h"
- #include "ash/wm/test_activation_delegate.h"
- #include "ash/wm/window_util.h"
- #include "ui/aura/client/aura_constants.h"
- #include "ui/aura/client/cursor_client_observer.h"
- #include "ui/aura/client/focus_client.h"
- #include "ui/aura/env.h"
- #include "ui/aura/test/aura_test_base.h"
- #include "ui/aura/test/test_window_delegate.h"
- #include "ui/aura/test/test_windows.h"
- #include "ui/base/cursor/cursor.h"
- #include "ui/base/cursor/cursor_size.h"
- #include "ui/base/cursor/mojom/cursor_type.mojom-shared.h"
- #include "ui/base/hit_test.h"
- #include "ui/display/screen.h"
- #include "ui/events/event.h"
- #include "ui/events/event_sink.h"
- #include "ui/events/event_utils.h"
- #include "ui/events/test/event_generator.h"
- #include "ui/events/test/test_event_handler.h"
- #include "ui/wm/core/compound_event_filter.h"
- #include "ui/wm/public/activation_client.h"
- #include "ui/wm/public/activation_delegate.h"
- #include "ui/wm/test/testing_cursor_client_observer.h"
- namespace {
- base::TimeTicks getTime() {
- return ui::EventTimeForNow();
- }
- // A slightly changed TestEventHandler which can be configured to return a
- // specified value for key/mouse event handling.
- class CustomEventHandler : public ui::test::TestEventHandler {
- public:
- CustomEventHandler()
- : key_result_(ui::ER_UNHANDLED), mouse_result_(ui::ER_UNHANDLED) {}
- CustomEventHandler(const CustomEventHandler&) = delete;
- CustomEventHandler& operator=(const CustomEventHandler&) = delete;
- ~CustomEventHandler() override = default;
- void set_key_event_handling_result(ui::EventResult result) {
- key_result_ = result;
- }
- void set_mouse_event_handling_result(ui::EventResult result) {
- mouse_result_ = result;
- }
- // Overridden from ui::EventHandler:
- void OnKeyEvent(ui::KeyEvent* event) override {
- ui::test::TestEventHandler::OnKeyEvent(event);
- if (key_result_ & ui::ER_HANDLED)
- event->SetHandled();
- if (key_result_ & ui::ER_CONSUMED)
- event->StopPropagation();
- }
- void OnMouseEvent(ui::MouseEvent* event) override {
- ui::test::TestEventHandler::OnMouseEvent(event);
- if (mouse_result_ & ui::ER_HANDLED)
- event->SetHandled();
- if (mouse_result_ & ui::ER_CONSUMED)
- event->StopPropagation();
- }
- private:
- ui::EventResult key_result_;
- ui::EventResult mouse_result_;
- };
- } // namespace
- namespace ash {
- class WindowManagerTest : public AshTestBase {
- public:
- WindowManagerTest() = default;
- WindowManagerTest(const WindowManagerTest&) = delete;
- WindowManagerTest& operator=(const WindowManagerTest&) = delete;
- ~WindowManagerTest() override = default;
- void SetUp() override {
- AshTestBase::SetUp();
- // Shell hides the cursor by default; show it for these tests.
- Shell::Get()->cursor_manager()->ShowCursor();
- }
- };
- class NonFocusableDelegate : public aura::test::TestWindowDelegate {
- public:
- NonFocusableDelegate() = default;
- NonFocusableDelegate(const NonFocusableDelegate&) = delete;
- NonFocusableDelegate& operator=(const NonFocusableDelegate&) = delete;
- private:
- bool CanFocus() override { return false; }
- };
- class HitTestWindowDelegate : public aura::test::TestWindowDelegate {
- public:
- HitTestWindowDelegate() : hittest_code_(HTNOWHERE) {}
- HitTestWindowDelegate(const HitTestWindowDelegate&) = delete;
- HitTestWindowDelegate& operator=(const HitTestWindowDelegate&) = delete;
- ~HitTestWindowDelegate() override = default;
- void set_hittest_code(int hittest_code) { hittest_code_ = hittest_code; }
- private:
- // Overridden from TestWindowDelegate:
- int GetNonClientComponent(const gfx::Point& point) const override {
- return hittest_code_;
- }
- int hittest_code_;
- };
- TEST_F(WindowManagerTest, Focus) {
- // The IME event filter interferes with the basic key event propagation we
- // attempt to do here, so we disable it.
- //
- DisableIME();
- aura::Window* root_window = Shell::GetPrimaryRootWindow();
- root_window->SetBounds(gfx::Rect(0, 0, 510, 510));
- // Supplied ids are negative so as not to collide with shell ids.
