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- // Copyright 2021 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #include "ash/app_list/app_list_bubble_event_filter.h"
- #include "ash/bubble/bubble_utils.h"
- #include "ash/shelf/hotseat_widget.h"
- #include "ash/shelf/shelf.h"
- #include "ash/shelf/shelf_widget.h"
- #include "ash/shell.h"
- #include "ash/system/status_area_widget.h"
- #include "base/callback.h"
- #include "base/check.h"
- #include "ui/aura/window.h"
- #include "ui/events/event.h"
- #include "ui/gfx/geometry/point.h"
- #include "ui/gfx/geometry/rect.h"
- #include "ui/views/widget/widget.h"
- namespace ash {
- AppListBubbleEventFilter::AppListBubbleEventFilter(
- views::Widget* widget,
- views::View* button,
- base::RepeatingCallback<void()> on_click_outside)
- : widget_(widget), button_(button), on_click_outside_(on_click_outside) {
- DCHECK(widget_);
- DCHECK(on_click_outside_);
- Shell::Get()->AddPreTargetHandler(this);
- }
- AppListBubbleEventFilter::~AppListBubbleEventFilter() {
- Shell::Get()->RemovePreTargetHandler(this);
- }
- void AppListBubbleEventFilter::SetButton(views::View* button) {
- button_ = button;
- }
- void AppListBubbleEventFilter::OnMouseEvent(ui::MouseEvent* event) {
- if (event->type() == ui::ET_MOUSE_PRESSED)
- ProcessPressedEvent(*event);
- }
- void AppListBubbleEventFilter::OnTouchEvent(ui::TouchEvent* event) {
- if (event->type() == ui::ET_TOUCH_PRESSED)
- ProcessPressedEvent(*event);
- }
- void AppListBubbleEventFilter::ProcessPressedEvent(
- const ui::LocatedEvent& event) {
- // Check the general rules for closing bubbles.
- if (!bubble_utils::ShouldCloseBubbleForEvent(event))
- return;
- gfx::Point event_location = event.target()
- ? event.target()->GetScreenLocation(event)
- : event.root_location();
- // Ignore clicks inside the widget.
- if (widget_->GetWindowBoundsInScreen().Contains(event_location))
- return;
- // Ignore clicks that hit the button (which usually spawned the widget).
- // Use HitTestPoint() because the shelf home button has a custom view targeter
- // that handles clicks outside its bounds, like in the corner of the screen.
- if (button_) {
- gfx::Point point_in_button = event_location;
- views::View::ConvertPointFromScreen(button_, &point_in_button);
- if (button_->HitTestPoint(point_in_button))
- return;
- }
- // Ignore clicks in the shelf area containing app icons.
- aura::Window* target = static_cast<aura::Window*>(event.target());
- if (target) {
- Shelf* shelf = Shelf::ForWindow(target);
- if (target == shelf->hotseat_widget()->GetNativeWindow() &&
- shelf->hotseat_widget()->EventTargetsShelfView(event)) {
- return;
- }
- // Don't dismiss the auto-hide shelf if event happened in status area. Then
- // the event can still be propagated.
- const aura::Window* status_window =
- shelf->shelf_widget()->status_area_widget()->GetNativeWindow();
- if (status_window && status_window->Contains(target))
- return;
- }
- on_click_outside_.Run();
- }
- } // namespace ash
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