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- // Copyright 2018 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef ASH_DISPLAY_PERSISTENT_WINDOW_INFO_H_
- #define ASH_DISPLAY_PERSISTENT_WINDOW_INFO_H_
- #include <stdint.h>
- #include "ash/ash_export.h"
- #include "third_party/abseil-cpp/absl/types/optional.h"
- #include "ui/gfx/geometry/rect.h"
- namespace aura {
- class Window;
- } // namespace aura
- namespace ash {
- // Describes the information that each window needs to carry for persistent
- // window placement in multi-displays or screen rotation scenario.
- struct ASH_EXPORT PersistentWindowInfo {
- // `is_landscape_before_rotation` indicates the screen orientation before
- // screen rotation happens. This is used to help restore window bounds in
- // screen rotation scenario.
- PersistentWindowInfo(aura::Window* window, bool is_landscape_before_rotation);
- PersistentWindowInfo(const PersistentWindowInfo& other);
- ~PersistentWindowInfo();
- // Persistent window bounds in screen coordinates.
- gfx::Rect window_bounds_in_screen;
- // Indicates the display to restore to in multi-displays scenario or the
- // display on which screen rotation happens.
- int64_t display_id;
- // Indicates last display bounds for |display_id| in screen coordinates.
- gfx::Rect display_bounds_in_screen;
- // True if it is in landscape orientation before screen orientation happens.
- // Note, this is only meaningful in the screen rotation scenario.
- bool is_landscape;
- // Stores the restore bounds in screen coordinates if they exist.
- absl::optional<gfx::Rect> restore_bounds_in_screen;
- };
- } // namespace ash
- #endif // ASH_DISPLAY_PERSISTENT_WINDOW_INFO_H_
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