- // TODO(beng): maybe introduce a MAKE_SHELL_ID() macro that generates a safe
- // id beyond shell id max?
- std::unique_ptr<aura::Window> w1 = TestWindowBuilder()
- .SetColorWindowDelegate(SK_ColorWHITE)
- .SetBounds(gfx::Rect(10, 10, 500, 500))
- .Build();
- std::unique_ptr<aura::Window> w11(aura::test::CreateTestWindow(
- SK_ColorGREEN, -11, gfx::Rect(5, 5, 100, 100), w1.get()));
- std::unique_ptr<aura::Window> w111(aura::test::CreateTestWindow(
- SK_ColorCYAN, -111, gfx::Rect(5, 5, 75, 75), w11.get()));
- std::unique_ptr<aura::Window> w1111(aura::test::CreateTestWindow(
- SK_ColorRED, -1111, gfx::Rect(5, 5, 50, 50), w111.get()));
- std::unique_ptr<aura::Window> w12(aura::test::CreateTestWindow(
- SK_ColorMAGENTA, -12, gfx::Rect(10, 420, 25, 25), w1.get()));
- aura::test::ColorTestWindowDelegate* w121delegate =
- new aura::test::ColorTestWindowDelegate(SK_ColorYELLOW);
- std::unique_ptr<aura::Window> w121(aura::test::CreateTestWindowWithDelegate(
- w121delegate, -121, gfx::Rect(5, 5, 5, 5), w12.get()));
- aura::test::ColorTestWindowDelegate* w122delegate =
- new aura::test::ColorTestWindowDelegate(SK_ColorRED);
- std::unique_ptr<aura::Window> w122(aura::test::CreateTestWindowWithDelegate(
- w122delegate, -122, gfx::Rect(10, 5, 5, 5), w12.get()));
- aura::test::ColorTestWindowDelegate* w123delegate =
- new aura::test::ColorTestWindowDelegate(SK_ColorRED);
- std::unique_ptr<aura::Window> w123(aura::test::CreateTestWindowWithDelegate(
- w123delegate, -123, gfx::Rect(15, 5, 5, 5), w12.get()));
- std::unique_ptr<aura::Window> w13(aura::test::CreateTestWindow(
- SK_ColorGRAY, -13, gfx::Rect(5, 470, 50, 50), w1.get()));
- // Click on a sub-window (w121) to focus it.
- ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), w121.get());
- generator.ClickLeftButton();
- aura::client::FocusClient* focus_client =
- aura::client::GetFocusClient(w121.get());
- EXPECT_EQ(w121.get(), focus_client->GetFocusedWindow());
- ui::EventSink* sink = root_window->GetHost()->GetEventSink();
- // The key press should be sent to the focused sub-window.
- ui::KeyEvent keyev(ui::ET_KEY_PRESSED, ui::VKEY_E, ui::EF_NONE);
- ui::EventDispatchDetails details = sink->OnEventFromSource(&keyev);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(ui::VKEY_E, w121delegate->last_key_code());
- // Touch on a sub-window (w122) to focus it.
- gfx::Point click_point = w122->bounds().CenterPoint();
- aura::Window::ConvertPointToTarget(w122->parent(), root_window, &click_point);
- ui::TouchEvent touchev(ui::ET_TOUCH_PRESSED, click_point, getTime(),
- ui::PointerDetails(ui::EventPointerType::kTouch, 0));
- details = sink->OnEventFromSource(&touchev);
- ASSERT_FALSE(details.dispatcher_destroyed);
- focus_client = aura::client::GetFocusClient(w122.get());
- EXPECT_EQ(w122.get(), focus_client->GetFocusedWindow());
- // The key press should be sent to the focused sub-window.
- keyev = ui::KeyEvent(ui::ET_KEY_PRESSED, ui::VKEY_E, ui::EF_NONE);
- details = sink->OnEventFromSource(&keyev);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(ui::VKEY_E, w122delegate->last_key_code());
- // Hiding the focused window will set the focus to its parent if
- // it's focusable.
- w122->Hide();
- EXPECT_EQ(aura::client::GetFocusClient(w12.get()),
- aura::client::GetFocusClient(w122.get()));
- EXPECT_EQ(w12.get(),
- aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
- // Sets the focus back to w122.
- w122->Show();
- w122->Focus();
- EXPECT_EQ(w122.get(),
- aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
- // Removing the focused window from parent should set the focus to
- // its parent if it's focusable.
