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- // Copyright (c) 2012 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #include "ui/wm/core/accelerator_filter.h"
- #include <memory>
- #include "ash/accelerators/accelerator_controller_impl.h"
- #include "ash/accelerators/pre_target_accelerator_handler.h"
- #include "ash/app_list/test/app_list_test_helper.h"
- #include "ash/capture_mode/capture_mode_controller.h"
- #include "ash/session/session_controller_impl.h"
- #include "ash/shell.h"
- #include "ash/test/ash_test_base.h"
- #include "ash/wm/window_state.h"
- #include "ash/wm/window_util.h"
- #include "testing/gtest/include/gtest/gtest.h"
- #include "ui/aura/client/aura_constants.h"
- #include "ui/aura/test/test_windows.h"
- #include "ui/aura/window.h"
- #include "ui/events/event.h"
- #include "ui/events/test/event_generator.h"
- #include "ui/gfx/geometry/rect.h"
- namespace ash {
- using AcceleratorFilterTest = AshTestBase;
- // Tests if AcceleratorFilter works without a focused window.
- TEST_F(AcceleratorFilterTest, TestFilterWithoutFocus) {
- // VKEY_SNAPSHOT opens capture mode.
- PressAndReleaseKey(ui::VKEY_SNAPSHOT);
- EXPECT_TRUE(CaptureModeController::Get()->IsActive());
- }
- // Tests if AcceleratorFilter works as expected with a focused window.
- TEST_F(AcceleratorFilterTest, TestFilterWithFocus) {
- aura::test::TestWindowDelegate test_delegate;
- std::unique_ptr<aura::Window> window(
- CreateTestWindowInShellWithDelegate(&test_delegate, -1, gfx::Rect()));
- wm::ActivateWindow(window.get());
- // AcceleratorFilter should ignore the key events since the root window is
- // not focused.
- PressAndReleaseKey(ui::VKEY_SNAPSHOT);
- EXPECT_FALSE(CaptureModeController::Get()->IsActive());
- // Reset window before |test_delegate| gets deleted.
- window.reset();
- }
- // Tests if AcceleratorFilter ignores the flag for Caps Lock.
- TEST_F(AcceleratorFilterTest, TestCapsLockMask) {
- PressAndReleaseKey(ui::VKEY_SNAPSHOT);
- auto* controller = CaptureModeController::Get();
- EXPECT_TRUE(controller->IsActive());
- controller->Stop();
- // Check if AcceleratorFilter ignores the mask for Caps Lock. Note that there
- // is no ui::EF_ mask for Num Lock.
- PressAndReleaseKey(ui::VKEY_SNAPSHOT, ui::EF_CAPS_LOCK_ON);
- EXPECT_TRUE(controller->IsActive());
- }
- // Tests if special hardware keys like brightness and volume are consumed as
- // expected by the shell.
- TEST_F(AcceleratorFilterTest, CanConsumeSystemKeys) {
- ::wm::AcceleratorFilter filter(
- std::make_unique<PreTargetAcceleratorHandler>());
- aura::Window* root_window = Shell::GetPrimaryRootWindow();
- // Normal keys are not consumed.
- ui::KeyEvent press_a(ui::ET_KEY_PRESSED, ui::VKEY_A, ui::EF_NONE);
- {
- ui::Event::DispatcherApi dispatch_helper(&press_a);
- dispatch_helper.set_target(root_window);
- }
- filter.OnKeyEvent(&press_a);
- EXPECT_FALSE(press_a.stopped_propagation());
- // System keys are directly consumed.
- ui::KeyEvent press_mute(ui::ET_KEY_PRESSED, ui::VKEY_VOLUME_MUTE,
- ui::EF_NONE);
- {
- ui::Event::DispatcherApi dispatch_helper(&press_mute);
- dispatch_helper.set_target(root_window);
- }
- filter.OnKeyEvent(&press_mute);
- EXPECT_TRUE(press_mute.stopped_propagation());
- // Setting a window property on the target allows system keys to pass through.
- std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(1));
- WindowState::Get(window.get())->SetCanConsumeSystemKeys(true);
- ui::KeyEvent press_volume_up(ui::ET_KEY_PRESSED, ui::VKEY_VOLUME_UP,
- ui::EF_NONE);
- ui::Event::DispatcherApi dispatch_helper(&press_volume_up);
- dispatch_helper.set_target(window.get());
- filter.OnKeyEvent(&press_volume_up);
- EXPECT_FALSE(press_volume_up.stopped_propagation());
- // System keys pass through to a child window if the parent (top level)
- // window has the property set.
- std::unique_ptr<aura::Window> child(CreateTestWindowInShellWithId(2));
- window->AddChild(child.get());
- dispatch_helper.set_target(child.get());
- filter.OnKeyEvent(&press_volume_up);
- EXPECT_FALSE(press_volume_up.stopped_propagation());
- }
- TEST_F(AcceleratorFilterTest, SearchKeyShortcutsAreAlwaysHandled) {
- SessionControllerImpl* const session_controller =
- Shell::Get()->session_controller();
- EXPECT_FALSE(session_controller->IsScreenLocked());
- // We can lock the screen (Search+L) if a window is not present.
- PressAndReleaseKey(ui::VKEY_L, ui::EF_COMMAND_DOWN);
- GetSessionControllerClient()->FlushForTest(); // LockScreen is an async call.
- EXPECT_TRUE(session_controller->IsScreenLocked());
- UnblockUserSession();
- EXPECT_FALSE(session_controller->IsScreenLocked());
- // Search+L is processed when the app_list target visibility is false.
- GetAppListTestHelper()->DismissAndRunLoop();
- GetAppListTestHelper()->CheckVisibility(false);
- PressAndReleaseKey(ui::VKEY_L, ui::EF_COMMAND_DOWN);
- GetSessionControllerClient()->FlushForTest(); // LockScreen is an async call.
- EXPECT_TRUE(session_controller->IsScreenLocked());
- UnblockUserSession();
- EXPECT_FALSE(session_controller->IsScreenLocked());
- // Search+L is also processed when there is a full screen window.
- aura::test::TestWindowDelegate window_delegate;
- std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
- &window_delegate, 0, gfx::Rect(200, 200)));
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
- PressAndReleaseKey(ui::VKEY_L, ui::EF_COMMAND_DOWN);
- GetSessionControllerClient()->FlushForTest(); // LockScreen is an async call.
- EXPECT_TRUE(session_controller->IsScreenLocked());
- UnblockUserSession();
- EXPECT_FALSE(session_controller->IsScreenLocked());
- }
- TEST_F(AcceleratorFilterTest, ToggleAppListInterruptedByMouseEvent) {
- ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
- GetAppListTestHelper()->CheckVisibility(false);
- // The AppList should toggle if no mouse event occurs between key press and
- // key release.
- generator.PressKey(ui::VKEY_LWIN, ui::EF_NONE);
- generator.ReleaseKey(ui::VKEY_LWIN, ui::EF_NONE);
- GetAppListTestHelper()->WaitUntilIdle();
- GetAppListTestHelper()->CheckVisibility(true);
- // Close the app list.
- GetAppListTestHelper()->DismissAndRunLoop();
- GetAppListTestHelper()->CheckVisibility(false);
- // When pressed key is interrupted by mouse, the AppList should not toggle.
- generator.PressKey(ui::VKEY_LWIN, ui::EF_NONE);
- generator.ClickLeftButton();
- generator.ReleaseKey(ui::VKEY_LWIN, ui::EF_NONE);
- GetAppListTestHelper()->WaitUntilIdle();
- GetAppListTestHelper()->CheckVisibility(false);
- }
- } // namespace ash
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