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- // Copyright 2013 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #include "ash/shelf/shelf_tooltip_manager.h"
- #include <memory>
- #include "ash/public/cpp/shelf_model.h"
- #include "ash/public/cpp/test/test_shelf_item_delegate.h"
- #include "ash/shelf/home_button.h"
- #include "ash/shelf/shelf.h"
- #include "ash/shelf/shelf_bubble.h"
- #include "ash/shelf/shelf_view.h"
- #include "ash/shelf/shelf_view_test_api.h"
- #include "ash/shell.h"
- #include "ash/test/ash_test_base.h"
- #include "ash/wm/collision_detection/collision_detection_utils.h"
- #include "base/run_loop.h"
- #include "ui/events/event_constants.h"
- #include "ui/events/test/event_generator.h"
- #include "ui/views/bubble/bubble_dialog_delegate_view.h"
- #include "ui/views/widget/widget.h"
- namespace ash {
- class ShelfTooltipManagerTest : public AshTestBase {
- public:
- ShelfTooltipManagerTest() = default;
- ShelfTooltipManagerTest(const ShelfTooltipManagerTest&) = delete;
- ShelfTooltipManagerTest& operator=(const ShelfTooltipManagerTest&) = delete;
- ~ShelfTooltipManagerTest() override = default;
- void SetUp() override {
- AshTestBase::SetUp();
- shelf_view_ = GetPrimaryShelf()->GetShelfViewForTesting();
- test_api_ = std::make_unique<ShelfViewTestAPI>(shelf_view_);
- test_api_->AddItem(TYPE_PINNED_APP);
- test_api_->RunMessageLoopUntilAnimationsDone();
- tooltip_manager_ = test_api_->tooltip_manager();
- tooltip_manager_->set_timer_delay_for_test(0);
- }
- bool IsTimerRunning() { return tooltip_manager_->timer_.IsRunning(); }
- views::Widget* GetTooltip() { return tooltip_manager_->bubble_->GetWidget(); }
- void ShowTooltipForFirstAppIcon() {
- EXPECT_GE(shelf_view_->number_of_visible_apps(), 1u);
- tooltip_manager_->ShowTooltip(
- shelf_view_->first_visible_button_for_testing());
- }
- protected:
- ShelfView* shelf_view_;
- ShelfTooltipManager* tooltip_manager_;
- std::unique_ptr<ShelfViewTestAPI> test_api_;
- };
- TEST_F(ShelfTooltipManagerTest, ShowTooltip) {
- ShowTooltipForFirstAppIcon();
- EXPECT_TRUE(tooltip_manager_->IsVisible());
- EXPECT_FALSE(IsTimerRunning());
- }
- TEST_F(ShelfTooltipManagerTest, ShowTooltipWithDelay) {
- // ShowTooltipWithDelay should start the timer instead of showing immediately.
- tooltip_manager_->ShowTooltipWithDelay(
- shelf_view_->first_visible_button_for_testing());
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- EXPECT_TRUE(IsTimerRunning());
- // TODO: Test that the delayed tooltip is shown, without flaky failures.
- }
- TEST_F(ShelfTooltipManagerTest, DoNotShowForInvalidView) {
- // The manager should not show or start the timer for a null view.
- tooltip_manager_->ShowTooltip(nullptr);
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- tooltip_manager_->ShowTooltipWithDelay(nullptr);
- EXPECT_FALSE(IsTimerRunning());
- // The manager should not show or start the timer for a non-shelf view.
- views::View view;
- tooltip_manager_->ShowTooltip(&view);
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- tooltip_manager_->ShowTooltipWithDelay(&view);
- EXPECT_FALSE(IsTimerRunning());
- // The manager should start the timer for a view on the shelf.