- w12->RemoveChild(w122.get());
- EXPECT_EQ(NULL, aura::client::GetFocusClient(w122.get()));
- EXPECT_EQ(w12.get(),
- aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
- // Set the focus to w123, but make the w1 not activatable.
- TestActivationDelegate activation_delegate(false);
- w123->Focus();
- EXPECT_EQ(w123.get(),
- aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
- ::wm::SetActivationDelegate(w1.get(), &activation_delegate);
- // Hiding the focused window will set the focus to NULL because
- // parent window is not focusable.
- w123->Hide();
- EXPECT_EQ(aura::client::GetFocusClient(w12.get()),
- aura::client::GetFocusClient(w123.get()));
- EXPECT_EQ(NULL, aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
- keyev = ui::KeyEvent(ui::ET_KEY_PRESSED, ui::VKEY_E, ui::EF_NONE);
- details = sink->OnEventFromSource(&keyev);
- EXPECT_FALSE(keyev.handled() || details.dispatcher_destroyed);
- // Set the focus back to w123
- ::wm::SetActivationDelegate(w1.get(), NULL);
- w123->Show();
- w123->Focus();
- EXPECT_EQ(w123.get(),
- aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
- ::wm::SetActivationDelegate(w1.get(), &activation_delegate);
- // Removing the focused window will set the focus to NULL because
- // parent window is not focusable.
- w12->RemoveChild(w123.get());
- EXPECT_EQ(NULL, aura::client::GetFocusClient(w123.get()));
- keyev = ui::KeyEvent(ui::ET_KEY_PRESSED, ui::VKEY_E, ui::EF_NONE);
- details = sink->OnEventFromSource(&keyev);
- EXPECT_FALSE(keyev.handled() || details.dispatcher_destroyed);
- // Must set to NULL since the activation delegate will be destroyed before
- // the windows.
- ::wm::SetActivationDelegate(w1.get(), NULL);
- }
- // Various assertion testing for activating windows.
- TEST_F(WindowManagerTest, ActivateOnMouse) {
- aura::Window* root_window = Shell::GetPrimaryRootWindow();
- TestActivationDelegate d1;
- aura::test::TestWindowDelegate wd;
- std::unique_ptr<aura::Window> w1(
- CreateTestWindowInShellWithDelegate(&wd, -1, gfx::Rect(10, 10, 50, 50)));
- d1.SetWindow(w1.get());
- TestActivationDelegate d2;
- std::unique_ptr<aura::Window> w2(
- CreateTestWindowInShellWithDelegate(&wd, -2, gfx::Rect(70, 70, 50, 50)));
- d2.SetWindow(w2.get());
- aura::client::FocusClient* focus_client =
- aura::client::GetFocusClient(w1.get());
- d1.Clear();
- d2.Clear();
- // Activate window1.
- wm::ActivateWindow(w1.get());
- EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
- EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
- EXPECT_EQ(1, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
- d1.Clear();
- {
- // Click on window2.
- ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), w2.get());
- generator.ClickLeftButton();
- // Window2 should have become active.
- EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
- EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
- EXPECT_EQ(0, d1.activated_count());
- EXPECT_EQ(1, d1.lost_active_count());
- EXPECT_EQ(1, d2.activated_count());
- EXPECT_EQ(0, d2.lost_active_count());
- d1.Clear();
- d2.Clear();
- }
- {
- // Click back on window1, but set it up so w1 doesn't activate on click.
- ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), w1.get());
- d1.set_activate(false);
- generator.ClickLeftButton();
- // Window2 should still be active and focused.
- EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
- EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
- EXPECT_EQ(0, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
- EXPECT_EQ(0, d2.activated_count());
- EXPECT_EQ(0, d2.lost_active_count());
- d1.Clear();
- d2.Clear();
- }
- // Destroy window2, this should make window1 active.
- d1.set_activate(true);
- w2.reset();
- EXPECT_EQ(0, d2.activated_count());
- EXPECT_EQ(1, d2.lost_active_count());
- EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
- EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
- EXPECT_EQ(1, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
- // Clicking an active window with a child shouldn't steal the
- // focus from the child.
- {
- std::unique_ptr<aura::Window> w11(CreateTestWindowWithDelegate(
- &wd, -11, gfx::Rect(10, 10, 10, 10), w1.get()));
- ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
- w11.get());
- // First set the focus to the child |w11|.
- generator.ClickLeftButton();
- EXPECT_EQ(w11.get(), focus_client->GetFocusedWindow());
- EXPECT_EQ(w1.get(), window_util::GetActiveWindow());
- // Then click the parent active window. The focus shouldn't move.
