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- // Copyright 2016 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef ASH_SYSTEM_TRAY_SYSTEM_MENU_BUTTON_H_
- #define ASH_SYSTEM_TRAY_SYSTEM_MENU_BUTTON_H_
- #include "ash/resources/vector_icons/vector_icons.h"
- #include "ui/base/metadata/metadata_header_macros.h"
- #include "ui/gfx/image/image_skia.h"
- #include "ui/views/controls/button/button.h"
- #include "ui/views/controls/button/image_button.h"
- namespace ash {
- // A 48x48 image button with a material design ripple effect, which can be
- // used across Ash material design native UI menus.
- class SystemMenuButton : public views::ImageButton {
- public:
- METADATA_HEADER(SystemMenuButton);
- // Constructs the button with |callback| and a centered icon corresponding to
- // |normal_icon| when button is enabled and |disabled_icon| when it is
- // disabled. |accessible_name_id| corresponds to the string in
- // ui::ResourceBundle to use for the button's accessible and tooltip text.
- SystemMenuButton(PressedCallback callback,
- const gfx::ImageSkia& normal_icon,
- const gfx::ImageSkia& disabled_icon,
- int accessible_name_id);
- // Similar to the above constructor. Just gets a single vector icon and
- // creates the normal and disabled icons based on that using default menu icon
- // colors.
- SystemMenuButton(PressedCallback callback,
- const gfx::VectorIcon& icon,
- int accessible_name_id);
- SystemMenuButton(const SystemMenuButton&) = delete;
- SystemMenuButton& operator=(const SystemMenuButton&) = delete;
- ~SystemMenuButton() override;
- // Sets the normal and disabled icons based on that using default menu icon
- // colors.
- void SetVectorIcon(const gfx::VectorIcon& icon);
- private:
- // Returns the size that the ink drop should be constructed with.
- gfx::Size GetInkDropSize() const;
- };
- } // namespace ash
- #endif // ASH_SYSTEM_TRAY_SYSTEM_MENU_BUTTON_H_
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