- ShelfModel* model = shelf_view_->model();
- ShelfItem item;
- item.id = ShelfID("foo");
- item.type = TYPE_PINNED_APP;
- const int index =
- model->Add(item, std::make_unique<TestShelfItemDelegate>(item.id));
- ShelfViewTestAPI(GetPrimaryShelf()->GetShelfViewForTesting())
- .RunMessageLoopUntilAnimationsDone();
- // The index of a ShelfItem in the model should be the same as its index
- // within the |shelf_view_|'s list of children.
- tooltip_manager_->ShowTooltipWithDelay(shelf_view_->children().at(index));
- EXPECT_TRUE(IsTimerRunning());
- // Removing the view won't stop the timer, but the tooltip shouldn't be shown.
- model->RemoveItemAt(index);
- EXPECT_TRUE(IsTimerRunning());
- base::RunLoop().RunUntilIdle();
- EXPECT_FALSE(IsTimerRunning());
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- }
- TEST_F(ShelfTooltipManagerTest, HideWhenShelfIsHidden) {
- ShowTooltipForFirstAppIcon();
- ASSERT_TRUE(tooltip_manager_->IsVisible());
- // Create a full-screen window to hide the shelf.
- std::unique_ptr<views::Widget> widget = CreateTestWidget();
- widget->SetFullscreen(true);
- // Once the shelf is hidden, the tooltip should be invisible.
- ASSERT_EQ(SHELF_HIDDEN, GetPrimaryShelf()->GetVisibilityState());
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- // Do not show the view if the shelf is hidden.
- ShowTooltipForFirstAppIcon();
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- // ShowTooltipWithDelay doesn't even start the timer for the hidden shelf.
- tooltip_manager_->ShowTooltipWithDelay(
- shelf_view_->first_visible_button_for_testing());
- EXPECT_FALSE(IsTimerRunning());
- }
- TEST_F(ShelfTooltipManagerTest, HideWhenShelfIsAutoHideHidden) {
- // Create a visible window so auto-hide behavior can actually hide the shelf.
- std::unique_ptr<views::Widget> widget = CreateTestWidget();
- ShowTooltipForFirstAppIcon();
- ASSERT_TRUE(tooltip_manager_->IsVisible());
- GetPrimaryShelf()->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
- GetPrimaryShelf()->UpdateAutoHideState();
- ASSERT_EQ(ShelfAutoHideBehavior::kAlways,
- GetPrimaryShelf()->auto_hide_behavior());
- ASSERT_EQ(SHELF_AUTO_HIDE_HIDDEN, GetPrimaryShelf()->GetAutoHideState());
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- // Do not show the view if the shelf is hidden.
- ShowTooltipForFirstAppIcon();
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- // ShowTooltipWithDelay doesn't even run the timer for the hidden shelf.
- tooltip_manager_->ShowTooltipWithDelay(
- shelf_view_->first_visible_button_for_testing());
- EXPECT_FALSE(IsTimerRunning());
- // Close the window to show the auto-hide shelf; tooltips should now show.
- widget.reset();
- GetPrimaryShelf()->UpdateAutoHideState();
- ASSERT_EQ(ShelfAutoHideBehavior::kAlways,
- GetPrimaryShelf()->auto_hide_behavior());
- ASSERT_EQ(SHELF_AUTO_HIDE_SHOWN, GetPrimaryShelf()->GetAutoHideState());
- // The tooltip should show for an auto-hide-shown shelf.
- ShowTooltipForFirstAppIcon();
- EXPECT_TRUE(tooltip_manager_->IsVisible());
- // ShowTooltipWithDelay should run the timer for an auto-hide-shown shelf.
- tooltip_manager_->ShowTooltipWithDelay(
- shelf_view_->first_visible_button_for_testing());
- EXPECT_TRUE(IsTimerRunning());
- }
- TEST_F(ShelfTooltipManagerTest, HideForEvents) {
- ui::test::EventGenerator* generator = GetEventGenerator();
- gfx::Rect shelf_bounds = shelf_view_->GetBoundsInScreen();
- // Should hide if the mouse exits the shelf area.