- gfx::Point left_top = w1->bounds().origin();
- aura::Window::ConvertPointToTarget(w1->parent(), root_window, &left_top);
- left_top.Offset(1, 1);
- generator.MoveMouseTo(left_top);
- generator.ClickLeftButton();
- EXPECT_EQ(w11.get(), focus_client->GetFocusedWindow());
- EXPECT_EQ(w1.get(), window_util::GetActiveWindow());
- }
- // Clicking on a non-focusable window inside a background window should still
- // give focus to the background window.
- {
- NonFocusableDelegate nfd;
- std::unique_ptr<aura::Window> w11(CreateTestWindowWithDelegate(
- &nfd, -1, gfx::Rect(10, 10, 10, 10), w1.get()));
- // Move focus to |w2| first.
- std::unique_ptr<aura::Window> w2(CreateTestWindowInShellWithDelegate(
- &wd, -1, gfx::Rect(70, 70, 50, 50)));
- ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), w2.get());
- generator.ClickLeftButton();
- EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
- EXPECT_FALSE(w11->CanFocus());
- // Click on |w11|. This should focus w1.
- generator.MoveMouseToCenterOf(w11.get());
- generator.ClickLeftButton();
- EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
- }
- }
- // Tests that Set window property |kActivateOnPointerKey| to false could
- // properly ignore pointer window activation.
- TEST_F(WindowManagerTest, ActivateOnPointerWindowProperty) {
- // Create two test windows, window1 and window2.
- aura::test::TestWindowDelegate wd;
- std::unique_ptr<aura::Window> w1(
- CreateTestWindowInShellWithDelegate(&wd, -1, gfx::Rect(10, 10, 50, 50)));
- std::unique_ptr<aura::Window> w2(
- CreateTestWindowInShellWithDelegate(&wd, -2, gfx::Rect(70, 70, 50, 50)));
- // Activate window1.
- wm::ActivateWindow(w1.get());
- EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
- EXPECT_FALSE(wm::IsActiveWindow(w2.get()));
- // Set window2 not pointer activatable.
- w2->SetProperty(aura::client::kActivateOnPointerKey, false);
- // Mouse click on window2.
- ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), w2.get());
- generator.ClickLeftButton();
- // Window2 should not become active.
- EXPECT_FALSE(wm::IsActiveWindow(w2.get()));
- EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
- // Gesture a tap at window2.
- generator.GestureTapAt(w2->bounds().CenterPoint());
- // Window2 should not become active.
- EXPECT_FALSE(wm::IsActiveWindow(w2.get()));
- EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
- // Set window2 now pointer activatable.
- w2->SetProperty(aura::client::kActivateOnPointerKey, true);
- // Mouse click on window2.
- generator.ClickLeftButton();
- // Window2 should become active.
- EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
- EXPECT_FALSE(wm::IsActiveWindow(w1.get()));
- }
- // Essentially the same as ActivateOnMouse, but for touch events.
- TEST_F(WindowManagerTest, ActivateOnTouch) {
- aura::Window* root_window = Shell::GetPrimaryRootWindow();
- TestActivationDelegate d1;
- aura::test::TestWindowDelegate wd;
- std::unique_ptr<aura::Window> w1(
- CreateTestWindowInShellWithDelegate(&wd, -1, gfx::Rect(10, 10, 50, 50)));
- d1.SetWindow(w1.get());
- TestActivationDelegate d2;
- std::unique_ptr<aura::Window> w2(
- CreateTestWindowInShellWithDelegate(&wd, -2, gfx::Rect(70, 70, 50, 50)));
- d2.SetWindow(w2.get());
- aura::client::FocusClient* focus_client =
- aura::client::GetFocusClient(w1.get());
- d1.Clear();
- d2.Clear();
- // Activate window1.
- wm::ActivateWindow(w1.get());
- EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
- EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
- EXPECT_EQ(1, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
- d1.Clear();
- // Touch window2.
- gfx::Point press_point = w2->bounds().CenterPoint();
- aura::Window::ConvertPointToTarget(w2->parent(), root_window, &press_point);
- ui::TouchEvent touchev1(ui::ET_TOUCH_PRESSED, press_point, getTime(),
- ui::PointerDetails(ui::EventPointerType::kTouch, 0));
- ui::EventSink* sink = root_window->GetHost()->GetEventSink();
- ui::EventDispatchDetails details = sink->OnEventFromSource(&touchev1);
- ASSERT_FALSE(details.dispatcher_destroyed);
- // Window2 should have become active.
- EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
- EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
- EXPECT_EQ(0, d1.activated_count());
- EXPECT_EQ(1, d1.lost_active_count());
- EXPECT_EQ(1, d2.activated_count());
- EXPECT_EQ(0, d2.lost_active_count());
- d1.Clear();
- d2.Clear();
- // Touch window1, but set it up so w1 doesn't activate on touch.
