magnifier_key_scroller_unittest.cc 3.7 KB

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  1. // Copyright 2014 The Chromium Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file.
  4. #include "ash/accelerators/magnifier_key_scroller.h"
  5. #include <memory>
  6. #include "ash/accessibility/magnifier/fullscreen_magnifier_controller.h"
  7. #include "ash/shell.h"
  8. #include "ash/test/ash_test_base.h"
  9. #include "ash/wm/window_util.h"
  10. #include "base/run_loop.h"
  11. #include "ui/aura/test/test_window_delegate.h"
  12. #include "ui/events/event.h"
  13. #include "ui/events/test/event_generator.h"
  14. namespace ash {
  15. namespace {
  16. class KeyEventDelegate : public aura::test::TestWindowDelegate {
  17. public:
  18. KeyEventDelegate() = default;
  19. KeyEventDelegate(const KeyEventDelegate&) = delete;
  20. KeyEventDelegate& operator=(const KeyEventDelegate&) = delete;
  21. ~KeyEventDelegate() override = default;
  22. // ui::EventHandler overrides:
  23. void OnKeyEvent(ui::KeyEvent* event) override {
  24. key_event = std::make_unique<ui::KeyEvent>(event->type(), event->key_code(),
  25. event->flags());
  26. }
  27. const ui::KeyEvent* event() const { return key_event.get(); }
  28. void reset() { key_event.reset(); }
  29. private:
  30. std::unique_ptr<ui::KeyEvent> key_event;
  31. };
  32. } // namespace
  33. using MagnifierKeyScrollerTest = AshTestBase;
  34. TEST_F(MagnifierKeyScrollerTest, Basic) {
  35. KeyEventDelegate delegate;
  36. std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
  37. &delegate, 0, gfx::Rect(10, 10, 100, 100)));
  38. wm::ActivateWindow(window.get());
  39. MagnifierKeyScroller::ScopedEnablerForTest scoped;
  40. FullscreenMagnifierController* controller =
  41. Shell::Get()->fullscreen_magnifier_controller();
  42. controller->SetEnabled(true);
  43. EXPECT_EQ("200,150", controller->GetWindowPosition().ToString());
  44. ui::test::EventGenerator* generator = GetEventGenerator();
  45. // Click and Release generates the press event upon release.
  46. generator->PressKey(ui::VKEY_DOWN, ui::EF_SHIFT_DOWN);
  47. EXPECT_EQ("200,150", controller->GetWindowPosition().ToString());
  48. EXPECT_FALSE(delegate.event());
  49. generator->ReleaseKey(ui::VKEY_DOWN, 0);
  50. EXPECT_EQ("200,150", controller->GetWindowPosition().ToString());
  51. base::RunLoop().RunUntilIdle();
  52. ASSERT_TRUE(delegate.event());
  53. EXPECT_EQ(ui::ET_KEY_PRESSED, delegate.event()->type());
  54. delegate.reset();
  55. // Click and hold scrolls the magnifier screen.
  56. generator->PressKey(ui::VKEY_DOWN, ui::EF_SHIFT_DOWN);
  57. EXPECT_EQ("200,150", controller->GetWindowPosition().ToString());
  58. EXPECT_FALSE(delegate.event());
  59. generator->PressKey(ui::VKEY_DOWN, ui::EF_SHIFT_DOWN);
  60. EXPECT_EQ("200,300", controller->GetWindowPosition().ToString());
  61. EXPECT_FALSE(delegate.event());
  62. generator->ReleaseKey(ui::VKEY_DOWN, 0);
  63. EXPECT_EQ("200,300", controller->GetWindowPosition().ToString());
  64. EXPECT_FALSE(delegate.event());
  65. // Events are passed normally when the magnifier is off.
  66. controller->SetEnabled(false);
  67. generator->PressKey(ui::VKEY_DOWN, ui::EF_SHIFT_DOWN);
  68. ASSERT_TRUE(delegate.event());
  69. EXPECT_EQ(ui::ET_KEY_PRESSED, delegate.event()->type());
  70. delegate.reset();
  71. generator->ReleaseKey(ui::VKEY_DOWN, 0);
  72. ASSERT_TRUE(delegate.event());
  73. EXPECT_EQ(ui::ET_KEY_RELEASED, delegate.event()->type());
  74. delegate.reset();
  75. generator->PressKey(ui::VKEY_DOWN, ui::EF_SHIFT_DOWN);
  76. ASSERT_TRUE(delegate.event());
  77. EXPECT_EQ(ui::ET_KEY_PRESSED, delegate.event()->type());
  78. delegate.reset();
  79. generator->PressKey(ui::VKEY_DOWN, ui::EF_SHIFT_DOWN);
  80. ASSERT_TRUE(delegate.event());
  81. EXPECT_EQ(ui::ET_KEY_PRESSED, delegate.event()->type());
  82. delegate.reset();
  83. generator->ReleaseKey(ui::VKEY_DOWN, 0);
  84. ASSERT_TRUE(delegate.event());
  85. EXPECT_EQ(ui::ET_KEY_RELEASED, delegate.event()->type());
  86. delegate.reset();
  87. }
  88. } // namespace ash