- ShowTooltipForFirstAppIcon();
- ASSERT_TRUE(tooltip_manager_->IsVisible());
- generator->MoveMouseTo(shelf_bounds.CenterPoint());
- generator->SendMouseExit();
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- // Should hide if the mouse is pressed in the shelf area.
- ShowTooltipForFirstAppIcon();
- ASSERT_TRUE(tooltip_manager_->IsVisible());
- generator->MoveMouseTo(shelf_bounds.CenterPoint());
- generator->PressLeftButton();
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- generator->ReleaseLeftButton();
- // Should hide for touch events in the shelf.
- ShowTooltipForFirstAppIcon();
- ASSERT_TRUE(tooltip_manager_->IsVisible());
- generator->set_current_screen_location(shelf_bounds.CenterPoint());
- generator->PressTouch();
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- // Should hide for gesture events in the shelf.
- ShowTooltipForFirstAppIcon();
- ASSERT_TRUE(tooltip_manager_->IsVisible());
- generator->GestureTapDownAndUp(shelf_bounds.CenterPoint());
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- }
- TEST_F(ShelfTooltipManagerTest, HideForExternalEvents) {
- ui::test::EventGenerator* generator = GetEventGenerator();
- // Should hide for touches outside the shelf.
- ShowTooltipForFirstAppIcon();
- ASSERT_TRUE(tooltip_manager_->IsVisible());
- generator->set_current_screen_location(gfx::Point());
- generator->PressTouch();
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- generator->ReleaseTouch();
- // Should hide for touch events on the tooltip.
- ShowTooltipForFirstAppIcon();
- ASSERT_TRUE(tooltip_manager_->IsVisible());
- generator->set_current_screen_location(
- GetTooltip()->GetWindowBoundsInScreen().CenterPoint());
- generator->PressTouch();
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- generator->ReleaseTouch();
- // Should hide for gestures outside the shelf.
- ShowTooltipForFirstAppIcon();
- ASSERT_TRUE(tooltip_manager_->IsVisible());
- generator->GestureTapDownAndUp(gfx::Point());
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- }
- TEST_F(ShelfTooltipManagerTest, KeyEvents) {
- ui::test::EventGenerator* generator = GetEventGenerator();
- // Should hide when 'Esc' is pressed.
- ShowTooltipForFirstAppIcon();
- ASSERT_TRUE(tooltip_manager_->IsVisible());
- generator->PressKey(ui::VKEY_ESCAPE, ui::EF_NONE);
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- }
- TEST_F(ShelfTooltipManagerTest, ShelfTooltipDoesNotAffectPipWindow) {
- ShowTooltipForFirstAppIcon();
- EXPECT_TRUE(tooltip_manager_->IsVisible());
- auto display = display::Screen::GetScreen()->GetPrimaryDisplay();
- auto tooltip_bounds = GetTooltip()->GetWindowBoundsInScreen();
- tooltip_bounds.Intersect(CollisionDetectionUtils::GetMovementArea(display));
- EXPECT_FALSE(tooltip_bounds.IsEmpty());
- EXPECT_EQ(tooltip_bounds,
- CollisionDetectionUtils::GetRestingPosition(
- display, tooltip_bounds,
- CollisionDetectionUtils::RelativePriority::kPictureInPicture));
- }
- TEST_F(ShelfTooltipManagerTest, ShelfTooltipClosesIfScroll) {
- ui::test::EventGenerator* generator = GetEventGenerator();
- ShowTooltipForFirstAppIcon();
- ASSERT_TRUE(tooltip_manager_->IsVisible());
- gfx::Point cursor_position_in_screen =
- display::Screen::GetScreen()->GetCursorScreenPoint();
- generator->ScrollSequence(cursor_position_in_screen, base::TimeDelta(), 0, 3,
- 10, 1);
- EXPECT_FALSE(tooltip_manager_->IsVisible());
- }
- } // namespace ash
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