- press_point = w1->bounds().CenterPoint();
- aura::Window::ConvertPointToTarget(w1->parent(), root_window, &press_point);
- d1.set_activate(false);
- ui::TouchEvent touchev2(ui::ET_TOUCH_PRESSED, press_point, getTime(),
- ui::PointerDetails(ui::EventPointerType::kTouch, 1));
- details = sink->OnEventFromSource(&touchev2);
- ASSERT_FALSE(details.dispatcher_destroyed);
- // Window2 should still be active and focused.
- EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
- EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
- EXPECT_EQ(0, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
- EXPECT_EQ(0, d2.activated_count());
- EXPECT_EQ(0, d2.lost_active_count());
- d1.Clear();
- d2.Clear();
- // Destroy window2, this should make window1 active.
- d1.set_activate(true);
- w2.reset();
- EXPECT_EQ(0, d2.activated_count());
- EXPECT_EQ(1, d2.lost_active_count());
- EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
- EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
- EXPECT_EQ(1, d1.activated_count());
- EXPECT_EQ(0, d1.lost_active_count());
- }
- TEST_F(WindowManagerTest, MouseEventCursors) {
- aura::Window* root_window = Shell::GetPrimaryRootWindow();
- // Create a window.
- const int kWindowLeft = 123;
- const int kWindowTop = 45;
- HitTestWindowDelegate window_delegate;
- std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
- &window_delegate, -1, gfx::Rect(kWindowLeft, kWindowTop, 640, 480)));
- // Create two mouse movement events we can switch between.
- gfx::Point point1(kWindowLeft, kWindowTop);
- aura::Window::ConvertPointToTarget(window->parent(), root_window, &point1);
- gfx::Point point2(kWindowLeft + 1, kWindowTop + 1);
- aura::Window::ConvertPointToTarget(window->parent(), root_window, &point2);
- aura::WindowTreeHost* host = root_window->GetHost();
- ui::EventSink* sink = host->GetEventSink();
- // Cursor starts as a pointer (set during Shell::Init()).
- EXPECT_EQ(ui::mojom::CursorType::kPointer, host->last_cursor().type());
- {
- // Resize edges and corners show proper cursors.
- window_delegate.set_hittest_code(HTBOTTOM);
- ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1,
- ui::EventTimeForNow(), 0, 0);
- ui::EventDispatchDetails details = sink->OnEventFromSource(&move1);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(ui::mojom::CursorType::kSouthResize, host->last_cursor().type());
- }
- {
- window_delegate.set_hittest_code(HTBOTTOMLEFT);
- ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2,
- ui::EventTimeForNow(), 0, 0);
- ui::EventDispatchDetails details = sink->OnEventFromSource(&move2);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(ui::mojom::CursorType::kSouthWestResize,
- host->last_cursor().type());
- }
- {
- window_delegate.set_hittest_code(HTBOTTOMRIGHT);
- ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1,
- ui::EventTimeForNow(), 0, 0);
- ui::EventDispatchDetails details = sink->OnEventFromSource(&move1);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(ui::mojom::CursorType::kSouthEastResize,
- host->last_cursor().type());
- }
- {
- window_delegate.set_hittest_code(HTLEFT);
- ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2,
- ui::EventTimeForNow(), 0, 0);
- ui::EventDispatchDetails details = sink->OnEventFromSource(&move2);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(ui::mojom::CursorType::kWestResize, host->last_cursor().type());
- }
- {
- window_delegate.set_hittest_code(HTRIGHT);
- ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1,
- ui::EventTimeForNow(), 0, 0);
- ui::EventDispatchDetails details = sink->OnEventFromSource(&move1);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(ui::mojom::CursorType::kEastResize, host->last_cursor().type());
- }
- {
- window_delegate.set_hittest_code(HTTOP);
- ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2,
- ui::EventTimeForNow(), 0, 0);
- ui::EventDispatchDetails details = sink->OnEventFromSource(&move2);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(ui::mojom::CursorType::kNorthResize, host->last_cursor().type());
- }
- {
- window_delegate.set_hittest_code(HTTOPLEFT);
- ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1,
- ui::EventTimeForNow(), 0, 0);
- ui::EventDispatchDetails details = sink->OnEventFromSource(&move1);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(ui::mojom::CursorType::kNorthWestResize,
- host->last_cursor().type());
- }
- {
- window_delegate.set_hittest_code(HTTOPRIGHT);
- ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2,
- ui::EventTimeForNow(), 0, 0);
- ui::EventDispatchDetails details = sink->OnEventFromSource(&move2);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(ui::mojom::CursorType::kNorthEastResize,
- host->last_cursor().type());
- }
- {
- // Client area uses null cursor.
