gl_angle_util_vulkan.h 1.0 KB

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  1. // Copyright 2021 The Chromium Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file.
  4. #ifndef UI_GL_GL_ANGLE_UTIL_VULKAN_H_
  5. #define UI_GL_GL_ANGLE_UTIL_VULKAN_H_
  6. #include <vulkan/vulkan_core.h>
  7. #include "ui/gfx/extension_set.h"
  8. #include "ui/gl/gl_export.h"
  9. namespace gl {
  10. // Vulkan related helper functions.
  11. GL_EXPORT VkInstance QueryVkInstanceFromANGLE();
  12. GL_EXPORT uint32_t QueryVkVersionFromANGLE();
  13. GL_EXPORT VkPhysicalDevice QueryVkPhysicalDeviceFromANGLE();
  14. GL_EXPORT VkDevice QueryVkDeviceFromANGLE();
  15. GL_EXPORT VkQueue QueryVkQueueFromANGLE();
  16. GL_EXPORT int QueryVkQueueFramiliyIndexFromANGLE();
  17. GL_EXPORT gfx::ExtensionSet QueryVkInstanceExtensionsFromANGLE();
  18. GL_EXPORT gfx::ExtensionSet QueryVkDeviceExtensionsFromANGLE();
  19. GL_EXPORT const VkPhysicalDeviceFeatures2KHR*
  20. QueryVkEnabledDeviceFeaturesFromANGLE();
  21. GL_EXPORT PFN_vkGetInstanceProcAddr QueryVkGetInstanceProcAddrFromANGLE();
  22. } // namespace gl
  23. #endif // UI_GL_GL_ANGLE_UTIL_H_