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- // Copyright 2014 The Chromium Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- #ifndef ASH_SCREEN_UTIL_H_
- #define ASH_SCREEN_UTIL_H_
- #include "ash/ash_export.h"
- namespace aura {
- class Window;
- } // namespace aura
- namespace gfx {
- class Rect;
- } // namespace gfx
- namespace ash {
- namespace screen_util {
- // Returns the bounds for maximized windows in parent coordinates.
- // Maximized windows trigger auto-hiding the shelf.
- ASH_EXPORT gfx::Rect GetMaximizedWindowBoundsInParent(aura::Window* window);
- // Returns the display bounds in parent coordinates.
- ASH_EXPORT gfx::Rect GetDisplayBoundsInParent(aura::Window* window);
- // Returns the bounds of fullscreened windows in the parent coordinates of
- // |window| taking into account the height of the Docked Magnifier and Chromevox
- // panel (if they are enabled).
- ASH_EXPORT gfx::Rect GetFullscreenWindowBoundsInParent(aura::Window* window);
- // Returns the display's work area bounds in parent coordinates.
- ASH_EXPORT gfx::Rect GetDisplayWorkAreaBoundsInParent(aura::Window* window);
- // Returns the display's work area bounds in parent coordinates on lock
- // screen, i.e. for work area with forced bottom alignment.
- // Note that unlike |GetDisplayWorkAreaBoundsInParent|, this method uses
- // work area bounds that are updated when the screen is locked. For example
- // if shelf alignment is set to right before screen lock,
- // |GetDisplayWorkAreaBoundsInParent| will return work are bounds for right
- // shelf alignment - this method will return work area for bottom shelf
- // alignment (which is always used on lock screen).
- ASH_EXPORT gfx::Rect GetDisplayWorkAreaBoundsInParentForLockScreen(
- aura::Window* window);
- // Returns the display's work area bounds on the active desk container.
- ASH_EXPORT gfx::Rect GetDisplayWorkAreaBoundsInParentForActiveDeskContainer(
- aura::Window* window);
- ASH_EXPORT gfx::Rect GetDisplayWorkAreaBoundsInScreenForActiveDeskContainer(
- aura::Window* window);
- // Returns the bounds of the physical display containing the shelf for
- // |window|. Physical displays can differ from logical displays in unified
- // desktop mode.
- // TODO(oshima): Consider using physical displays in window layout, instead of
- // root windows, and only use logical display in display management code.
- ASH_EXPORT gfx::Rect GetDisplayBoundsWithShelf(aura::Window* window);
- // Returns an adjusted bounds for the given |bounds| by false snapping it to the
- // edge of the display in pixel space. It will snap the bounds to the display
- // that contains |window|. This will prevent any 1px gaps that you might see at
- // the edges of the display. We achieve this by increasing the height and/or the
- // width of |bounds| so that in pixel space, they cover the edge of the dispaly.
- // |bounds| should be in screen space.
- ASH_EXPORT gfx::Rect SnapBoundsToDisplayEdge(const gfx::Rect& bounds,
- const aura::Window* window);
- // Returns the ideal bounds for the maximized/fullscreen/pinned state,
- // takig the shelf behavior into account. The maximized window state should
- // not be affected by the shelf bhavior change by fullscreen, but should
- // use the fullscreen bounds if the shelf is set to auto hide mode by a user.
- ASH_EXPORT gfx::Rect GetIdealBoundsForMaximizedOrFullscreenOrPinnedState(
- aura::Window* window);
- } // namespace screen_util
- } // namespace ash
- #endif // ASH_SCREEN_UTIL_H_
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