- window_delegate.set_hittest_code(HTCLIENT);
- ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1,
- ui::EventTimeForNow(), 0, 0);
- ui::EventDispatchDetails details = sink->OnEventFromSource(&move1);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(ui::mojom::CursorType::kNull, host->last_cursor().type());
- }
- }
- TEST_F(WindowManagerTest, TransformActivate) {
- aura::Window* root_window = Shell::GetPrimaryRootWindow();
- gfx::Size size = root_window->bounds().size();
- EXPECT_EQ(gfx::Rect(size).ToString(),
- display::Screen::GetScreen()
- ->GetDisplayNearestPoint(gfx::Point())
- .bounds()
- .ToString());
- // Rotate it clock-wise 90 degrees.
- gfx::Transform transform;
- transform.Translate(size.width(), 0);
- transform.Rotate(90.0f);
- root_window->GetHost()->SetRootTransform(transform);
- TestActivationDelegate d1;
- aura::test::TestWindowDelegate wd;
- std::unique_ptr<aura::Window> w1(
- CreateTestWindowInShellWithDelegate(&wd, 1, gfx::Rect(0, 15, 50, 50)));
- d1.SetWindow(w1.get());
- w1->Show();
- gfx::Point miss_point(5, 5);
- transform.TransformPoint(&miss_point);
- ui::MouseEvent mouseev1(ui::ET_MOUSE_PRESSED, miss_point, miss_point,
- ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON,
- ui::EF_LEFT_MOUSE_BUTTON);
- ui::EventSink* sink = root_window->GetHost()->GetEventSink();
- ui::EventDispatchDetails details = sink->OnEventFromSource(&mouseev1);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_EQ(NULL, aura::client::GetFocusClient(w1.get())->GetFocusedWindow());
- ui::MouseEvent mouseup(ui::ET_MOUSE_RELEASED, miss_point, miss_point,
- ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON,
- ui::EF_LEFT_MOUSE_BUTTON);
- details = sink->OnEventFromSource(&mouseup);
- ASSERT_FALSE(details.dispatcher_destroyed);
- gfx::Point hit_point(5, 15);
- transform.TransformPoint(&hit_point);
- ui::MouseEvent mouseev2(ui::ET_MOUSE_PRESSED, hit_point, hit_point,
- ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON,
- ui::EF_LEFT_MOUSE_BUTTON);
- details = sink->OnEventFromSource(&mouseev2);
- ASSERT_FALSE(details.dispatcher_destroyed);
- EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
- EXPECT_EQ(w1.get(),
- aura::client::GetFocusClient(w1.get())->GetFocusedWindow());
- }
- TEST_F(WindowManagerTest, AdditionalFilters) {
- // The IME event filter interferes with the basic key event propagation we
- // attempt to do here, so we disable it.
- DisableIME();
- aura::Window* root_window = Shell::GetPrimaryRootWindow();
- // Creates a window and make it active
- std::unique_ptr<aura::Window> w1 =
- TestWindowBuilder().SetBounds(gfx::Rect(0, 0, 100, 100)).Build();
- wm::ActivateWindow(w1.get());
- // Creates two addition filters
- std::unique_ptr<CustomEventHandler> f1(new CustomEventHandler);
- std::unique_ptr<CustomEventHandler> f2(new CustomEventHandler);
- // Adds them to root window event filter.
- ::wm::CompoundEventFilter* env_filter = Shell::Get()->env_filter();
- env_filter->AddHandler(f1.get());
- env_filter->AddHandler(f2.get());
- // Dispatches mouse and keyboard events.
- ui::KeyEvent key_event(ui::ET_KEY_PRESSED, ui::VKEY_A, ui::EF_NONE);
- ui::EventSink* sink = root_window->GetHost()->GetEventSink();
- ui::EventDispatchDetails details = sink->OnEventFromSource(&key_event);
- ASSERT_FALSE(details.dispatcher_destroyed);
- ui::MouseEvent mouse_pressed(ui::ET_MOUSE_PRESSED, gfx::Point(0, 0),
- gfx::Point(0, 0), ui::EventTimeForNow(), 0, 0);
- details = sink->OnEventFromSource(&mouse_pressed);
- ASSERT_FALSE(details.dispatcher_destroyed);
- // Both filters should get the events.
- EXPECT_EQ(1, f1->num_key_events());
- EXPECT_EQ(1, f1->num_mouse_events());
- EXPECT_EQ(1, f2->num_key_events());
- EXPECT_EQ(1, f2->num_mouse_events());
- f1->Reset();
- f2->Reset();
- // Makes f1 consume events.
- f1->set_key_event_handling_result(ui::ER_CONSUMED);
- f1->set_mouse_event_handling_result(ui::ER_CONSUMED);
- // Dispatches events.
- details = sink->OnEventFromSource(&key_event);
- ASSERT_FALSE(details.dispatcher_destroyed);
- ui::MouseEvent mouse_released(ui::ET_MOUSE_RELEASED, gfx::Point(0, 0),
- gfx::Point(0, 0), ui::EventTimeForNow(), 0, 0);
- details = sink->OnEventFromSource(&mouse_released);
- ASSERT_FALSE(details.dispatcher_destroyed);
- // f1 should still get the events but f2 no longer gets them.
- EXPECT_EQ(1, f1->num_key_events());
- EXPECT_EQ(1, f1->num_mouse_events());
- EXPECT_EQ(0, f2->num_key_events());
- EXPECT_EQ(0, f2->num_mouse_events());
- f1->Reset();
- f2->Reset();
- // Remove f1 from additonal filters list.
- env_filter->RemoveHandler(f1.get());
- // Dispatches events.
- details = sink->OnEventFromSource(&key_event);
- ASSERT_FALSE(details.dispatcher_destroyed);
- details = sink->OnEventFromSource(&mouse_pressed);
- ASSERT_FALSE(details.dispatcher_destroyed);
- // f1 should get no events since it's out and f2 should get them.
- EXPECT_EQ(0, f1->num_key_events());
- EXPECT_EQ(0, f1->num_mouse_events());
- EXPECT_EQ(1, f2->num_key_events());
- EXPECT_EQ(1, f2->num_mouse_events());
- env_filter->RemoveHandler(f2.get());
- }
- // Touch visually hides the cursor.
- TEST_F(WindowManagerTest, UpdateCursorVisibility) {
- ui::test::EventGenerator* generator = GetEventGenerator();
- ::wm::CursorManager* cursor_manager = Shell::Get()->cursor_manager();
- generator->MoveMouseTo(gfx::Point(0, 0));
- EXPECT_TRUE(cursor_manager->IsCursorVisible());
- EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
- generator->PressTouch();
- EXPECT_FALSE(cursor_manager->IsCursorVisible());
- EXPECT_FALSE(cursor_manager->IsMouseEventsEnabled());
- generator->MoveMouseTo(gfx::Point(0, 0));
- EXPECT_TRUE(cursor_manager->IsCursorVisible());
- EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
- generator->ReleaseTouch();
- EXPECT_TRUE(cursor_manager->IsCursorVisible());
- EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
- }
- // Tests cursor visibility on key pressed event.
- TEST_F(WindowManagerTest, UpdateCursorVisibilityOnKeyEvent) {
- ui::test::EventGenerator* generator = GetEventGenerator();
- ::wm::CursorManager* cursor_manager = Shell::Get()->cursor_manager();
- // Pressing a key hides the cursor but does not disable mouse events.
- generator->PressKey(ui::VKEY_A, ui::EF_NONE);
- EXPECT_FALSE(cursor_manager->IsCursorVisible());
- EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
- // Moving mouse shows the cursor.
- generator->MoveMouseTo(gfx::Point(0, 0));
- EXPECT_TRUE(cursor_manager->IsCursorVisible());
- EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
- // Releasing a key does does not hide the cursor and does not disable mouse
- // events.
- generator->ReleaseKey(ui::VKEY_A, ui::EF_NONE);
- EXPECT_TRUE(cursor_manager->IsCursorVisible());
- EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
- // Pressing a key with mouse button pressed does not hide the cursor and does
- // not disable mouse events.
- generator->PressLeftButton();
- generator->PressKey(ui::VKEY_A, ui::EF_NONE);
- generator->ReleaseKey(ui::VKEY_A, ui::EF_NONE);
- generator->ReleaseLeftButton();
- EXPECT_TRUE(cursor_manager->IsCursorVisible());
- EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
- }
- // Test that pressing an accelerator does not hide the cursor.
- TEST_F(WindowManagerTest, UpdateCursorVisibilityAccelerator) {
- ui::test::EventGenerator* generator = GetEventGenerator();
- ::wm::CursorManager* cursor_manager = Shell::Get()->cursor_manager();
- ASSERT_TRUE(cursor_manager->IsCursorVisible());
- // Press Ctrl+A, release A first.
- generator->PressKey(ui::VKEY_CONTROL, ui::EF_CONTROL_DOWN);
- generator->PressKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
- generator->ReleaseKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
- generator->ReleaseKey(ui::VKEY_CONTROL, ui::EF_NONE);
- EXPECT_TRUE(cursor_manager->IsCursorVisible());
- // Press Ctrl+A, release Ctrl first.
- generator->PressKey(ui::VKEY_CONTROL, ui::EF_CONTROL_DOWN);
- generator->PressKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
- generator->ReleaseKey(ui::VKEY_CONTROL, ui::EF_NONE);
- generator->ReleaseKey(ui::VKEY_A, ui::EF_NONE);
- EXPECT_TRUE(cursor_manager->IsCursorVisible());
- }
- TEST_F(WindowManagerTest, TestCursorClientObserver) {
- ui::test::EventGenerator* generator = GetEventGenerator();
- ::wm::CursorManager* cursor_manager = Shell::Get()->cursor_manager();
- std::unique_ptr<aura::Window> w1 = TestWindowBuilder()
- .SetColorWindowDelegate(SK_ColorWHITE)
- .SetBounds(gfx::Rect(0, 0, 100, 100))
- .Build();
- wm::ActivateWindow(w1.get());
- // Add two observers. Both should have OnCursorVisibilityChanged()
- // invoked when an event changes the visibility of the cursor.
- ::wm::TestingCursorClientObserver observer_a;
- ::wm::TestingCursorClientObserver observer_b;
- cursor_manager->AddObserver(&observer_a);
- cursor_manager->AddObserver(&observer_b);
- // Initial state before any events have been sent.
- observer_a.reset();
- observer_b.reset();
- EXPECT_FALSE(observer_a.did_visibility_change());
- EXPECT_FALSE(observer_b.did_visibility_change());
- EXPECT_FALSE(observer_a.is_cursor_visible());
- EXPECT_FALSE(observer_b.is_cursor_visible());
- EXPECT_FALSE(observer_a.did_cursor_size_change());
- EXPECT_FALSE(observer_b.did_cursor_size_change());
- // Keypress should hide the cursor.
- generator->PressKey(ui::VKEY_A, ui::EF_NONE);
- EXPECT_TRUE(observer_a.did_visibility_change());
- EXPECT_TRUE(observer_b.did_visibility_change());
- EXPECT_FALSE(observer_a.is_cursor_visible());
- EXPECT_FALSE(observer_b.is_cursor_visible());
- // Set cursor set.
- cursor_manager->SetCursorSize(ui::CursorSize::kLarge);
- EXPECT_TRUE(observer_a.did_cursor_size_change());
- EXPECT_EQ(ui::CursorSize::kLarge, observer_a.cursor_size());
- EXPECT_TRUE(observer_b.did_cursor_size_change());
- EXPECT_EQ(ui::CursorSize::kLarge, observer_b.cursor_size());
- // Mouse move should show the cursor.
- observer_a.reset();
- observer_b.reset();
- generator->MoveMouseTo(50, 50);
- EXPECT_TRUE(observer_a.did_visibility_change());
- EXPECT_TRUE(observer_b.did_visibility_change());
- EXPECT_TRUE(observer_a.is_cursor_visible());
- EXPECT_TRUE(observer_b.is_cursor_visible());
- // Remove observer_b. Its OnCursorVisibilityChanged() should
- // not be invoked past this point.
- cursor_manager->RemoveObserver(&observer_b);
- // Gesture tap should hide the cursor.
- observer_a.reset();
- observer_b.reset();
- generator->GestureTapAt(gfx::Point(25, 25));
- EXPECT_TRUE(observer_a.did_visibility_change());
- EXPECT_FALSE(observer_b.did_visibility_change());
- EXPECT_FALSE(observer_a.is_cursor_visible());
- // Set back cursor set to normal.
- cursor_manager->SetCursorSize(ui::CursorSize::kNormal);
- EXPECT_TRUE(observer_a.did_cursor_size_change());
- EXPECT_EQ(ui::CursorSize::kNormal, observer_a.cursor_size());
- EXPECT_FALSE(observer_b.did_cursor_size_change());
- // Mouse move should show the cursor.
- observer_a.reset();
- observer_b.reset();
- generator->MoveMouseTo(50, 50);
- EXPECT_TRUE(observer_a.did_visibility_change());
- EXPECT_FALSE(observer_b.did_visibility_change());
- EXPECT_TRUE(observer_a.is_cursor_visible());
- cursor_manager->RemoveObserver(&observer_a);
- }
- } // namespace ash
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